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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kynaar View Post
    What Job would you suggest for a player who has never done any of the healing jobs which one to play I know to even go White Mage I'd have to level the Conjurer class, and Scholar is Arcanist I'd level, but from what I've heard I could just go Astrologian and sage I just need to be a disciple of magic of certain levels. I know the 4 a different types of healers which whould be the best as new healer starting out.
    For a brand-spanking new healer? Generally WHM is the recommendation because it's the simplest to pick up. It's a fairly traditional healer. And if you're starting with Conjurer, I think the game will provide you with a nice gentle learning curve because you're starting at a lower level and get more time to learn your kit incrementally. And AST starts at 30 just as SCH does, so it's not going to be too much to pick up straight away but normally I recommend to start practicing in a lowbie dungeon because you have your most basic skills to work with and they're very forgiving dungeons. Though obviously, pick and choose as far as your level of confidence goes.

    SGE starts at 70 and IMO is probably the hardest to learn to play well out of the 4. And at 70 it would be easy to get overwhelmed by the amount of skills you've got to figure out and understand. Though one could start with lowbie dungeons too to get practice and gradually learn your kit. Not that I would dissuade anybody who's new from playing it...because I am a SGE main and I like it. Just it might take a little more getting used to if you do and I think again depends on your confidence level.

    And there's no harm in trying each of them out to see what you like and don't like.
    But a general breakdown:
    WHM - Healiest healer. Strongest heals, not many options in your downtime.
    SCH - Shieldiest healer, so it's main advantage is shielding people from taking damage. But it gets good use out of oGCD skills, which can compensated it's otherwise weaker heals (by comparison of pure healers). There's not many options in your downtime. Though I would argue, the better you get at SCH, the less you depend on its shields.
    AST - It's a pure healer like WHM but sits in hybrid territory, it's more technical and has access to more shield abilities than WHM. It has a card game in its downtime for helping boost the party DPS.
    SGE - It's a shield healer like SCH but generally feels weaker than the above, but makes more use of damage mitigation and self buffs to offset its perceived weakness, it's more technical and has a steeper learning curve, despite having a lot of functional similarities to SCH (which makes it easy to pick up if you've played SCH). It has a few DPS tools in its downtime and overally feels quite busy.


    On the note of 'downtime'. I don't think it'll be something you'll experience much of as a new healer outside of soloing. But when you've honed your skills to a certain point you'll find sizeable chunks of playtime where you're not healing. IMO SGE and AST are more engaging than WHM and SCH in those moments, because they give you a little more to do. But everybody is different, some don't see the problem with WHM or SCH down time, so you could be one of those people, where the advantage is that it gives you less to think about.
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    Last edited by Saefinn; 12-23-2021 at 08:16 PM.

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Saefinn View Post
    Snip
    SGE doesn't have more tools during downtime, it has the basic ST target nuke+Dot+additional damage spell every healer has. It is also pretty slow paced, as you are not even weaving because Phlegma, unlike Assize, is on the GCD. AST has cards and SCH has at least 4 oGCDs to weave every minute during downtime.

    SGE is far from being busy and resembles WHM, more than SCH or AST. The main difference is that SGE has to hit Eukrasia to apply its DoT and that WHM has to weave Assize instead of it being on the GCD like Phlegma. Addersgall - much like lilies - is a passive resource you can let overcap without any major drawback, as Lucid Dreaming is enough for your MP regen. Aetherflow, on the contrary, is something you want to keep on cooldown as you are losing an important chunk of your MP regen (2k), damage and fae gauge.
    SGE is also requires less clicks than SCH and AST in general.

    The learning curve is pretty smooth, as the job pretty much takes the best from every healer. Passive resource generation and slow gameplay from WHM, tons of oGCDs from SCH and tons of free healing from AST. You don't have tons of clickling to do (AST) or oddities to deal with in your kit (SCH), it's quite comfy to play.

    It only feels busy because people are still inexperienced and fall into traps like the Toxicon one, where they feel like they have to spam shields to get Addersting even though that's now what you are supposed to do.

    As for the best beginner job, people always treat WHM as the healer for idiots, pretty much. WHM is the only healer that actively teaches you bad habit you'll have to unlearn if you care about being a good healer, so I never recommend it. AST is a good compromise, as it has a powerful oGCD heal from the start and powerful GCD heals to rely on, unlike SCH and SGE. Those two are also good beginner choices, but it doesn't matter much at the end of the day.
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