Moving job gauges around is not an arduous task at all.





Moving job gauges around is not an arduous task at all.
On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.
To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.
Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:
https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium
That is just... unacceptable.





This looks like the ui of someone playing at 800x600 lol.On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.
To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.
Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:
https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium
That is just... unacceptable.
That is most definitely not the default ui
Looks like everyone is level 50 without being sync'd. And the DRG in the pic is locked at level 50. So ARR era screenshot, probably on a PS3. However, there are no class bars since they didn't exist. OP just pulled that screenshot from google images to try to make their argument.



The only difference from default is the added horizontal bar and the vertical bar on the corner, and this player increased the height of their chat box a little.
If you install the game today and set it to match your resolution you'll get this full pack, including the duty list overpowering the item grid, the enemy list on top of the last party member and the limit break gauge hiding your buffs.




Probably, yeah, if you're playing at 800x600. And if you're playing back in 2013.The only difference from default is the added horizontal bar and the vertical bar on the corner, and this player increased the height of their chat box a little.
If you install the game today and set it to match your resolution you'll get this full pack, including the duty list overpowering the item grid, the enemy list on top of the last party member and the limit break gauge hiding your buffs.


Your monitor and resolution are unacceptable. You playing on a 17" CRT monitor?On the contrary; it ABSOLUTELY is. Because not all Job Gauges are the same, not even REMOTELY. And unfortunately, even with the "grid-snap" function, not all of the windows line-up perfectly. Case in point; if you try to align any Class-gauge underneath the HP/MP bars, you'll notice they're off-center, by just a couple of pixels.
To me, that kind of stuff is infuriating. It can take several minuted just trying to get ONE BAR to have pixel-perfect alignment with another. But as is the case with the Reaper, sometimes different Jobs wind up having dramatically different "gauges", which COMPLETELY changes the way your layout has to look.
Again, I'm someone that values a clean-looking UI far more than the average person, but I still think it's a worthy cause. The default UI is just a mess. I mean, just take a look at this nonsense:
https://pbs.twimg.com/media/Eds2pmfX...pg&name=medium
That is just... unacceptable.
Right? I was going to post saying "I don't have any issues with it, but I'm all for more options!" and then the OP posted the phone screen he's clearly trying to game on. Goodness!
EDIT: And now that I'm clearly seeing Stoneskin buffing the group... I have no idea where you pulled this photo from mate, but c'mon...





First of all—this image hurts me. You literally can’t see ANYTHING. WHY IS EVERYTHING SO BIG.
Second of all—most of the HUDs I’ve seen in streams and the like don’t look like this. This is obviously an extreme example. And quite an old one—looks like it’s from maybe early HW, given the buffs/skills present.
Gotta be HW, since the level 50 DRG that the HUD belongs to has 0/xxxxxx experience on his EXP bar.Looks like everyone is level 50 without being sync'd. And the DRG in the pic is locked at level 50. So ARR era screenshot, probably on a PS3. However, there are no class bars since they didn't exist. OP just pulled that screenshot from google images to try to make their argument.
Last edited by HyoMinPark; 12-19-2021 at 11:10 AM.
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Hyomin Park#0055
50 is ARR. The 0/xxxx experience shows when you hit max level, if you look the bar itself has some exp on it.First of all—this image hurts me. You literally can’t see ANYTHING. WHY IS EVERYTHING SO BIG.
Second of all—most of the HUDs I’ve seen in streams and the like don’t look like this. This is obviously an extreme example. And quite an old one—looks like it’s from maybe early HW, given the buffs/skills present.
Gotta be HW, since the level 50 DRG that the HUD belongs to has 0/xxxxxx experience on his EXP bar.
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