Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29
  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yubie View Post
    did you not see i said carve and spit/abyssal drain a 30 second cd?
    They each only give as much as a Syphon Strike. That's still a net loss of up to 4200 MP per minute (before Blood gauge spenders reducing Syphons per minute).
    (1)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Darkside is a skill speed buff
    Shadow bringer is offensive MP spender flood/edge are just extenders
    Dark mind removed and oblation pushed down to lower levels get trait for extra charge at 82
    TBN and Living dead rework
    branching combos that places a dot which gives each weapon skill 5 more blood (delirium)
    C&S and AD moved to Blood gauge
    Quietis and Blood spiller just becomes 30 second GCD CD gain 50 blood on use
    Salted earth grants regen to all in it Salt and Darkness have a heal for DRK
    remove potency off plunge (want this for all gap closers)
    Blood weapon stacks

    just throwing out ideas
    (1)

  3. #13
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Comrade_uri View Post
    Isn’t GNB’s raid wide a magic def only buff?
    And I’d prefer them go to but almost all raidwides are magic so they get great use unlike dark mind
    (0)

  4. #14
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Why has Living Dead made it this far without being changed? It is a terrible ability.
    (9)

  5. #15
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by coffeeZealot View Post
    Why has Living Dead made it this far without being changed? It is a terrible ability.
    I agree it's not fun.
    (0)

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I honestly want to see the Uptime of Darkside nerfed and make it more substantial to the class a a whole.

    As it stands right now, if it ever goes down during gameplay, you're probably afk.
    (0)

  7. #17
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by coffeeZealot View Post
    Why has Living Dead made it this far without being changed? It is a terrible ability.
    The lore
    that was yoshi p reasoning behind it
    (0)

  8. #18
    Player
    Rezeak's Avatar
    Join Date
    Nov 2012
    Posts
    5
    Character
    Rezeak Kizunas
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    What I think the job absolutely needs changing.
    1. Living Dead rework
    Don't care what it just sucks compared to other stuff.
    2 TBN getting a dps refund isn't a reward. So many ways to make it better.
    Could make TBN cost 1.5k-2k mp so it's a dps gain
    Could remove mp cost and give no proc. (increase CD to balance)
    Could make it give an AoE regen/buff when broken so it's net positive.
    Doesn't really matter.

    What else I'd change...
    1. Salted earth either remove it as it adds crap dps and keeping a mob in an AoE is really sucky gameplay or add a self-heal of attacks executed inside it.
    2. Dark mind... just don't like it... should be dmg taken or just make Oblation better.
    3. Unmend --> plunge cd /delete. It's just bad design.
    3. Would make CS and Abyssal drain have 2 stack and 30s CD.

    Edit: Oh yea AoE rotation at lvl 50 not ... lvl 72 ...
    (2)
    Last edited by Rezeak; 12-25-2021 at 05:27 AM.

  9. #19
    Player
    Shinimas's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Shini Mas
    World
    Goblin
    Main Class
    Warrior Lv 90
    Baby steps. Let's make Blood Weapon have stacks at first and heal DRK for 400 potency with every stack spent.

    Then make Living Dead a bit better. There are many ways to improve it.

    We'll go from there.
    (0)

  10. #20
    Player
    Endolas's Avatar
    Join Date
    Dec 2021
    Posts
    30
    Character
    Endolas Guillotine
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    The list of Improvements for DRK is very long, but SE seem to not see any of it.

    eitherway here's my take on my favorite Job.

    1. Bloodweapon needs to have 5 stacks instead of a 10 sec. duration.
    2. Oblation needs a Healing Effect added like Nascent Flash that works on yourself as well.
    3. Abyssal Drain needs a change so it will actualy be usefull in a Dungeon, make it a GCD with 50 Blood Gauge cost.
    4. Dark Mind needs to change to 15 % All Damage and not just Magic since it's useless in a Dungeon, and useless on half of the boss fights.
    5. Living Dead needs to change, no matter to what literally everything will be better than this ability! I rather pop every single cooldowng and hope that i live instead of pressing this button and die to a Healer that doesn't know how it works or can't heal me enough. (it happened too many times)
    6.1 The Blackest Night needs to have a longer duration, 7 sec. is really low for such a big shield to pop, either that or let the benefit for popping the shield be granted even if it just runs out.
    6.2 Remove the MP cost on The Blackest Night and let it be on a 25 sec. cooldown.
    7. Bring back the one ability that had the most satisfaction on executing it. "Scourge"! Just give Soul Eater a Buff that turns it into Scourge and grants more healing.
    8. Remove literally every Passive Trait that came to DRK in 6.0 (Endwalker) All of them are useless for actually helping you tank an enemy or saving a teammate's life. (Which is the whole reason behind beeing a tank)

    Let us pray that our messages reach the ears of Yoshi P because this can not stand.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast