A good point. I left out utility skills, focusing only on attacks, apart from the aforementioned gap-closer (Thunderclap) since it used to be an attack skill.
Yes, I do think Meditate and Form Shift could be made passive, much like I'd say the same for Umbral Soul and its practical UI/AF interactions.
By my view, if we include everything, MNK would have 2 bloat skills. SSS still would not be among them, however.
Then I take it the self-heal of Life Surge, Shade Shift, Arcane Crest, and the defensive value of Third Eye also ought to be removed? It's a defensive. It'd have as much reason to exist as any other defensive, even without positionals being attached. At present it has a wonky bonus duration when used outside of uptime (or penalty for being used during uptime) but it otherwise acts just like any other.Riddle of Earth is also purely unnecessary now that positionals aren't a thing.
You realize you're literally describing bloat, right? Note I did not say "ability bloat", but "button bloat". You cannot Mirage Dive without first having used (High) Jump. Jump being replaced while on its CD and while Mirage Dive Ready is active would not somehow prevent Mirage Dive from providing Dragon gauge. It would just waste one button fewer.It doesn't matter if High Jump and Mirage Dive are separate buttons because the only thing that matters is that they build up Dragon Gauge, which is a part of DRG's rotation.
Leaving their keys separate does not allow for increased complexity; you literally cannot use the two skills at the same time or in any different order.
5s is the movement speed buff duration. SSS's uptime cost is 2 GCDs, or 4 seconds at 0 SkS for 275 ppgcd. (Meditation's uptime cost, on the other hand, does not scale with GCD speed and thus decreases from a relative 136 ppgcd as SkS increases.)5s Slow down on SSS
I never made that claim. I said its benefits were equally as a finisher, which is not something 5 extra Chakra would provide despite giving us a(n arguably overpowered and unnecessary) bonus 720 or 340n potency per pull rechargeable with a single second of uptime between them.If potency is really the only benefit to SSS...



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