Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 113
  1. #11
    Player
    WHITEOUT_93's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Ragnah Noir
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    Why complain about positionals when we literally have useless abilities? Screw the positionals give me a reason to use Anatman. Make SSS, and RoW feel better to use. Fix Monks kit first. Positionals aren’t that important.
    (2)

  2. #12
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    If positionals doesn't come back then i just hope they add more mech and some upgrade animation on True Strike and Snap punch.
    EDIT: Even if MNK is kind of broken right now : p ( I'm stuck doing positionals anyway ).
    (1)
    Last edited by Noraiga; 12-22-2021 at 02:02 AM.

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    I suspect the intent is they want Monk's new identity to focus on Blitz not positionals.
    Until such time as Blitz is as frequent as our former positionals, there is nothing that could be mutually exclusive about them.
    (7)

  4. #14
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by WHITEOUT_93 View Post
    Why complain about positionals when we literally have useless abilities? Screw the positionals give me a reason to use Anatman. Make SSS, and RoW feel better to use. Fix Monks kit first. Positionals aren’t that important.
    - Anatman can be used in transition-phases like you´ve in the 2nd EX primal. It´ll just keep TS up, but it´s still a little damage increase.
    - SSS is a great disengage and finisher-move.
    - RoW is just a dumb side-effect buff yeah, but still a buff. Imo it´s nothing but a oGCD you hold on cooldown as you do with so many other things before (TK, EF, ST)

    Having unique skills is not an issue, it actually brings some variety and skill ceiling. It´s the same with positionals... you can grow with them and being a class with tons of mobility is fun.
    (5)

  5. #15
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    They were never going to make major changes to jobs in the normal raid patch, we will have to wait until the savage raid before they make changes like that.
    (2)

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    - SSS is a great disengage and finisher-move.
    hahahahahahahahahahahaa *breathes in* hahahahahahahahahahahahaha.

    SSS is worthless. If it was an ability instead of a weaponskill I'd agree with you, but as it stands, being locked to the GCD makes it a worthless disengage when all the other melee's have real disengages that are oGCD's and backstep. A minor speed boost and a half okish potency on a move thats on the GCD is not what I would call great.

    Also, as far as positionals go, they are not coming back so get used to that. Lack of positionals isn't the problem with monk anyways. Bringing back positionals isn't going to fix the clunky mechanics of blitz and the awkward burst windows being intentionally designed to be outside of the raids burst window forcing an even longer blitz phase by doing double phoenix to line up with raid burst windows. They need to fix the blitz mechanics first and do something about perfect balance before even considering something as pointless as positionals.
    (2)

  7. #17
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    hahahahahahahahahahahaa *breathes in* hahahahahahahahahahahahaha.

    SSS is worthless. If it was an ability instead of a weaponskill I'd agree with you, but as it stands, being locked to the GCD makes it a worthless disengage when all the other melee's have real disengages that are oGCD's and backstep. A minor speed boost and a half okish potency on a move thats on the GCD is not what I would call great.
    No it´s not and it just shows that you´ve no clue about "maximize your output".
    (5)

  8. #18
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    No it´s not and it just shows that you´ve no clue about "maximize your output".
    Thunderclap is literally a better skill for disengaging and immediately re-engaging. Why would I wait for a GCD and a dps loss from SSS?
    (2)

  9. #19
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    Thunderclap is literally a better skill for disengaging and immediately re-engaging. Why would I wait for a GCD and a dps loss from SSS?
    - There are moments where you can´t use Thunderclap to disengage (spread after) or maybe you just can´t be sure that this 1 guy is on the right spot.

    - There are more than enough moments when a boss disappears. It´s a useful damage increase if you use it as finisher.

    - Sometimes you do even have a 3-4s window before you´re able to re-engage and chakra is not always available and FS not every time the best option.

    - It´s superior for those who struggle with uptime, max melee range and stuff. SSS helps them a lot to keep the damage high while playing safe.

    SSS is unique and offers a lot of opportunities without being broken or useless. It´s good placed where it is.
    (5)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    All of those situations you're going to be sitting on a GCD nine times out of 10. SSS is useless and requires practically perfect timing to get any use out of a minor speed boost and its potency is not worth sitting on a GCD to use it.

    You're in the extreme minority in thinking its unique or even good.
    (5)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast