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  1. #11
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the issue isnt the number of buttons , is how u press them, i dislike positionals but this new monk is boring and not fun , i would go back to full positionals even , i press 6 buttons and then press PB and those same buttons ....yay??? NO

    if only those buttons were upgraded on PB or made them more visually powerfull (see DRG ) at least u feel like monks is gaining strength over time....instead of doing the same 6 attacks ....

    look at RPR ....it has basic boring combo , then acess to a 2 skills that let u use 2 powerfull skills )positional) that let build the shroud form for even more powerfull skills , u are building into something and feel more powerfull

    drg same thing , u have 2 chains that end with 3 powerfull atacks , on top of jumps , dragons flying and what not

    sam same thing u build into powerfull attacks

    Nin , didnt played it yet , but u have TA windows every min to make it fun.
    (0)
    Last edited by Warlyx; 12-18-2021 at 06:41 PM.

  2. #12
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Personally, i like the current way how MNK plays. My only concern is just the Anatman Skill, which seems to be just a bad gimmick Skill attempt.
    I think it would be a more interesting Skill, if it was instead, a 50 Poteny HoT that doubles its potency after every 5sec (up to 25 or 30sec) as long as you stand still and keep it channeled, but on a long Cooldown, like 3-5Min.
    (1)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Personally, I feel like Masterful Blitz was implemented poorly in that they made it a seperate system to the Chakra system instead of layering the 2.

    Here's what I would've done.
    1st off, I would get rid of the crit requirement to gain Chakra and remove the Chakra gain from Brotherhood. Instead, I would tie Chakra gain to positionals so landing a positional grants you a Chakra.
    Next, I would have TFC/Enlightenment act as the opener for the Beast Chakra gauge so using either skil would allow your next 3 Weapon skills to open up their corresponding Beast Chakra as they currently do under Perfect Balance. Since Nadi would no longer be tied in with Perfect Balance and thus the Beast Chakra gauge no longer be dependant on specific skills to be used, just have us cycle thru each Blitz from Elixir Field to Rising Phoenix to Phantom Rush, with each Blitz progressing in power.
    Turn Celestial Revolution into a 120s oGCD attack that instantly grants 1 Nadi effectively skipping 1 Masterful Blitz attack during our burst window so as to get Phantom Rush in.
    Turn Six Sided Star into a 60s oGCD attack that instantly grants 5 Chakra.
    Return the positional negation to Riddle of Earth
    Have Riddle of Wind gain a movement speed buff as well as a refresh on the Disciplined Fist buff.
    Have Anatman be an ungraded Mantra that also offers some damage mitigation for the team if the MNK holds the position, similar to Collective Unconsciousness.

    Obviously potency adjustments would need to be made to make it balanced but still, I think it would be better to keep the job engaging. Then again, that might just be the delirium from lack of sleep on my part so take from that what you will.
    (1)

  4. #14
    Player
    Laisera's Avatar
    Join Date
    Jun 2019
    Posts
    20
    Character
    Laisera Angura
    World
    Cactuar
    Main Class
    Paladin Lv 81
    Quote Originally Posted by Anhra View Post
    Personally, i like the current way how MNK plays. My only concern is just the Anatman Skill, which seems to be just a bad gimmick Skill attempt.
    I think it would be a more interesting Skill, if it was instead, a 50 Poteny HoT that doubles its potency after every 5sec (up to 25 or 30sec) as long as you stand still and keep it channeled, but on a long Cooldown, like 3-5Min.
    Anatman is the old solution to a problem that Monk no longer faces (losing GL stacks during phase transitions or other long stretches of non-interactive fight. What it does for your Stance and Damage Buff, it used to do for GL). Which turns the skill into a weird gimmick, since the problem it was created to solve is no longer an actual problem.

    That said, I'm *wholely* unqualified to speak as to what Monk needs. The job never really appealed to me to play, I was just providing the context for why Anatman seems like a weird gimmick now. And I've been enjoying reading what other people think the job needs. (Just because I don't like to play the job doesn't mean I should be ignorant of what it does or can do. Nor should I ignore discussion of the players who do enjoy it. It just means I'm not qualified to speak to the merits of the job)
    (0)

  5. #15
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    So wait SE simplified yet another job to the point it's no longer fun? I am shocked, I say. Shocked!
    (1)

  6. #16
    Player
    PariahDoge's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Eddie Bax
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rolder50 View Post
    So wait SE simplified yet another job to the point it's no longer fun? I am shocked, I say. Shocked!
    It's more "No longer the easiest job to play against bosses that don't have positionals."

    Still has issues like SSS/Thunderclap both filling the same role and Anatman really feeling like an odd duck since the removal of Greased Lightning.
    (0)

  7. #17
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by PariahDoge View Post
    It's more "No longer the easiest job to play against bosses that don't have positionals."

    Still has issues like SSS/Thunderclap both filling the same role and Anatman really feeling like an odd duck since the removal of Greased Lightning.
    MCH exists, you know.

    Thunderclap was not a good replacement for shoulder tackle. If nothing else, they should kill Anatman dead, even in the face of the inevitable whining from players who will suddenly demand our Twin Snakes buff to also become a passive, give us shoulder tackle back, and make Thunderclap more like the Dancer dash. Making that reliant on targeting other players OR mobs just feels like more trouble than the button is worth.

    Six Sided Star should also go the heck away. Replace it with an OGCD we weave in when available/during burst phases. Monk does not need a button with an extremely narrow use-case, no job does. Anyone who would miss it will feed well in 7.0 when SE inevitably recycles the animation from it as an upgrade to Celestial Revolution or something.
    (1)

  8. #18
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    It’s so dumb that you have no phantom rush in the opener so for max dmg you do a 2 solar nadi opener and delay phantom rush fits so it fits into the 2 minute raid cd window. But only on fights we’re you end it one 2 different Nadis……
    (0)

  9. #19
    Player
    PariahDoge's Avatar
    Join Date
    Oct 2021
    Posts
    14
    Character
    Eddie Bax
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by IruruCece View Post
    MCH exists, you know.
    Baseless lies.

    Quote Originally Posted by IruruCece View Post
    Thunderclap was not a good replacement for shoulder tackle. If nothing else, they should kill Anatman dead, even in the face of the inevitable whining from players who will suddenly demand our Twin Snakes buff to also become a passive, give us shoulder tackle back, and make Thunderclap more like the Dancer dash. Making that reliant on targeting other players OR mobs just feels like more trouble than the button is worth.

    Six Sided Star should also go the heck away. Replace it with an OGCD we weave in when available/during burst phases. Monk does not need a button with an extremely narrow use-case, no job does. Anyone who would miss it will feed well in 7.0 when SE inevitably recycles the animation from it as an upgrade to Celestial Revolution or something.
    Agree on SSS/Thunder/Anatman. If they wanted to make SSS a disengage, I'd go with making it an OGCD that applies a few seconds of of pacification with the speed boost. I pretty much only find myself using Thunderclap to reengage a boss after stay away mechanic. I find myself reaching for sprint before thunder for trying to get away. Anatman just does not fit anymore and can be removed. If anything I'd give Monk a piddly weak ranged poke for those OMG STAY AWAY phases. Something like Air Render could fill that gap.
    (1)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IruruCece View Post
    Thunderclap was not a good replacement for shoulder tackle.

    ...

    Six Sided Star should also go the heck away. Replace it with an OGCD we weave in when available/during burst phases. Monk does not need a button with an extremely narrow use-case, no job does. Anyone who would miss it will feed well in 7.0 when SE inevitably recycles the animation from it as an upgrade to Celestial Revolution or something.
    No, please, to both of these.

    Thunderclap is a fine replacement for Shoulder Tackle. We merely should have gotten back its apm elsewhere. (Technically, we did, via increased Chakra intake, but that still leaves necessary compensation for the apm lost from removing Elixir Field and the oGCD that carries the name and animation of what was TK.)

    Six-sided Star is fine as a finisher and disengage. I'd rather have a situational tool than empty apm. That's not to say that I dislike APM; I'm just not willing to lose a single tool for it, especially when increased apm does not oblige the removal of decent tools. And, yes, SSS is a decent tool -- though no better than "decent" -- and certainly has more reason to exist as a given button than does Meditation or, especially, Form Shift.
    (7)

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