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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Healers arent even needed anymore for most Content anyway, with how overpowered PLD, WAR and GNB currently are, in terms of self sustainment. From this point onward, i am straight up convinced that Squeenix is genuinely incapable of both understanding, as well as designing both Healers and Tanks.
    (10)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Anhra View Post
    Healers arent even needed anymore for most Content anyway, with how overpowered PLD, WAR and GNB currently are, in terms of self sustainment. From this point onward, i am straight up convinced that Squeenix is genuinely incapable of both understanding, as well as designing both Healers and Tanks.
    Today I had another run where the Healer and other DPS died and me and the Tank solo:ed every boss in expert roulette dungeon lol.

    It just feels silly, I've seen Tanks solo bosses even with no DPS alive to help.
    It's really demoralizing, I do want to level a Healer and heal too but then I see that and just eh... You feel so useless.

    And as much as some people will want to claim otherwise, no Savage content is not the only content that matters.
    (2)

  3. #3
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kolsykol View Post
    Tank solo:ed every boss in expert roulette dungeon
    unless the tank is PLD i just cant see how the tank able to survive long enough until the boss die, i dont play tank so i dont know but i remember only PLD has the go to heal skill right? DRK and GNB also has it but like... long cooldown and small amount heal only or something?

    unless you mean the boss already at less then 25% HP when the healer die then yeah, i think they could solo it, maybe?
    (0)

  4. #4
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Last night in Ktisis, everyone except our warrior died to the last boss almost immediately. The tank was the only one who had done the dungeon before. The warrior then proceeded to solo the last boss. It took awhile, but it is perfectly doable. So it doesn't surprise me if a good tank can do the same on an expert roulette. While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    (1)

  5. #5
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anxin View Post
    Last night in Ktisis, everyone except our warrior died to the last boss almost immediately. The tank was the only one who had done the dungeon before. The warrior then proceeded to solo the last boss. It took awhile, but it is perfectly doable. So it doesn't surprise me if a good tank can do the same on an expert roulette. While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    (0)

  6. #6
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Quote Originally Posted by gumas View Post
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    I don't remember any dungeon bosses with enrage timers. They just continually cycle through their attack scripts. Back in 2.0, my FC used to do dungeon runs without tanks or without healers, just for fun. With some work, it was doable for most (but not all) dungeons even back then.
    (0)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by gumas View Post
    sorry for the uh... newb question? but does ff14 boss has enrage timer? come to think of it i never know about this
    Quote Originally Posted by Anxin View Post
    I don't remember any dungeon bosses with enrage timers. They just continually cycle through their attack scripts. Back in 2.0, my FC used to do dungeon runs without tanks or without healers, just for fun. With some work, it was doable for most (but not all) dungeons even back then.
    A few dungeons in ARR had some form of enrage whilst they were relevant. A few examples: Miser's Mistress in Aurum Vale where you'd need to use fruit faster than they spawned, eventually causing dot damage to overwhelm the healer. In Amdapor Keep, Demon wall had a baby soft enrage by the way of the Bees being quite difficult to deal with. Anantaboga had a much firmer enrage via Imminent Catastrophe only being avoidable 4 times before you ran out of statues to hide behind.

    Note that many of these don't really function correctly anymore, either simply due to the boss dieing far too quickly or players just having enough HP/Defense to simply survive what was once a one shot back in the day.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Anxin View Post
    While this is likely more an exception than a rule, it really shouldn't be possible in a team-based game.
    I think it's perfectly fine.

    Tanks being potential juggernauts makes tanks more interesting to play and gives them moments of glory to live for. It's fun to break outside the box once in a while. The only thing I'd prefer is if that sustain required more skill, then it'd be a reward for playing exceptionally well, rather than just pressing Nascent Flash every 25 sec.

    But as healers I think we're looking at entirely the wrong issue trying to take tanks toys away from them. Dungeon bosses are irrelevant content that hit like wet noodles outside of directly screwing up mechanics. Even if we took all the healing away from tanks, it won't add more heal requirement than an extra GCD heal every minute or two at most.
    Things like "healers aren't needed anymore" is exaggerating for the sake of it. The majority of groups in most content would crumple if you removed their healers.
    (2)

  9. #9
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I think it's perfectly fine.

    Tanks being potential juggernauts makes tanks more interesting to play and gives them moments of glory to live for. It's fun to break outside the box once in a while. The only thing I'd prefer is if that sustain required more skill, then it'd be a reward for playing exceptionally well, rather than just pressing Nascent Flash every 25 sec.

    But as healers I think we're looking at entirely the wrong issue trying to take tanks toys away from them. Dungeon bosses are irrelevant content that hit like wet noodles outside of directly screwing up mechanics. Even if we took all the healing away from tanks, it won't add more heal requirement than an extra GCD heal every minute or two at most.
    Things like "healers aren't needed anymore" is exaggerating for the sake of it. The majority of groups in most content would crumple if you removed their healers.
    Yeah, dungeon runs are not good examples to prove healer being useless

    Healers have no problem soloing any dungeons, provided that you have the patience for it. There's no enrage timer. Dungeon boss can't do anything to healers. You don't even need to put shields on yourself to survive tankbusters.

    However, if dungeons runs are enough to prove healer being useless, then the fact that healer can solo dungeons also proves DPS and tanks are useless too
    (1)
    Last edited by Aword3213; 12-17-2021 at 10:58 PM.

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aword3213 View Post
    Yeah, dungeon runs are not good examples to prove healer being useless

    Healers have no problem soloing any dungeons, provided that you have the patience for it. There's no enrage timer. Dungeon boss can't do anything to healers. You don't even need to put shields on yourself to survive tankbusters.
    Have you actually tested your claims? Do you have anything to cite that confirms this? I don't think you do.

    If you did you'd know that The Dead End Peacekeeper's Elimination tank buster hits for 50k+ on a caster without mitigation. As AST I can survive one with literally everything on myself. I can't survive two back to back because I need both Neutral Sect and CI to survive the hit+auto or I just get one shot.

    Source to confirm

    Twist and argue my words all you want, just stop spreading your lies as gospel. Thanks
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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