So do I. I'm staying Dancer since I'm really enjoying the job.
But there's a difference between lower dps and contesting with tanks for fifth and sixth place.
If the developers are going to go hard on simplifying melee jobs to help people who think moving to the left and right of a clearly marked hitbox at the feet of a boss is too hard/punishing while also doing their level best to minimize the assistance that support jobs provide to the rest of a group, then there's absolutely no reason for physical ranged DPS to pay an arbitrary "mobility" tax on their personal damage output. At this point, there is little that is mechanically demanding on just about every DPS job in the game, so why should one half of the ranged dps equation be left to languish at the bottom of the charts?
I understand that SE is terrified of a buff stacking meta from the Heavensward days, but one has to wonder why they even bother pretending to offer "support" jobs when they try so damned hard to minimize their influence in the first place.
Dancer and Machinist aren't my main jobs, but they are jobs I liked to play when I wanted to relax a bit compared to other jobs I prefer. I don't like it, however, when I can feel like I'm on point with these jobs, getting good dancer rng/getting in all my weaves and such on MCH, only to fall short of a freestyle Samurai/BLM dropping their astral/umbral timers on the regular just because of how hard they still hit despite mistakes. Make it make sense, SE.
Last edited by IruruCece; 12-23-2021 at 08:42 AM.



Dancer does do the least amount of dps now they should get a buff. Dancer should do more dps or the same as a rdm since rdm has a buff, raise, and heals.
So long as you mean rDPS and not aDPS, then sure, that seems reasonable.
Personally, I do think the effort required to get, say, 95% of the theoretical maximum out of a job in a given fight should have an impact on how that high is compared to other jobs (and their effort required), but I think you could make the case that physical ranged exempting perhaps Bard should have slightly higher rDPS than an RDM, especially now that RDM's difficulty has been slightly decreased and mobility increased.
Last edited by Shurrikhan; 12-23-2021 at 01:38 PM.
Dancer has more mobility. Red Mages have only instant casts about half of the time. They can't move around as freely as a dancer. Dancer's gap closer is also a lot more flexible since it doesn't need a target. A red mage can't use theirs to escape an aoe unless they have an enemy to lock on to where they need to go.
There's a pretty big difference between dancer and red mage against any boss that requires lots of movement.
they do that and it will BRD turn to cry and complain
but i do agree to up dnc potency a bit more, at least until on par with bard (at least i feel like dnc dps is still below bard)
my suggestion is to give potency damage on dance button, i feel like during our "dance" we do nothing except dance and i feel it kinda wasted.
my take is when we do the "step", we do... 100? potency damage either aoe or single for every correct button we press, so standard we deal extra 200 potency and 400 potency when we do technical
920 potency total on standard looks allright for me, and while 1480 potency on technical might look so damn high, its 120 seconds cooldown so its basically our "super" attack
Last edited by gumas; 12-24-2021 at 12:28 PM.
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