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  1. #71
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 91
    Quote Originally Posted by gumas View Post
    unless the tank is PLD i just cant see how the tank able to survive long enough until the boss die, i dont play tank so i dont know but i remember only PLD has the go to heal skill right? DRK and GNB also has it but like... long cooldown and small amount heal only or something?

    unless you mean the boss already at less then 25% HP when the healer die then yeah, i think they could solo it, maybe?
    Any tank can solo pretty much any boss. Even the primals could be solo´d without the triplestackmarker and enrage-moves, it would take time and doesn´t matter if the boss started with 100% or 25% HP.

    - WAR has a broken selfheal and is even able to heal a 2nd teammember through the whole fight without any damage loss.
    - PLD has to sacrifice damage, but Clemencies healing potency is on top.
    - DRK has a decent 123 selfheal. All you´ve to take care for is to use your blackest night wisely.
    - GNB has probably been the worst in kind of surviveability, but with the recently buffed Heart of Stone the gap should be closed.

    Overall it´s just a matter of timing, but seriously, Healers are only there for bigpulls. And if you´re a WAR... what is a healer?!


    Healers are a mess in this game. 1 button spam is everything you do. Of course ppl might still have fun here and there, but the design is pretty bad. You don´t even have to take care about any ressources. Instead of changing anything and following some decent feedback, SE decided to dumb down them again with unneccary changes or buffs. AST star for idiots??? Permanentely used triplestacks, so WHM and SGE got the flower and 5x barrier? SGE is broken overall, just easy to play with endless mobilitiy, the biggest potency numbers and no raidbuffs to take care about?! And what about SCH speedbuff and 1,5s GCD?! Movement-cripples at their best? On top still 1 button spam 90% of any fight. Wow...

    SE has no clue what they´re doing.

    EDIT: Some ppl actually look for 1 tank / 1 healer for new EX primals. Says enough about the jobs, content and damage-income...
    (12)
    Last edited by ssunny2008; 12-18-2021 at 03:59 AM.

  2. #72
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by gumas View Post
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    Quote Originally Posted by Anxin View Post
    I don't remember any dungeon bosses with enrage timers. They just continually cycle through their attack scripts. Back in 2.0, my FC used to do dungeon runs without tanks or without healers, just for fun. With some work, it was doable for most (but not all) dungeons even back then.
    A few dungeons in ARR had some form of enrage whilst they were relevant. A few examples: Miser's Mistress in Aurum Vale where you'd need to use fruit faster than they spawned, eventually causing dot damage to overwhelm the healer. In Amdapor Keep, Demon wall had a baby soft enrage by the way of the Bees being quite difficult to deal with. Anantaboga had a much firmer enrage via Imminent Catastrophe only being avoidable 4 times before you ran out of statues to hide behind.

    Note that many of these don't really function correctly anymore, either simply due to the boss dieing far too quickly or players just having enough HP/Defense to simply survive what was once a one shot back in the day.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #73
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Demon wall had a baby soft enrage by the way of the Bees being quite difficult to deal with.
    Im fairly sure they removed the bees and the gnats entirely. Final stings from the bees, on top of the paralyze from the gnats, all before you get crushed. It wasnt hard, but too many players just wanted to AFK in fights back then.

    I know all 3 bosses im aurum have been nerfed to a degree.
    1st and 3rd have fruit respawn much faster, along with making the adds less of an instant wipe, if u didnt have AoE DPS for them.
    And the more obvious nerf to the 2nd boss, which of course didnt have an enrage timer.

    Temple of Qarn was the 1st dungeon to have "enrage timers" in regards to the Bees.
    While its possible to stun the Final Sting, it wasnt possible to survive at full HP and rampart. (no tank stance for PLD yet either) and they just spamed final sting. (Which was more common, since DPS did so much less dmg than now, and most decided to attack w/e they wanted, rather than the Bees)

    Also the 1st boss, summoning Bees which had to die quickly, or your tank was dead. (PLD could stun both final stings, but DPS still had to actually kill them. Which they had more HP back then, AND the DPS had to hurry up and find the right panel, as they usually lined up with doom.) So this was a mini enrage.
    The final boss also has a mini enrage, if u dont kill the adds that improve its AoE dmg, until it could 1 shot the PT at full HP.

    Ifrit normal, killing the nail... same with the other primals.

    Brayflox long stop was almost a DPS check, as the room can fill up with puddle far more than it does now, and the regen was far stronger back then, making it impossible to DPS through. (Healer running out MP was the bigger threat, since stacks of poison were insanely potent, and once the dragon begins jumping, and pushing ppl into poison pools, it was impossible to keep up with the dmg for very long.)

    im sure theres more, but its hard to remember that far back.
    (0)
    Last edited by Claire_Pendragon; 12-18-2021 at 12:51 PM.

  4. #74
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I think they need to look into SCH and I feel it needs a revamp.
    SGE just feels superior in every way and feels much more smooth to play in comparsion to it's barrier brother.
    SCH feels terrible as a barrier healer, and I've only really noticed it when SGE came out now.

    Deploying barriers is really fun and fast with SGE. To set up barrier, it takes 1 sec of Eureksian and then boom, barrier.
    It takes me almost 2 seconds to set up a barrier as SCH and it all feels super clunky to play.
    Adblo + Deploy takes forever to set up, which is another almost 2 seconds. I'm probably just a bad player
    and haven't touched SCH that much in over 2 expansions but it feels extremely slow in comparison.

    I always had a problem setting up barriers in time because I can't cast fast enough before the enemy drops the AoE...
    Their cast time is faster than my set up I feel but you have SGE that has something like Kercachole, Pana and even Holos
    that's instant and then the 1 second Progonsis (Maybe like 1.2 seconds since it's not really instant) it's still faster than SCH.

    So yeah, please take a look at SCH. It needs help and it should have more emphasis on faeries too.
    (1)
    Last edited by Jybril; 12-18-2021 at 08:27 PM. Reason: Added.

  5. #75
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Well, overall this result (of Healers becoming more and more unnecessary) is to be expected, with large portions of the Community promoting Job homogenisation whereever and whenever they are able to.

    And i doubt Squeenix will ever adress this issue on the magnitude it deserves, even on the next expansion release, because lord forbid, if any sidecontent gets delayed for the sake of gameplay improvements.
    (1)

  6. #76
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    My old FC used to do runs of Amdapor, Temple of Qarn, Wanderer's Palace (our favorite before the big Tonberry were nerfed) without tanks in 2.0. It was good fun healing 3 dps back then. No healer runs were fun too. We didn't always succeed in the runs, but it was meant to be a fun challenge. Many of us used to play Guild Wars 1, and that game had AI that targeted healers and low-armor characters first. We used to do 8 player runs with only one healer because we were used to doing that in Guild Wars 1. Different game, but similarly powered healing kits. We really don't need 2 healer parties most of the time in FF14. Just spread a few more resurrection skills among dps if SE wants a larger safety net. One healer is (usually) powerful enough to handle casual content, even back in the day.
    (0)

  7. #77
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by gumas View Post
    unless the tank is PLD i just cant see how the tank able to survive long enough until the boss die, i dont play tank so i dont know but i remember only PLD has the go to heal skill right? DRK and GNB also has it but like... long cooldown and small amount heal only or something?

    unless you mean the boss already at less then 25% HP when the healer die then yeah, i think they could solo it, maybe?
    I've solo'd the last boss in the 87 dungeon from 57% on Warrior and only got below 10k once when I collected a bunch of windburn debuffs. Even with added DoT damage, the boss still couldn't kill me. Warrior's healing is absolutely disgusting. In fact, just now when I paused my response here to do Expert, I kept both DPS alive in Stigma after the healer died. You straight up do not need a healer in dungeons with Warrior now. Trash pulls are a constant Benediction every 25 seconds and you still heal enough even boss' can't touch you.

    While is is hella fun for Warriors, evident by the fact they're currently among the most played job in the game, it certainly isn't for healers. At least in terms of having to use their healing kits. Which is the problem. SE seems to do everything possible to make content easier and more approachable for the... "less experienced players" to put it kindly in lieu of actually emphasising our healing kit for those decent at it. No one expects to be a top end raider and still feel challenged in a dungeon. They would like to maybe cast more heals than they have fingers though.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #78
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    yep, its pretty disgusting when a tank is able to do the healer job instead of him.
    what's next ,they will remove the healer role as a whole next expansion ,don't they test their dungeons at all or examine how the jobs work before releasing stuff?
    (2)

  9. #79
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I dunno why Energy Drain haven't been updated yet or at least gotten a new effect.
    It's seriously one of the most underwhelming and outdated spells in the game.
    (3)

  10. #80
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kolsykol View Post
    I dunno why Energy Drain haven't been updated yet or at least gotten a new effect.
    It's seriously one of the most underwhelming and outdated spells in the game.
    Devs don't like Energy Drain so it's not a suprise it hasn't gotten an update yet. I'm even suprised it survived 6.0.

    At the very least I'd like a new animation and AoE damage, so that it feels good to use during dungeons because there is a lot of excess Aetherflow and 100p on a single target during a wall to wall doesn't exactly feel that good.
    (1)

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