I liked the story portion of it, the gameplay was pretty unengaging though.
I honestly thought it was incredible. Such a perfect way to make you feel helpless and desperate to reach the camp before Zenos murders your friends in your body. I was like "OH SHIT," when my character's body was sitting there helpless before Zenos took her over. Then to have Fandaniel basically call you a rat on top of it. And to see your character crawl their way to the camp in silence was outstanding. Just to see how much the Scions mean to the WoL was impactful. It took me 2 tries to beat on normal difficulty. It was so satisfying to call Zenos a bastard afterwards lmao.
shhhhh..... don't you see? mediocre content is the most engaging content out there and if you don't like it you fucking suck!!!!! why oh why do not like the thing i like![]()
Last edited by Minato777; 12-17-2021 at 10:00 AM.
I had the same reaction too, while I enjoyed Metal Gear Thancred...The duty itself was fine. I didn't mind it.
But everything surrounding it was definitely a low point in the story.
* You got diverted into a one-duty side quest completely irrelevant to the main plot that was going on at the time.
* The villain never performs any actual evils while occupying your body, making the whole affair kind of uneventful.
* Both villains just come off as impotent, making all these threats that they don't actually intend to (or manage to) carry out.
* We already saw the Ardbert impersonation in ShB to greater effect.
* Totally inconsequential dramatic twist--with a lot of potential to meaningfully affect the plot--that is resolved almost as soon as it began.
It seemed that they wanted to draw dramatic parallels between WoL and Zenos, but they forgot two crucial details:
1) Dramatic parallels that don't have their own independent value are just as bad as bad writing without literary devices.
2) The Zenos body possession was also a terrible plot development and probably the series' OTHER low point (after the Waking Sands).
Hated it. I probably would have ragequit the game for a few days if I didn't know that Anima was right around the corner.
Escorting missions have gone smoothly for me. Metal Gear Thancred was a nice change up. But GD In from the Cold was just a waste of everyone's time.
In From the Cold was a clusterfuck of annoyances "Where the hell do I go? Here?" "Can I jump through all that debris? WTF invisible walls" "Where do I go?" "there's an npc I can talk to? WTF I can barely see the bastard behind those walls" "Huh gotta click on some fuel thingy? Where the fuck is that?" "Fuck this, Google this shit"
And none of that mattered later anyway except to convey we're vulnerable blah blah, some characters to comment on how the WOL is not invincible etc, Zenos is an asshole, FannyDan is an asshole etc
In from the cold was REALLY stupid. And there's nothing new about crappy shoehorned stealth missions in games that have no business dealing in stealth.
Don't do any of these stealth or escort missions or quests ever again.
This was my feeling too. I really liked it because it was unique, so if they did something like it again it would be significantly worse.
No, it wasn't almost all of them. It depended on the type of game.
The games you'd find in the video/pinball arcades did have those timers because the point was to get the customer putting more coins into the machine as fast as possible or to move on to another machine so other customers would have a chance. A lot of people (like me) avoided them because they don't enjoy time pressure. Home versions of those and similar games naturally included the timers as well because that's what players came to expect.
Other types of games did not have those timers. They were especially lacking from RPGs, which had almost exclusively turn-based combat at that period in time. Players had all the time they wanted to think out a strategy. I could walk away from my computer mid-encounter to answer the phone, make dinner, do chores, etc. and pick up exactly where I left off without problem. Even RTS games like Starcraft and Command and Conquer only had a timer on a small percentage of missions. Usually you had all the time you wanted to complete a mission (unless you were recklessly spending resources and ran out).
All I can do is repeat what I said earlier about this duty - the timer is very generous for what needs to be done. If someone experiences anxiety under time pressure, try not to let it worry you. Instead, be willing to fail as you figure out where to find what you'll need. Once you know what to do you can get through the duty quickly.
The quest was absolute garbage but I'm glad that they're taking the steps to make MSQ actually fun to play
Metal Gear Thancred was kino
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