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  1. #1
    Player
    Athael_Elluvien's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Athael Elluvien
    World
    Cerberus
    Main Class
    Bard Lv 50

    I think the "Limitbreaker" system should be reworked to be more like TESOs

    First of all, let me say that I don't mean exactly like TESO does it, but some Features/Design Decisions should be taken into count from The Elder Scrolls Online.

    By default, I think that the "Limitbreaker" system in combat can be a nice thing. However, it feels very boring, unless you cast a lvl 3 LB (and sometimes miss the timing like me, lol).

    In TESO each class/weapon/role skill tree has unique Ultimates. I am not saying that FF14 needs that too for each class in case function, but perhaps appearance. At the moment I don't have many classes unlocked, but it seems that each role has a shared animation for it. For example Bards/Machinists/co. have a straight-line AoE. Casters like RMG have round AoE and Melee classes have (I think) single target LB. My problem there is, that for all the classes of the same category they look the same in animation.

    Second thing I would like to be considered is either removing the shared LB-Energy-Pool and for each player an individual one OR keep the shared LB-Energy-Pool for the team, but add another command for LB an individual LB that has its own LB-Energy-Pool and is capped to 1 charge maximum.

    So, to repeat it again:
    • Make the Limitbreakers appear more unique for each class/role
    • Either add individual ressources for LB or remove the team pool in exchange for an individual one
    • Embrace the feature as a "Time to shine"-thing for players

    Personally this is just my opinion and should just be considered but not taken as "must be". I think some changes to the Limit Breakers could make the Feature pretty interesting and classes more unique.

    When I look at TESO or even games like Destiny, I see classes/roles having more character by offering an own, unique ultimate.

    Enjoy the game, feel free to comment. Have a nice day and stay safe
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Athael_Elluvien View Post
    • Make the Limitbreakers appear more unique for each class/role
    They already look quite distinct from one another.

    • Either add individual ressources for LB or remove the team pool in exchange for an individual one
    That would relegate them to a non-integral, incohesive analog to the likes of Kenki, Battery, Blood, etc., though, while causing them to be nerfed to some half to eighth of their current value with enemy HP adjusted for whatever difference is thereby afforded. They'd be painfully unimpactful, and likely an eyesore.

    • Embrace the feature as a "Time to shine"-thing for players
    Like how? And how would this be sequenced across a party to make use of those "times to shine", if such is to be different from just having played one's job well without the inclusion of (individual) Limit Breaks?
    (11)

  3. #3
    Player
    Athael_Elluvien's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Athael Elluvien
    World
    Cerberus
    Main Class
    Bard Lv 50
    Quote Originally Posted by Shurrikhan View Post
    They'd be painfully unimpactful, and likely an eyesore.
    I haven't touched any endgame yet, but as far as I am aware from my experiences in Raids, Dungeons, etc. I see barely anyone use them there. Also, the damage is, for an ability that has to be charged up, sometimes even over the duration of an entire dungeon, not impactful enough.

    I have read in party chat only once that we should save limit break for a boss and since then never again. It is, at least while playing with other players older content from ARR-HW, just a mechanic that is sometimes used but doesn't feel really essential to the gameplay.

    I am pretty sure most player don't even know what limit breaker is and that there is a command to use it.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Athael_Elluvien View Post
    I haven't touched any endgame yet, but as far as I am aware from my experiences in Raids, Dungeons, etc. I see barely anyone use them there. Also, the damage is, for an ability that has to be charged up, sometimes even over the duration of an entire dungeon, not impactful enough.
    They are indeed underpowered at the moment, sometimes not worth the top DPS's uptime to cast them unless they just barely finish off the enemy in that cast (making the post-cast stunlock irrelevant), but consider how much less powerful they'd have to be if you then had 8 of them. They should be buffed regardless.

    Granted, we could roughly split that by role and increase enemy HP to make up the difference of a tank, DPS, and Healer LB all no longer sharing a resource cost and thus being simultaneously available (with also effectively twice the DPS LB available if we don't want them to feel pathetic in their LB being split twice as far as the other roles), so it'd take extra effort, but a more elegant solution may be possible.

    I have read in party chat only once that we should save limit break for a boss and since then never again.
    That may or may not be good advice. Generally, it's just a matter of portions, overkill, and relative uptime cost. If you normally deal 60% of your damage per target in AoE as in single-target, you should spend your LB in AoE instead, since the LB does 75% damage per target, better than normal combat. That said, AoE situations have multiple HP bars, some of which you may overkill even as you fail to kill others, leaving you unable to attack (due to LB's self-stun) for part of the fight, so the minutia of the decision get... messy.

    I am pretty sure most player don't even know what limit breaker is and that there is a command to use it.
    Probably because it doesn't even put itself on your hotbar.

    Similarly, the devs seem to wonder why people die to Duty Action mechanics when there was absolutely no prep to introduce what a duty action would be...
    (4)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    The 1st 2 changes of LB are the same for all classes/roles.
    LB 3 has a distinct feature based on the class that uses it

    Bard shots an arrow into the sky and it rains a volley of arrows
    Machinist summons a giant turret that fires a lazer
    Dancer will dash thru the battlefield and after a slight delay, causes an explosion of slashing and flower petals to appear.

    While LB1+2 could be adjusted to at least fit a class better (MNK being probably the biggest offender IMO), it really doesn't matter much because LB outside of 3 don't really have a huge impact in fights.

    Having said that, I'd rather not have LBs become individual buffs because LB affects some classes worse than others. MNK, as an example has too many opportunity costs with using LB. Losing Twin Snakes, Demolish falling off not to mention the lose of any potential Chakra gained during your normal rotation makes LB 1 a DPS loss in most cases.
    (6)

  6. #6
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    I wouldn't mind the ability to earn alternative LB3 animations. If Hien became an optional trust NPC and maxing out his LV gave you his unique LB as a reward which could then be used on SAM instead of the current one(but you can swap between them).
    (2)

  7. #7
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    The 1st 2 changes of LB are the same for all classes/roles.
    LB 3 has a distinct feature based on the class that uses it

    Bard shots an arrow into the sky and it rains a volley of arrows
    Machinist summons a giant turret that fires a lazer
    Dancer will dash thru the battlefield and after a slight delay, causes an explosion of slashing and flower petals to appear.

    While LB1+2 could be adjusted to at least fit a class better (MNK being probably the biggest offender IMO), it really doesn't matter much because LB outside of 3 don't really have a huge impact in fights.

    Having said that, I'd rather not have LBs become individual buffs because LB affects some classes worse than others. MNK, as an example has too many opportunity costs with using LB. Losing Twin Snakes, Demolish falling off not to mention the lose of any potential Chakra gained during your normal rotation makes LB 1 a DPS loss in most cases.

    The only difference they have, are the visuals. They still share the same Range and damage.


    As someone who generally wishes for more individuality among all the Jobs in this game, giving every Job their own unique Lb1, Lb2 and Lb3 (that isnt just a different coat of paint) would be a great addition to gameplay elements. I think the best way to do such a thing, would be that Lb1 & Lb2 would be for individual use, and Lb3 would be shared between the party as it currently is. Also, the Person who triggers the Lb3, would of course, lose all his Lb1 & Lb2 Progress from doing so. Also make sure, all Lb forms arent just simple Damage and Healing abilities, there is more than just that out there in the woods that would make a difference.

    From what i've heard, PvP is going to get something like this inplimented but i hold my opinion on that until we get more details about it.
    (1)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I think giving every party member an LB bar is a bad idea.

    I think giving each job a unique animation for all limit break levels would be fine though. Seeing a different LB1/LB2 would be a nice change of pace as they've been the same for a very long time and I do find the visuals a bit tiresome at this point.
    (3)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anhra View Post
    The only difference they have, are the visuals. They still share the same Range and damage.


    As someone who generally wishes for more individuality among all the Jobs in this game, giving every Job their own unique Lb1, Lb2 and Lb3 (that isnt just a different coat of paint) would be a great addition to gameplay elements. I think the best way to do such a thing, would be that Lb1 & Lb2 would be for individual use, and Lb3 would be shared between the party as it currently is. Also, the Person who triggers the Lb3, would of course, lose all his Lb1 & Lb2 Progress from doing so. Also make sure, all Lb forms arent just simple Damage and Healing abilities, there is more than just that out there in the woods that would make a difference.

    From what i've heard, PvP is going to get something like this inplimented but i hold my opinion on that until we get more details about it.
    Considering ESO's track record on how poorly balanced Ultimates are, individual LBs with different effects and damage would be equally unbalanced. Essentially, LB 3 would be reserved for the classes with the best effects and everyone else is screwed.

    It doesn't sound particularly fun or helpful in the grand scheme of things.
    (2)

  10. #10
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    798
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Considering ESO's track record on how poorly balanced Ultimates are, individual LBs with different effects and damage would be equally unbalanced. Essentially, LB 3 would be reserved for the classes with the best effects and everyone else is screwed.

    It doesn't sound particularly fun or helpful in the grand scheme of things.
    It's already like that. In casual content you will almost exclusively see dps LBs and it's still incredibly rare to see a well executed Tank Limit Break. Healer LB 1 and 2 are practically myths. I use evwry limit break when appropriate and most feel terrible. A Healer Limit Break that doesn't revive the party is basically a Medica 2. Hardly feels worth the time to charge it. The least they could do is make it look better than Standard Step to execute.
    (2)

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