no the best they could have done is not change things until they had a better system in place. he already states that he understands the delay will cause issues for the controller user so why put in anything that actually makes the game worse?Per Yoshida, there is a 1.3m delay for a character to be completely stopped due to inertia. The controller user will not be able to cast until the server has confirmed your character is completely stopped, as soon as you stop pressing the movement stick you can start hitting the spell macro/key. It is not as bad as it sounds. We all know this is the best they could come up with before using the 2.0 client.
Chill.
http://crystalknights.guildwork.com/
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