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Thread: GNB QoL Change:

  1. #41
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Hmm...I wonder if an ability already existed that allowed you to get 2 weave windows for defensives during your No Mercy Continuation... what was it called again?
    (4)

  2. #42
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    The biggest thing I wanna see is Double Down be a off global , it’s so jarring compared to any other rotation it’s ever had. Other than that make its dps buff 30sec even if it means reducing some potency for balance sake.
    (1)

  3. #43
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hammerhorn View Post
    The biggest thing I wanna see is Double Down be a off global , it’s so jarring compared to any other rotation it’s ever had. Other than that make its dps buff 30sec even if it means reducing some potency for balance sake.
    And clog the oGCD windows even more?
    People are complaining about not having as much oGCD windows as the other tanks, I understand them and I agree with Hypervelocity that should be stored for a later usage.
    In experience, I don't have problems with GNB's oGCDs but many do and are expressing themselves about it in this same thread.
    (2)

  4. #44
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    In 90% of all cases it works completely fine, but then you run into that one tank buster that happens during your 3 minute Bloodfest + No Mercy window and it just feels awful.

    But it's not just the lack of weave space that is an issue.

    Burst Strike + Hypervelocity being 20 more potency than Gnashing Fang + Jugular Rip means that every Bloodfest + No Mercy window after the opener is incredibly awkward and counterintuitive because you want to pop NM after Gnashing to get 4 Burst Strikes into the buff... that just doesn't make any sense considering how the job normally flows.
    Having 3 Cartridges and Double Down costing you 2 makes mistakes more punishing than ever before and dying becomes significantly more punishing.

    All these EW changes have really achieved is making the job more clunky to play.


    It really shouldn't be a thing that a job feels better to play when it gets synced 10 levels lower.
    (4)
    Last edited by Absurdity; 12-20-2021 at 01:11 PM.

  5. #45
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    To be honest, after having to work around tank busters happening mid burst during most of ShB, Continuation doesn't bother me as much. It's the only real difficulty of the job(minus the three gauge needed for burst), and I am personally fine with that. Have I had to triple weave cause I suck and forgot the fights timings? Yes, but that's ultimately my fault. Plus considering no buffs deteriorate anymore(looking at you RDM) and the length of most buffs are around 20sec, pushing something like Rough Divide back a GCD in case you have to weave something else isn't super detrimental. I can understand the gripes with it though, it just doesn't bother me as much.

    My biggest gripe is still the necessity of three cartridges to burst, and mildly the timing of No Mercy not allowing room for a Continuation oGCD. This is especially seen in the two EX fights, and it just feels awful at times. This clunky-ness almost solely comes down to how the other tanks burst abilities are mostly cooldown base, where ours are cooldown + gauge based. As I explained before, the only thing that comes close is DRK's Living Shadow, however: it's only every 2min, you only need half your full gauge, and Blood Weapon every 1min makes it very easy to get even if at 0. The fact that you almost need full uptime without Bloodfest to even get enough gauge to burst properly coupled with any moment where the boss is untargetable forces you to save a gauge from the previous burst a minute ago to ensure you have enough for the next one. That isn't fun, that's just frustrating.

    I am still of the mind that an immediate solution would be to make Double Down cost one gauge, and to extend No Mercy to approx. 22sec to make room for a Continuation oGCDs. It would be nice if there was a small rework for some of the changes mentioned earlier, like a new gauge for the use of Double Down or other ideas like that, I just think this would serve as a decent immediate fix.
    (2)

  6. #46
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    For me, turn hyper velocity into a gcd follow up of burst strike. Take it off continuation. Increase all continuation skills to 10range. Make double down either free or gives you two cartridges. Remove the third shell. Keep blood fest at two shells.

    Or make bloodfest become double down after using it. I too have very few complaints about gunbreaker but moving bosses is more annoying than it needs to be and no mercy is a bit wonky atm.
    (0)

  7. #47
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    the only qol change that i really want from gnb right now is still the same

    for the love of... please change the hit sound effect SE, i wield sword, not baseball bat. people complain broil 4 for 1 day and you change it immediately, pretty sure people has been complaining gnb sound effect for almost 2 year now and nothing happened
    (0)

  8. #48
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Give em a ranged combo like PLD , I mean they have a gun!
    (0)

  9. #49
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    "Parry this you filthy casual" then.
    (0)

  10. #50
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,033
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hammerhorn View Post
    Give em a ranged combo like PLD , I mean they have a gun!
    That gun can't actually shoot, it was never meant to shoot.
    (4)

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