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  1. #381
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ssunny2008 View Post
    I get your point. But still... "standing still" within MNK´s combo felt always like, i don´t know... just bad. The real flow with all the low global cooldowns, fast aesthetics, permanent swap from rear to flank to rear is what has been actually fun. At any time i had to play " rear rear rear " or so, MNK just felt boring af. And that´s what we´ve now, sadly.

    Even a serious question to you... you get the frustation of MNK mains. So... would you actually be like

    a) "No, MNK shouldn´t have positionals!"

    or

    b) "SE should bring the positionals back. I don´t mind, i can play 4 other melees with way less positionals!"




    Totally forgot to mention it. But i guess it´s going to land in the "exhausted" category.
    Kind of neither.

    I covered that in my post (you might have skimmed over it, its okay).

    I feel like removing some positionals was fine - but i think they left positionals on the wrong abilities.
    Bootshine/dragon kick should still have positionals for sure. They are the largest part of your damage - and players should feel like hitting their positionals actually means something. Right now you could do 90% or more of your optimal dps (You'd have to do the math on the potency losses for demo/sp.. im not doing that, lol) by just standing still.
    (0)

  2. #382
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by nelothi View Post
    Kind of neither.

    I covered that in my post (you might have skimmed over it, its okay).

    I feel like removing some positionals was fine - but i think they left positionals on the wrong abilities.
    Bootshine/dragon kick should still have positionals for sure. They are the largest part of your damage - and players should feel like hitting their positionals actually means something. Right now you could do 90% or more of your optimal dps (You'd have to do the math on the potency losses for demo/sp.. im not doing that, lol) by just standing still.
    I understood your post, but i´ve chosen my question exactly that way.
    For me, there is no middleway and i would like to hear what other ppl think about it and if they would be fine with it or not. (Away from the 2-3 hyped trolls around here, who´re still not playing MNK and have no clue about it.)

    It´s either no positionals or all positionals. Having only BS / DK back, as it was said from beginning, MNK wouldn´t feel the same too. As i´ve said, the most fun part is the dance for me and things wouldn´t change drastically with just 2 more positionals. We have 4 other melees with less positionals, that´s why the core question is, what is wrong to have not 1 unique class? Would you mind to say, "Ok, enjoy it, i´ve 4 other melees to play!" or would you want to stuck on MNK for some serious reason which is not just "I like punching aesthetics."
    I´m convinced that the positionals help a lot to play your rotation well too, the most ppl are just too lazy to learn a class properly and so don´t even really try to play positionals at all.


    (BTW, maybe SE should give us invisible spears or katanas, like the invisible fists as glam? So some unnamed guys here can play with punching aesthetics on classes with less positionals?!)
    (3)
    Last edited by ssunny2008; 12-18-2021 at 03:50 AM.

  3. #383
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    I honestly still don't understand how two expansions in a row monk gets gutted while the other melees have stuff added to their gameplay. Seems we're the main ones that get shafted and torn apart just for the sake of "accessibility."
    (5)

  4. 12-19-2021 11:16 AM
    Reason
    I'm not a Monk/melee main so my opinion does not matter.

  5. #384
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erinellza View Post
    The reason why I don't bother with positionals is because I'm closer to the boss and moving back and forth every few seconds gives me motion sickness until I get dizzy and exhausted.
    That's a new one, but I do feel for you. If you aren't already playing on legacy control settings I highly recommend it, makes moving in all directions way easier on any job, not just melee. Otherwise I wouldn't know what would be causing the camera to move so much during movement other than focus target perhaps.
    (2)
    Last edited by VentVanitas; 12-19-2021 at 12:05 PM.

  6. #385
    Player
    ArchangelSavior's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    286
    Character
    Xavier Savior
    World
    Leviathan
    Main Class
    Monk Lv 90
    I want it back Buff 10% crit from brotherhood >
    (0)

  7. #386
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Erinellza View Post
    The reason why I don't bother with positionals is because I'm closer to the boss and moving back and forth every few seconds gives me motion sickness until I get dizzy and exhausted. I prefer ranged because I can stay back, zoom out more and see the whole area so I can avoid this issue. I can only play melee for a longer time if I don't move much (just avoid AoEs). When I first played Monk as a Sprout I wanted to do all the positionals right and I had to stop playing after 10 minutes because I almost threw up. It's really not my fault my body reacts to camera movements in a stupid way. : /

    So yes, I'm happy about less positionals but no worries, I will stick with RDM. I'm sorry if my opinion is not welcome here because I don't main the job. It's obvious that I don't know much about melee gameplay. Also sorry if I sounded offensive, English is not my native langauge, it's not always easy to find the proper words. (I was interested in Monk mostly because of nostalgia, I played Monk in Holic Online about 14 years ago and I loved it but XIV is a different game so whatever, lol.)
    I'm not trying to say your opinion is invalid, but I do think it's important to remember that just because one job isn't playable by you is a reason the job should be changed. I can't play samurai, for example, because the sound effect connected with iajutsu was causing a similar problem for me giving me headaches and making my physically sick. But rather than say they should change the job to accomodate me, I just don't play it, and leave the job for people who do (though I did have to completely turn off sound effects for other players to deal with it)

    Quote Originally Posted by ArchangelSavior View Post
    I want it back Buff 10% crit from brotherhood >
    This never existed. Sorry you got booted from PF by people who didn't know what they job did before, but the party effect is unchanged from before the expansion launched.
    (3)

  8. #387
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Navnav View Post
    OMG YES!!!!!!!!!!!!!!!111!
    I JUST CHECKED AND THEY ARE GONE!!!!!!!!!!!!!!!!!
    FINALLY!!!`1
    They actually implemented the change I been saying on here for ages. I can't believe they actually done it. I did say that bootshine and dragon kick should keep them instead of demolish and snap punch, but this is even better!
    This is truly the best change of the whole xpac, i am honestly gleeming, as i'm sure maaaaaaany others are too. Don't get it twisted here the forums are the vocal minority. Most players hated the monk because of the positionals on all skills. 2 or so like others would be fine, but not every GCD. It was essentially always a design flaw, in terms of attraction from all kinds of players. Dragoon would always have more players than monk, not because of aesthetics, but because of positionals.

    Dragoon has a few positionals, but yet people still play it. Think about that when you selfishly just want the class to be gate kept by the vocal minority.

    Positionals will always be arbitrary busy work, that don't add nothing but a placebo effect to think you are doing something you can do without them, which is move left and right. I mean lol, c'mon people you should know better by now. At least square understand they are simply outdated arbitrary busy work. Now Monk has actual engaging (somewhat) mechanics, they simply DO NOT NEED the positionals. End of.
    so on fflogs checking total number of parses, monk is 2nd from the bottom on trials and 3rd from the bottom on dungeons. 2/3 of the positionals have been removed, but it's still at the bottom in terms of people playing it. curious what the excuse is now that people aren't playing it since you seem to think it was the positionals
    (1)

  9. #388
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by jerome15 View Post
    so on fflogs checking total number of parses, monk is 2nd from the bottom on trials and 3rd from the bottom on dungeons. 2/3 of the positionals have been removed, but it's still at the bottom in terms of people playing it. curious what the excuse is now that people aren't playing it since you seem to think it was the positionals
    It's going to be the Twin Snakes buff they complain about next, since it's basically been made into Greased Lightning For Babby.

    "Ugh, i dunno u guys, real talk no cap, losing that buff is just SO PUNISHING and its just not fun to lose it to things outside of my control and it feels like the devs literally kicked the door down to my house on christmas morning and spent hours just insulting me personally, SE should really make it into a passive and i might play it again after i level another tank"
    (5)

  10. #389
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Honestly one of the main reasons I dropped monk was because of positionals removal. This new kit is making it so that after your opener you have a major downtime and you're just doing your 1-2-3 combos until you have brotherhood and pb stacks again, and the downtime itself is boring enough, but without positionals it becomes dire.

    I think they probably removed positionals for newer players so they won't feel overwhelmed with the existing kit and a seemingly hard-to-keep-track-of masterful blitz in the opener, but yeah, monk is not fun anymore.
    (7)

  11. #390
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by IruruCece View Post
    It's going to be the Twin Snakes buff they complain about next, since it's basically been made into Greased Lightning For Babby.

    "Ugh, i dunno u guys, real talk no cap, losing that buff is just SO PUNISHING and its just not fun to lose it to things outside of my control and it feels like the devs literally kicked the door down to my house on christmas morning and spent hours just insulting me personally, SE should really make it into a passive and i might play it again after i level another tank"
    And after that it'll be leaden fist. And then after that it will be the Last remaining positionals and Demo... and then after that "Blitzes are too complicated" probably.
    (5)

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