Any tank can solo pretty much any boss. Even the primals could be solo´d without the triplestackmarker and enrage-moves, it would take time and doesn´t matter if the boss started with 100% or 25% HP.
- WAR has a broken selfheal and is even able to heal a 2nd teammember through the whole fight without any damage loss.
- PLD has to sacrifice damage, but Clemencies healing potency is on top.
- DRK has a decent 123 selfheal. All you´ve to take care for is to use your blackest night wisely.
- GNB has probably been the worst in kind of surviveability, but with the recently buffed Heart of Stone the gap should be closed.
Overall it´s just a matter of timing, but seriously, Healers are only there for bigpulls. And if you´re a WAR... what is a healer?!
Healers are a mess in this game. 1 button spam is everything you do. Of course ppl might still have fun here and there, but the design is pretty bad. You don´t even have to take care about any ressources. Instead of changing anything and following some decent feedback, SE decided to dumb down them again with unneccary changes or buffs. AST star for idiots??? Permanentely used triplestacks, so WHM and SGE got the flower and 5x barrier? SGE is broken overall, just easy to play with endless mobilitiy, the biggest potency numbers and no raidbuffs to take care about?! And what about SCH speedbuff and 1,5s GCD?! Movement-cripples at their best? On top still 1 button spam 90% of any fight. Wow...
SE has no clue what they´re doing.
EDIT: Some ppl actually look for 1 tank / 1 healer for new EX primals. Says enough about the jobs, content and damage-income...



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