


More jobs means more homogenization as all jobs have to be around the same powerlevel as their peers. And we all know everyone around these parts hates that word.




If nothing else I'd like updates to old versions of new abilities. New movement abilities are snappier, while old ones have animation lag, or aren't instant in some way. Benediction STILL has a gigantic animation delay, while newer instant heals are actually instant. There's a pattern of new and reworked abilities following some sort of new design philosophy when it comes to network lag, buff application, things like the charge system...there's a whole laundry list of polish you could give to old jobs, and that's not even getting into mechanical reworks.

I'm all for balance, but excluding new jobs may anger a large swath of the playerbase. It's a main attraction that keeps people coming back.
Hoping they will work (or rework) current jobs before going to the next expansion.
That being said, it would be cool if they created a "Design a job" contest. Though it won't be a randomly selected contest, it's a judge (by the devs) based contest.
Don't fix it if it ain't broke. Reworks are a mixed bag sometimes, they can work out for some of course, but for others it might ruin their job. I think consistency has its appeal and you shouldn't compromise with less.
I would rather more jobs 3/7 of the jobs are using swords. There isnt enough unique weapons and we missing alot of things.
And to be honest the only decent rework they have done is with summoner.
Ast is pure trash after stormblood they completely ruined the fun with the cards.
Bard was basically ruined the second they stripped foe requirm
Last edited by FusiaRain; 12-25-2021 at 12:00 PM.




I can't see SE releasing an expansion that didn't contain new jobs. Business wise, it is the best interest of the devs to keep releasing new jobs, ie new class fantasies for the players, as this 1. generates hype for the expansion which is basically marketing, 2. adds new class fantasies to the game that help retain and attract players, and 3. adds a new grind to the game (levelling and gearing the job) which retains players for longer and boosts revenue.
Hunter is the most popular class in WoW, and FFXIV has no equivalent. The fantasy of taming, raising, and fighting alongside your pet companion is very appealing. If FFXIV were to introduce a Beastmaster class, so many people would hop over. With WoW as vulnerable as it is, I can't imagine Beastmaster not being on the table. The time to strike is now. I suspect the permanent Egis the Summoner had at their side might have been removed to make room for an incoming beastmaster job.
Parity =/= homogeneity. Nor does parity require homogeneity.
Any time the first appears to a dev team to require the latter, it means their encounters are poorly designed and/or their total bank of undermechanics too shallow.
Game changes are mostly done based on japanese feed back anyways.They LITERALLY reworked Ninja....Monk....Summoner.....Astrologian from the ground up in less than a year? Did you miss the rage threads here? They have been doing exactly what you have wanted. What other jobs do you want reworked? Hell crafting and gathering professions have been reworked atleast 5 times in the last year to try and prevent macros. They turn spearfishing into a mini game lol
For the love of god people please stop giving vague feedback to MMO developers because then they have to assume what will make the players happy and throw crap at a wall.

Ye I think the need to do so as well. But I think the old class need to be made it's thing. Then a bard be a bard and there be an archer/hunter as well. They can't just delete them as then they will need to remake the character creation and they really don't like to touch this place. But to much jobs now in a strange place. Why play dancer?why play pal? scholar?Let me start by saying i am not against new jobs, but we are at like what 20 jobs now, and some jobs are in big need of proper rework. They should avoid new jobs on next xpac to focus on general combat update (removal of classes for example) and rework jobs that are still being dragged down by outdated mechanics.
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