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  1. #61
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I don't mind the RP part with other characters. Before FF14, I used to play Lord of the Rings Online where it throws Session Play, aka RP session, with similar premise. However, unlike FF14 where you RP as major characters, the roster in LOTRO varies from playing as a nameless Ranger who witness the fall of Aragon's father, a half-naked man who wrestled a giant boar to death in Central Gondor, a nameless dwarf who runs away from Durin's Bane (the Balrog), to Grima Wormtongue who does nothing but listen NPC talking.



    Still, I prefer FF14 version more, cuz I'm familiar with the NPCs I RP with, instead of just a series of one-time and nameless NPCs. In the end, however, they both do the favor of unfolding the story in another respective. WoL cannot be everywhere, and there is a limit of how a NPC can retell you his story with wall-of-text. I mean, what would be more impactful: Einstein just told you Varis was killed by Zenos and he ran away with Gaius, vs you RP him and witness how overpower he actually is. He literally do AoE attack with single-target potency in his normal combo, lol. Too bad his Trust version has to be dumb down for the sake of balance



    Back about "In for the cold", I dislike the instance, but doesn't mind its existence. If anything, it tells a story of a struggle in a foreign body, being stripped of all of your power that makes you the WoL, and racing against time. There is an easy option for me too if I decide it is a pain to do at intended difficulty. Though I think it needs polish. If SE wants to do stealth game, they should add the line of sight telegrapth that you see in stealth quests where you follow a NPC unseen, cuz the only way for me to see where tempered soldiers are looking are either zoom in to see where they are facing, or tab-target to see their target ring's direction indicator. Also much more preferable if they don't turn around randomly. SE can learn some lessons from Thancred's stealth mission where enemies patrol and turn around in fixed intervals.
    (3)

  2. #62
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,559
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Cleared it on my first go.
    It made me feel weak and powerless without it actually being hard at all.
    It achieved everything it needed to. It was a really good quest and I kinda wish it lasted longer.
    (13)

    http://king.canadane.com

  3. #63
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    This game isn't made for stealth, and I don't get why it needs to be lauded for such portions. The timer is not the problem.
    (5)
    Mortal Fist

  4. #64
    Player
    Puc's Avatar
    Join Date
    Jan 2020
    Posts
    79
    Character
    Ya Ni
    World
    Exodus
    Main Class
    Sage Lv 90
    From beating it in one go with 6 minutes to spare; think the instance would've been good if it didn't take your mind out of the game into try hard mode on how to actually beat it. At first it was "ok cool another stealth, this'll be a breeze" into "forget the story how do I get out of here?!"
    (1)

  5. #65
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jojoya View Post
    No, it wasn't almost all of them. It depended on the type of game.

    The games you'd find in the video/pinball arcades did have those timers because the point was to get the customer putting more coins into the machine as fast as possible or to move on to another machine so other customers would have a chance. A lot of people (like me) avoided them because they don't enjoy time pressure. Home versions of those and similar games naturally included the timers as well because that's what players came to expect.

    Other types of games did not have those timers. They were especially lacking from RPGs, which had almost exclusively turn-based combat at that period in time. Players had all the time they wanted to think out a strategy. I could walk away from my computer mid-encounter to answer the phone, make dinner, do chores, etc. and pick up exactly where I left off without problem. Even RTS games like Starcraft and Command and Conquer only had a timer on a small percentage of missions. Usually you had all the time you wanted to complete a mission (unless you were recklessly spending resources and ran out).

    All I can do is repeat what I said earlier about this duty - the timer is very generous for what needs to be done. If someone experiences anxiety under time pressure, try not to let it worry you. Instead, be willing to fail as you figure out where to find what you'll need. Once you know what to do you can get through the duty quickly.
    Other then RPGs, name a platformer or a fighting game, or a beat em up or a shoot em up from the 80's and 90's that didn't have a timer. I'll wait. And that was almost all of the games that came out on a Nintendo, SNES, Sega, etc. Like I said. It;s like people didn't play video games. Hell THIS GAME HERE, every duty had a timer. Every single one. The dungeons, raids, etc. I'm not trying to be mean but listing the timer as stressful is odd. It's such an odd complaint because it's pretty much everywhere here.

    You are right about one thing tho, the timer here is generous and people just need to play and it'll be fine. The mission doesn't need any nerfs.
    (3)
    Hearing the crazys but I don't know why
    Seeing the maybes but I don't know who
    Hearing the crazys more and more
    Noone stop LIMSAS BEATS!

  6. #66
    Player
    Chrisnetika's Avatar
    Join Date
    Mar 2019
    Posts
    52
    Character
    Elemiera Moonfrost
    World
    Kraken
    Main Class
    Alchemist Lv 100
    From Patch 6.01 Notes
    The following adjustments have been made to the instanced battle for the quest "In from the Cold":
    * These adjustments are only applicable when choosing the Easy or Very Easy difficulties after failing the duty.

    The effects of the Indomitable Spirit status effect have been increased.
    The initial number of uses of the duty action has been increased.
    To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.
    (0)

  7. #67
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The quest was OK. The problem is, the engine is not built for stealth games. So it does not feel snappy and right.

    And generally speaking, my experience is, players hate content when they are not controlling their own characters. It was exactly the same in WoW WotLK. There was an instanced content called "The Oculus" where you controlled flying dragons with some special abilities. The players hated it so much and Blizzard never made such content again.

    But from the roleplaying perspective the quest was good. You got a good insight why the Garleans evolved in this way. Without their magitec toys they are really weak because they cannot use magic.

    But the quest was not hard at all. I oneshotted it but in the beginning i was really confused what i have to do.


    Cheers
    (3)

  8. #68
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    It's actually really easy to bypass most of the enemies. They all basically work like normal enemies and monsters roaming around the open world. Just sneak around their blind spots, kill the ones that are easiest to pick off to open up a congested path and your golden!

    Just don't get to close the magitek ones. Better to take the risk with the soldiers, as they're way easier to kill than the magitek.

    I really enjoyed the mode. Really made you understand what it felt like to be just a normal fighter instead of the uber experiences WoL.
    (6)

  9. #69
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,452
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I had no idea what to do with it. I had to get help from the forums to find what I needed to do, and where the items were.
    (0)

  10. #70
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RobynDaBank View Post
    This game isn't made for stealth, and I don't get why it needs to be lauded for such portions. The timer is not the problem.
    In "In From the Cold" you can walk right up to a mob's back and it won't do anything to you. The duty doesn't require stealth, just paying attention.
    (5)

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