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  1. #1
    Player
    Karatecatgrl's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    121
    Character
    Dawnalia Emeralyn
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Acidblood View Post
    ]
    .[*]For 'roulette' content: It is often not fun for new players to get repeatedly 1-shot and spend a significant part of an encounter on the ground... which also limits their ability to learn the fight.
    [*]For 'savage' content: Most mechanics must be deadly (to avoid 'cheesing'), which helps enforce a RDM / SNM meta for progression - due to the extra availability of recovery (i.e. raise) - yet, these classes are then less desirable for 'farming' due to lower DPS... unless Raise isn't factored into balancing, in which case R.I.P. BLM (and other DPS); i.e. impossible class balance.[/LIST]

    So I will say this.
    There is absolutely nothing stopping a new comer from going into a dungeon prepared. They can look up guides to help them.

    I've been in dungeons were I spent most of it on the floor, because I didn't know the fight. Serves me right, I went in blind and then never looked up a guide. I still die to it.
    But as a veteran player and a previous expansions mentor you'd expect me to know mechanics by that point.

    In Savage or Ultimates you are expected to know the fight, have read guides, know your class inside out and remain calm under pressure.


    A single Vuln stack doesn't really interfere or punish a healer. Sure they will take more damage, but as a healer we get to choose whom we heal. This isn't wow where the heals are hard coded to heal the lowest health party member and give boosted healing to them. This is ffxiv, where if you get hit by a mechanic the healer decides if they heal you. The raisers will also decide if they will raise you. Die enough times and you might have to wait a bit as keeping seven players alive is easier than eight.

    The point is that vuln stacks only punish the player that gets them. Not everyone else.



    That said, I do my absolute best to keep people alive and have done some epic feats of healing. Between lb3s and having the tank and both DPS die and manage to raise them to not wipe is impressive to say the least. To be fair I was raising during animation mechanics and was a whm so bene tetra and solace were helpful.



    All I'm saying is step back from your pov and look at the pic of those around you. People who are at all different points in this game and think about how they view this. Those that have been around forever and those that are just starting. Those who are jaded and those who have a fresh perspective, those who are hardcore and those who are just casual. All those perspectives are what define this game.
    (0)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karatecatgrl View Post
    There is absolutely nothing stopping a new comer from going into a dungeon prepared. They can look up guides to help them.
    There are plenty of things that stopping people from going in "prepared". What if it's day one and there are no guides yet? What if I'm trying to avoid spoilers? What if I like going in blind and figuring things out on my own? What if I just can't be bothered to watch a video of a random dungeon or normal mode trial? What if...?

    No one knows everything the first time and spending half the fight on the floor is fine as long as you learn from it and do better next time. The problem is when people fail mechanics, don't die, and shrug it off as something they can just ignore. That shunts the failure punishment onto the healers and leaves the offending player mostly unaffected. A more personally detrimental effect like a damage down or non-cleansable paralyze, or something would give people a bigger incentive to learn and would prevent all the "just eat the mechanics and heal through the vuln stacks" situations.
    (2)