Quote Originally Posted by Jirah View Post
Kits with simple appeal should not exceed those that require more out of the player. Having ranged by on the same league as melee with free mobility would be a massive imbalance, more so for DNC more automatic nature. As I said, play Melee if you wanna be top DPS, and being that it’s savage-less meta it’s not so horrid to the point of HW or exclusions quite yet. Let’s wait until the savage raid maybe as all balances and numbers only really matter in that realm
Melee's requiring more out of the player is almost a falacy at this point. Every Melee have been given every tool needed to keep up time at the same level as a ranged dps. All of them have some level of gap closer or instant teleports on, their ranged attacks no longer break their combos, positionals have been nearly taken out of existence, and the few that remain are handled via the true north ability and bosses that don't even have positions to hit. Casters are all now as mobile as any ranged DPS, even black mage now can literally go 30 seconds straight in a fight without a single cast time and not lose a single ounce of DPS. None of them take any more ounce of skill then the 3 ranged physicals (except maybe ninja, and thats far more due to a scuffed rotation then it is anything else).

If you wanna sit here and say that 3 ranged physicals should sit a little bit below in the damage department (like by maybe a 100 or 200 less at max) sure. I cant agree with it but I can see the logic behind it. But this isn't 2.0 to 4.5 anymore. Since Shadowbringers released, the ease of uptime on melee and casters has become far too easy to justify that they should naturally just hit so much harder.