First of all, let me say that I don't mean exactly like TESO does it, but some Features/Design Decisions should be taken into count from The Elder Scrolls Online.

By default, I think that the "Limitbreaker" system in combat can be a nice thing. However, it feels very boring, unless you cast a lvl 3 LB (and sometimes miss the timing like me, lol).

In TESO each class/weapon/role skill tree has unique Ultimates. I am not saying that FF14 needs that too for each class in case function, but perhaps appearance. At the moment I don't have many classes unlocked, but it seems that each role has a shared animation for it. For example Bards/Machinists/co. have a straight-line AoE. Casters like RMG have round AoE and Melee classes have (I think) single target LB. My problem there is, that for all the classes of the same category they look the same in animation.

Second thing I would like to be considered is either removing the shared LB-Energy-Pool and for each player an individual one OR keep the shared LB-Energy-Pool for the team, but add another command for LB an individual LB that has its own LB-Energy-Pool and is capped to 1 charge maximum.

So, to repeat it again:
  • Make the Limitbreakers appear more unique for each class/role
  • Either add individual ressources for LB or remove the team pool in exchange for an individual one
  • Embrace the feature as a "Time to shine"-thing for players

Personally this is just my opinion and should just be considered but not taken as "must be". I think some changes to the Limit Breakers could make the Feature pretty interesting and classes more unique.

When I look at TESO or even games like Destiny, I see classes/roles having more character by offering an own, unique ultimate.

Enjoy the game, feel free to comment. Have a nice day and stay safe