



no the best they could have done is not change things until they had a better system in place. he already states that he understands the delay will cause issues for the controller user so why put in anything that actually makes the game worse?Per Yoshida, there is a 1.3m delay for a character to be completely stopped due to inertia. The controller user will not be able to cast until the server has confirmed your character is completely stopped, as soon as you stop pressing the movement stick you can start hitting the spell macro/key. It is not as bad as it sounds. We all know this is the best they could come up with before using the 2.0 client.
Chill.
http://crystalknights.guildwork.com/



All features are tested before implementing so that gameplay is not noticeably affected. Has Yoshida ever introduced a feature that affects gameplay negatively and then needed to remove it completely? to the best of my memory, No.




if it wouldn't have effected the gameplay of controller users negatively he would not have singled them out stating that it would have a delay, but it would be ok if you didn't care about casting spells when you actually needed to.
http://crystalknights.guildwork.com/


What? really?
this game has BY FAR the worst QA EVER
EVERYTHING in this game is broken when its first implemented.... wow.... that can't be your argument
"If Yoshi is adding it then it must not affect gameplay that much"
stop... really.. just stop
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