Quote Originally Posted by Risvertasashi View Post
It's not like FF14 hasn't been through this phase.

The problem is if too many mechanics are too easily recoverable, it becomes "Healer adjust, we're eating this for uptime". People will ignore every mechanic they can for more DPS uptime and just more DPS generally.

Not that I wouldn't like to see some system-level changes to healing, but this ain't the answer.
I'll bite. Why is that a problem? Serious question.

It would mean as the healer gets better at healing the encounter, through skill, gear, knowledge of the mechanics, or whatever, the total dps increases and kill time is faster. So you have a skill curve, not just alive/dead. And the healers contribute to that dps increase through better healing. That is not a problem.

If this happens because the dps are selfish, or just bad at mechanics, the healer carries the day through better healing, once again no problem.