Quote Originally Posted by Punslinger View Post
A good healer should be able to pull their party through failed mechanics and compensate for mistakes. That is the traditional purpose of healers in MMOs.
It's not like FF14 hasn't been through this phase.

The problem is if too many mechanics are too easily recoverable, it becomes "Healer adjust, we're eating this for uptime". People will ignore every mechanic they can for more DPS uptime and just more DPS generally.

Not that I wouldn't like to see some system-level changes to healing, but this ain't the answer.