

I was around that time and to me during HW, like many other jobs, was a mess. A fun mess, but a mess for sure. Not to mention how braindead was to do dugeons with it thanks to abyssal drain spam + that skill that regenerate mana if you get hit.Most of us who are unhappy with it are unhappy because we were fortunate enough to play DRK back in HW when it was at it's peak. The job had a clear identity back then with mechanics that were unique to that job alone. Back then, playing DRK really felt like controlling chaos itself and it was a f***ing blast. Every expansion since then we've had DRKs unique mechanics gutted, given to other tanks, and replaced with nothing of value save for TBN. ShB rework was a step in the right direction, but not quite enough. So when EW came around it was a real slap in the face to DRK players to learn that we would not be getting any of the cool sustains like the other tanks, and nothing all that new or extraordinary. Just my take, I haven't levelled it yet, but I'm tempering my expectations so hopefully I'll be mildly surprised if I enjoy it.
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