I don't mind the RP part with other characters. Before FF14, I used to play Lord of the Rings Online where it throws Session Play, aka RP session, with similar premise. However, unlike FF14 where you RP as major characters, the roster in LOTRO varies from playing as a nameless Ranger who witness the fall of Aragon's father, a half-naked man who wrestled a giant boar to death in Central Gondor, a nameless dwarf who runs away from Durin's Bane (the Balrog), to Grima Wormtongue who does nothing but listen NPC talking.
Still, I prefer FF14 version more, cuz I'm familiar with the NPCs I RP with, instead of just a series of one-time and nameless NPCs. In the end, however, they both do the favor of unfolding the story in another respective. WoL cannot be everywhere, and there is a limit of how a NPC can retell you his story with wall-of-text. I mean, what would be more impactful: Einstein just told you Varis was killed by Zenos and he ran away with Gaius, vs you RP him and witness how overpower he actually is. He literally do AoE attack with single-target potency in his normal combo, lol. Too bad his Trust version has to be dumb down for the sake of balance
Back about "In for the cold", I dislike the instance, but doesn't mind its existence. If anything, it tells a story of a struggle in a foreign body, being stripped of all of your power that makes you the WoL, and racing against time. There is an easy option for me too if I decide it is a pain to do at intended difficulty. Though I think it needs polish. If SE wants to do stealth game, they should add the line of sight telegrapth that you see in stealth quests where you follow a NPC unseen, cuz the only way for me to see where tempered soldiers are looking are either zoom in to see where they are facing, or tab-target to see their target ring's direction indicator. Also much more preferable if they don't turn around randomly. SE can learn some lessons from Thancred's stealth mission where enemies patrol and turn around in fixed intervals.


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