


Darkside is a skill speed buff
Shadow bringer is offensive MP spender flood/edge are just extenders
Dark mind removed and oblation pushed down to lower levels get trait for extra charge at 82
TBN and Living dead rework
branching combos that places a dot which gives each weapon skill 5 more blood (delirium)
C&S and AD moved to Blood gauge
Quietis and Blood spiller just becomes 30 second GCD CD gain 50 blood on use
Salted earth grants regen to all in it Salt and Darkness have a heal for DRK
remove potency off plunge (want this for all gap closers)
Blood weapon stacks
just throwing out ideas
Why has Living Dead made it this far without being changed? It is a terrible ability.



I honestly want to see the Uptime of Darkside nerfed and make it more substantial to the class a a whole.
As it stands right now, if it ever goes down during gameplay, you're probably afk.

What I think the job absolutely needs changing.
1. Living Dead rework
Don't care what it just sucks compared to other stuff.
2 TBN getting a dps refund isn't a reward. So many ways to make it better.
Could make TBN cost 1.5k-2k mp so it's a dps gain
Could remove mp cost and give no proc. (increase CD to balance)
Could make it give an AoE regen/buff when broken so it's net positive.
Doesn't really matter.
What else I'd change...
1. Salted earth either remove it as it adds crap dps and keeping a mob in an AoE is really sucky gameplay or add a self-heal of attacks executed inside it.
2. Dark mind... just don't like it... should be dmg taken or just make Oblation better.
3. Unmend --> plunge cd /delete. It's just bad design.
3. Would make CS and Abyssal drain have 2 stack and 30s CD.
Edit: Oh yea AoE rotation at lvl 50 not ... lvl 72 ...
Last edited by Rezeak; 12-25-2021 at 05:27 AM.
Baby steps. Let's make Blood Weapon have stacks at first and heal DRK for 400 potency with every stack spent.
Then make Living Dead a bit better. There are many ways to improve it.
We'll go from there.

The list of Improvements for DRK is very long, but SE seem to not see any of it.
eitherway here's my take on my favorite Job.
1. Bloodweapon needs to have 5 stacks instead of a 10 sec. duration.
2. Oblation needs a Healing Effect added like Nascent Flash that works on yourself as well.
3. Abyssal Drain needs a change so it will actualy be usefull in a Dungeon, make it a GCD with 50 Blood Gauge cost.
4. Dark Mind needs to change to 15 % All Damage and not just Magic since it's useless in a Dungeon, and useless on half of the boss fights.
5. Living Dead needs to change, no matter to what literally everything will be better than this ability! I rather pop every single cooldowng and hope that i live instead of pressing this button and die to a Healer that doesn't know how it works or can't heal me enough. (it happened too many times)
6.1 The Blackest Night needs to have a longer duration, 7 sec. is really low for such a big shield to pop, either that or let the benefit for popping the shield be granted even if it just runs out.
6.2 Remove the MP cost on The Blackest Night and let it be on a 25 sec. cooldown.
7. Bring back the one ability that had the most satisfaction on executing it. "Scourge"! Just give Soul Eater a Buff that turns it into Scourge and grants more healing.
8. Remove literally every Passive Trait that came to DRK in 6.0 (Endwalker) All of them are useless for actually helping you tank an enemy or saving a teammate's life. (Which is the whole reason behind beeing a tank)
Let us pray that our messages reach the ears of Yoshi P because this can not stand.
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