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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vahlnir View Post
    Moving job gauges around is not an arduous task at all.
    On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.

    To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.

    Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:

    https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium

    That is just... unacceptable.
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Terin View Post
    On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.

    To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.

    Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:

    https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium

    That is just... unacceptable.
    This looks like the ui of someone playing at 800x600 lol.

    That is most definitely not the default ui
    (14)

  3. #3
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This looks like the ui of someone playing at 800x600 lol.

    That is most definitely not the default ui
    Looks like everyone is level 50 without being sync'd. And the DRG in the pic is locked at level 50. So ARR era screenshot, probably on a PS3. However, there are no class bars since they didn't exist. OP just pulled that screenshot from google images to try to make their argument.
    (3)

  4. #4
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This looks like the ui of someone playing at 800x600 lol.

    That is most definitely not the default ui
    The only difference from default is the added horizontal bar and the vertical bar on the corner, and this player increased the height of their chat box a little.

    If you install the game today and set it to match your resolution you'll get this full pack, including the duty list overpowering the item grid, the enemy list on top of the last party member and the limit break gauge hiding your buffs.
    (0)

  5. #5
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ririta View Post
    The only difference from default is the added horizontal bar and the vertical bar on the corner, and this player increased the height of their chat box a little.

    If you install the game today and set it to match your resolution you'll get this full pack, including the duty list overpowering the item grid, the enemy list on top of the last party member and the limit break gauge hiding your buffs.
    Probably, yeah, if you're playing at 800x600. And if you're playing back in 2013.
    (5)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  6. #6
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Terin View Post
    On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.

    To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.

    Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:

    https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium

    That is just... unacceptable.
    Your monitor and resolution are unacceptable. You playing on a 17" CRT monitor?
    (7)

  7. #7
    Player
    Hiragawa's Avatar
    Join Date
    Oct 2013
    Posts
    87
    Character
    Quin'ra Polaani
    World
    Cactuar
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DinahDemiurge View Post
    Your monitor and resolution are unacceptable. You playing on a 17" CRT monitor?
    Right? I was going to post saying "I don't have any issues with it, but I'm all for more options!" and then the OP posted the phone screen he's clearly trying to game on. Goodness!

    EDIT: And now that I'm clearly seeing Stoneskin buffing the group... I have no idea where you pulled this photo from mate, but c'mon...
    (3)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Terin View Post
    First of all—this image hurts me. You literally can’t see ANYTHING. WHY IS EVERYTHING SO BIG.

    Second of all—most of the HUDs I’ve seen in streams and the like don’t look like this. This is obviously an extreme example. And quite an old one—looks like it’s from maybe early HW, given the buffs/skills present.

    Quote Originally Posted by DragonFlyy View Post
    Looks like everyone is level 50 without being sync'd. And the DRG in the pic is locked at level 50. So ARR era screenshot, probably on a PS3. However, there are no class bars since they didn't exist. OP just pulled that screenshot from google images to try to make their argument.
    Gotta be HW, since the level 50 DRG that the HUD belongs to has 0/xxxxxx experience on his EXP bar.
    (0)
    Last edited by HyoMinPark; 12-19-2021 at 11:10 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    First of all—this image hurts me. You literally can’t see ANYTHING. WHY IS EVERYTHING SO BIG.

    Second of all—most of the HUDs I’ve seen in streams and the like don’t look like this. This is obviously an extreme example. And quite an old one—looks like it’s from maybe early HW, given the buffs/skills present.



    Gotta be HW, since the level 50 DRG that the HUD belongs to has 0/xxxxxx experience on his EXP bar.
    50 is ARR. The 0/xxxx experience shows when you hit max level, if you look the bar itself has some exp on it.
    (0)

  10. 12-19-2021 11:45 AM

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