You make some excellent points. I had not thought the duration through from a latency POV so 4 seconds is better. The % damage reduction being op on tanks due to their HP was something I considered. However, if Oblation gets turned into another shield, it would be like having 3 TBNs. That is the only reason why I left it in my suggestion as a % reduction. A more extreme rework for the ability which could solve this dilemma would be if Oblation can only be cast on a target and never on yourself. I still think the low duration compensates for the flaw of it being % dmg reduction instead of a shield. Tanks by themselves dont really need more mitigation overall and boss mechanics for tanks are calculated for their skill cooldowns, so a DRK would be more inclined to use Oblation for saving others.
I dont agree that a change which makes an ability less frustrating to use, but equally complex in its mechanics means dumbing it down. It will be more forgiving for new players on the job, but good players will still want to use it to its max potential - only when it can pop for the free Dark Arts proc. Its mechanics stay the same and the lack of mana cost is balanced by the increased cd.
Another point that I had not considered. Thinking about it now, though, how often does the situation you describe happen? In my personal experience and from watching other DRK gameplay, I notice that SE is used when the trash/adds are already gathered. Keeping in mind that SE is no longer a ranged ability, but casts at your feet, we cant really use it as a ranged aggro tool upon add spawn. The case you described does exist, no doubt about it, but I think its less common than the alternative.
DRK only has the one combo and it occupies a lot of our regular GCD, especially during single target. Soulstealer is used a lot more during a fight than Unmend.
My suggested trait triggers of a commonly used ability and reduces cd for one of our best skills. Unmend has a realistic chance to be used 1-2% of the total fight time (?) and reduces cooldown for an ability already having 2 charges and useless the other 98% of the fight(due to you being next to the target). To put them in the same category of bloat seems unfair.
Thank you again for the constructive reply. Unfortunately, you were the only one who stayed on topic.
Let's keep the discussion going.


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