
True vut reworked old jobs could also feel fresh like new class.
There has to be limit on how many jobs we can have due to balance issues and encounter designf.
Also one of the reasons we got reskinned dungeon gear is because they heave to create new gear for new classes every time...
not before we get a greedy rogue and bow classes
You mean exactly one job specific set of artifact gear we get per expansion? We haven't had a job which doesn't share gear with previously existing ones since ninja.True vut reworked old jobs could also feel fresh like new class.
There has to be limit on how many jobs we can have due to balance issues and encounter designf.
Also one of the reasons we got reskinned dungeon gear is because they heave to create new gear for new classes every time...
I think the Summoner rework needs a rework.
Specifically yeah, they've cited SMN/SCH as being a problem. Originally they planned to take the class system forward. From Archer you could also get Ranger, and they were planning Musketeer early in ARR like how the limsa pirates use regular guns instead of the special MCH weapons. They didn't ditch it because of needing to start jobs at later levels, or at least not only because of that. They could have easily made classes start at later levels too if they decided they wanted to keep the system. But it was just overly complicated and created more problems than it solved.they "ditched" it because you cant very well have a endwalker class start at LVL1 without some VERY jarring problems(like how current RDM gets dual cast trait at LVL 1, but his first spell is learned at level 2. which makes the first enemy in POTD always interesting to fight because i always forget it and try to cast jolt when i have to use my melee attack)
The Class=>job System dosnt really hold ANYTHING back given of how it works with the potential exception of scholar/summoner as that one is just an odd case.
Please tell me where the Class system held them back?
There's no reason why they couldn't start the current jobs at level 1, they literally do the same thing. And they could use that chance to permanently divorce SMN and SCH from each other. Also lore is written after the fact to justify game mechanics not the other way around. You seem pretty opposed to the idea, but honestly it would change very little, and just clean up an overly complicated unnecessary, and no longer utilized system.
I would like at least one more job for scouting and casting gear. After that, then a very serious focus on ALL the classes and bringing individual identity back to ALL of them. Because its not just the old jobs that suffer, but the new ones as well, because you know eventually they will be gutted to fix another job.
Honestly, both being played optimally in the content of their time, I slightly preferred Bowmage to StB Bard.
At least Bard was still a support in HW, instead of "Cycle additional minor mechanics, in mostly rigid sequence, that are group buffs only in the barest technical sense (and the only effect of which is that you end up with even less freedom around/by which to optimize said additional mechanics)." It was also the last time our Heavier Shot procs felt remotely meaningful.
Which older glams? New jobs don't get any older glams adjusted to them. Allowing reaper to wear previously exisiting dragoon armor requires no work. We don't get older extreme or even ultimate weapons anymore either. Are we talking about all of like six weapons you get for 70-80 stretch?
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