For a brand-spanking new healer? Generally WHM is the recommendation because it's the simplest to pick up. It's a fairly traditional healer. And if you're starting with Conjurer, I think the game will provide you with a nice gentle learning curve because you're starting at a lower level and get more time to learn your kit incrementally. And AST starts at 30 just as SCH does, so it's not going to be too much to pick up straight away but normally I recommend to start practicing in a lowbie dungeon because you have your most basic skills to work with and they're very forgiving dungeons. Though obviously, pick and choose as far as your level of confidence goes.
SGE starts at 70 and IMO is probably the hardest to learn to play well out of the 4. And at 70 it would be easy to get overwhelmed by the amount of skills you've got to figure out and understand. Though one could start with lowbie dungeons too to get practice and gradually learn your kit. Not that I would dissuade anybody who's new from playing it...because I am a SGE main and I like it. Just it might take a little more getting used to if you do and I think again depends on your confidence level.
And there's no harm in trying each of them out to see what you like and don't like.
But a general breakdown:
WHM - Healiest healer. Strongest heals, not many options in your downtime.
SCH - Shieldiest healer, so it's main advantage is shielding people from taking damage. But it gets good use out of oGCD skills, which can compensated it's otherwise weaker heals (by comparison of pure healers). There's not many options in your downtime. Though I would argue, the better you get at SCH, the less you depend on its shields.
AST - It's a pure healer like WHM but sits in hybrid territory, it's more technical and has access to more shield abilities than WHM. It has a card game in its downtime for helping boost the party DPS.
SGE - It's a shield healer like SCH but generally feels weaker than the above, but makes more use of damage mitigation and self buffs to offset its perceived weakness, it's more technical and has a steeper learning curve, despite having a lot of functional similarities to SCH (which makes it easy to pick up if you've played SCH). It has a few DPS tools in its downtime and overally feels quite busy.
On the note of 'downtime'. I don't think it'll be something you'll experience much of as a new healer outside of soloing. But when you've honed your skills to a certain point you'll find sizeable chunks of playtime where you're not healing. IMO SGE and AST are more engaging than WHM and SCH in those moments, because they give you a little more to do. But everybody is different, some don't see the problem with WHM or SCH down time, so you could be one of those people, where the advantage is that it gives you less to think about.



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