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  1. #11
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by True-to-Caesar View Post
    Won’t change much since levels may probably be scaled down after a while, just like stats.

    WoW did that for Shadowlands because it’s unattractive to new players, too many levels to get to current content etc.
    Unlike WoW you still have to go through the entire MSQ.
    (2)

  2. #12
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DamianFatale View Post
    I just wish we could have a conversation on here without mentioning WoW for one day. You're not wrong, but I'm just sick of it. I'm getting fatigued over the conversations about WoW. Especially with all the crap that Blizzard/Activision is doing to its employees.
    You'll manage.
    (4)

  3. #13
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaliesto View Post
    I just hope it will be a challenge for once, I'm not liking how high level monsters are just being curbstomp like usual, and the mechanics are just plain bad and nonsensical in their execution like in previous expansions (makes me feel like I was trapped in Tutorial Gridania still) the only real good change I've seen is that normal Trials were actually decently balanced as it should be considering it was the end of a saga, and a couple of dungeons had some decent bosses but some bosses were way too easy.

    Its annoying any challenge is still regulated that is not MSQ, I swear if a lvl100 monster is pathetic I'm gonna question their gameplay philosophy over there at SE because I don't understand why they keep doing this.
    the bar is going to be in hell, don't expect any challenge if it isn't savage or ultimate, square has to keep the game comfortable for casual players in the majority of content.
    (0)



    Baby, tell me, what's your motive?

  4. #14
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    I'm not expecting level 100 to feel mechanically different from any other level cap, but level 100 in itself would probably feel... special?
    It would certainly remind me of my childhood and good old Pokemon Red ^^

    Quote Originally Posted by Juun View Post
    Unlike WoW you still have to go through the entire MSQ.
    The RPG part is definitely there, and the story is really interesting. Didn’t expect to find that in a MMO after everything I tried.
    (0)
    Last edited by True-to-Caesar; 12-19-2021 at 05:10 AM.

  5. #15
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    We need a level squish and possibility a shadowbringers skip included in box price next expansion or endwalker.

    It's starting to be alot for a new player.
    (0)

  6. #16
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by DamianFatale View Post
    I just wish we could have a conversation on here without mentioning WoW for one day. You're not wrong, but I'm just sick of it. I'm getting fatigued over the conversations about WoW. Especially with all the crap that Blizzard/Activision is doing to its employees.
    Considering that games borrow from each other, it's perfectly valid bringing it up here.

    On the reverse side, ESO has never raised the level cap, even before it added level scaling as part of the One Tamriel update. It's still 50.
    (2)

  7. #17
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    All ff games has lv99 but ff15 has a level 120 cap
    (1)

  8. #18
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    I've lost a lot of hype for future expansions because this stat squish has been handled exactly as I expected it to be. Quite poorly as it was in a certain other game. If they considered ShB numbers to be too high well we're already sat around 55k health almost on dps, tanks I believe can hit 100k or almost can with certain buffs. I'm getting 70k crits with my Hosho Ranryuu and we're only in 6.0 and this was pre currency gear. By 6.5 we're going to be back at between 70-90k health at the current rate and easily seeing 100k crits again.

    All of this concerns me for this games future if they considered Shadowbringers numbers to be too high. We're well above Stormblood numbers already and our health has almost doubled just in the space of level 80 to 90. It concerns me what the future holds for this game and if we're going to just end up with a stat squish every other expansion because that's the way we're headed.
    (0)

  9. #19
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LukaRoselia View Post
    I've lost a lot of hype for future expansions because this stat squish has been handled exactly as I expected it to be. Quite poorly as it was in a certain other game. If they considered ShB numbers to be too high well we're already sat around 55k health almost on dps, tanks I believe can hit 100k or almost can with certain buffs. I'm getting 70k crits with my Hosho Ranryuu and we're only in 6.0 and this was pre currency gear. By 6.5 we're going to be back at between 70-90k health at the current rate and easily seeing 100k crits again.

    All of this concerns me for this games future if they considered Shadowbringers numbers to be too high. We're well above Stormblood numbers already and our health has almost doubled just in the space of level 80 to 90. It concerns me what the future holds for this game and if we're going to just end up with a stat squish every other expansion because that's the way we're headed.

    I get what you mean but it’s nothing that can’t be fixed in the current expansion life cycle. Hell in some cases I have seen stat squishes acting like a nerf and preventing people to do old content like they used to. Afaik we don’t have that issue here.

    It’s still high true, reminds me of when I was playing Stormblood a few months ago. Around same numbers. It should be lower but it’s not that easy if we think about it : it has to keep a good curve from ARR to EW, that’s a lot of content, abilities and items to test for any modification.
    (0)

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