Hmm...I wonder if an ability already existed that allowed you to get 2 weave windows for defensives during your No Mercy Continuation... what was it called again?
Hmm...I wonder if an ability already existed that allowed you to get 2 weave windows for defensives during your No Mercy Continuation... what was it called again?
The biggest thing I wanna see is Double Down be a off global , it’s so jarring compared to any other rotation it’s ever had. Other than that make its dps buff 30sec even if it means reducing some potency for balance sake.
And clog the oGCD windows even more?
People are complaining about not having as much oGCD windows as the other tanks, I understand them and I agree with Hypervelocity that should be stored for a later usage.
In experience, I don't have problems with GNB's oGCDs but many do and are expressing themselves about it in this same thread.
In 90% of all cases it works completely fine, but then you run into that one tank buster that happens during your 3 minute Bloodfest + No Mercy window and it just feels awful.
But it's not just the lack of weave space that is an issue.
Burst Strike + Hypervelocity being 20 more potency than Gnashing Fang + Jugular Rip means that every Bloodfest + No Mercy window after the opener is incredibly awkward and counterintuitive because you want to pop NM after Gnashing to get 4 Burst Strikes into the buff... that just doesn't make any sense considering how the job normally flows.
Having 3 Cartridges and Double Down costing you 2 makes mistakes more punishing than ever before and dying becomes significantly more punishing.
All these EW changes have really achieved is making the job more clunky to play.
It really shouldn't be a thing that a job feels better to play when it gets synced 10 levels lower.
Last edited by Absurdity; 12-20-2021 at 01:11 PM.
To be honest, after having to work around tank busters happening mid burst during most of ShB, Continuation doesn't bother me as much. It's the only real difficulty of the job(minus the three gauge needed for burst), and I am personally fine with that. Have I had to triple weave cause I suck and forgot the fights timings? Yes, but that's ultimately my fault. Plus considering no buffs deteriorate anymore(looking at you RDM) and the length of most buffs are around 20sec, pushing something like Rough Divide back a GCD in case you have to weave something else isn't super detrimental. I can understand the gripes with it though, it just doesn't bother me as much.
My biggest gripe is still the necessity of three cartridges to burst, and mildly the timing of No Mercy not allowing room for a Continuation oGCD. This is especially seen in the two EX fights, and it just feels awful at times. This clunky-ness almost solely comes down to how the other tanks burst abilities are mostly cooldown base, where ours are cooldown + gauge based. As I explained before, the only thing that comes close is DRK's Living Shadow, however: it's only every 2min, you only need half your full gauge, and Blood Weapon every 1min makes it very easy to get even if at 0. The fact that you almost need full uptime without Bloodfest to even get enough gauge to burst properly coupled with any moment where the boss is untargetable forces you to save a gauge from the previous burst a minute ago to ensure you have enough for the next one. That isn't fun, that's just frustrating.
I am still of the mind that an immediate solution would be to make Double Down cost one gauge, and to extend No Mercy to approx. 22sec to make room for a Continuation oGCDs. It would be nice if there was a small rework for some of the changes mentioned earlier, like a new gauge for the use of Double Down or other ideas like that, I just think this would serve as a decent immediate fix.
For me, turn hyper velocity into a gcd follow up of burst strike. Take it off continuation. Increase all continuation skills to 10range. Make double down either free or gives you two cartridges. Remove the third shell. Keep blood fest at two shells.
Or make bloodfest become double down after using it. I too have very few complaints about gunbreaker but moving bosses is more annoying than it needs to be and no mercy is a bit wonky atm.
the only qol change that i really want from gnb right now is still the same
for the love of... please change the hit sound effect SE, i wield sword, not baseball bat. people complain broil 4 for 1 day and you change it immediately, pretty sure people has been complaining gnb sound effect for almost 2 year now and nothing happened
Give em a ranged combo like PLD , I mean they have a gun!
"Parry this you filthy casual" then.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.