Results 1 to 10 of 84

Thread: GNB QoL Change:

Hybrid View

  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I thought it would be fine but having played it a bit more, yeah, I'm not really loving the 3 cartridges.

    Feels like I spend too much time building them and not enough time spending them, and it doesn't even feel all that great to spend them as I can't seem to squeeze them all in to my NM window.

    I'm probably doing something wrong that needs fixing, but yeah, so far it seems almost too busy and simultaneously too dull.
    (1)
    Last edited by Jandor; 12-15-2021 at 08:11 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    so far it seems almost too busy and simultaneously too dull.
    Oof. Though falling into that descriptor would be influenced by some subjective preferences, that does damn near objectively seem the least favorable descriptor to have attached to one's toolkit.
    (2)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Oof. Though falling into that descriptor would be influenced by some subjective preferences, that does damn near objectively seem the least favorable descriptor to have attached to one's toolkit.
    Well as I said, I might just be doing things wrong, muscle memory being what it is I am still somewhat stuck in my old ways. I hope I'll come around, that the adjustment needs to happen on my end.

    So far though, it still feels a bit odd, like it's the first job I've played where it's more fun to play it when it's level synced than it is to play it at the level cap.
    (0)
    Last edited by Jandor; 12-15-2021 at 08:43 PM.

  4. #4
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    Well as I said, I might just be doing things wrong, muscle memory being what it is I am still somewhat stuck in my old ways. I hope I'll come around, that the adjustment needs to happen on my end.

    So far though, it still feels a bit odd, like it's the first job I've played where it's more fun to play it when it's level synced than it is to play it at the level cap.
    I feel like the current design forces you to downshift the tempo, and that's the awful feeling. You pop into a dungeon, wall to wall pull, pop your defensives, pop NM, go to town with Double Down, Sonic Break, Bow Shock, Blasting Zone, Rough Divides drifting into a spin to win AoE rotation of AoE combos into Fated Circles. This pacing is fine, but the issue is when you get down to the last few, low health mobs. In ShB this pacing continued because you could jump into your Gnashing Fang combo to finish off the last few mobs before moving on. In EW though, you can't because you are forced to start manually building gauge going into the boss or next mob pack so you are able to burst correctly like you did before. It's the same in the add phases in the EX trials, or any other time you know there will be downtime before a burst. The necessity to sluggishly build full gauge just to ensure you can even burst properly feels like a rotational speed bump.
    (3)

Tags for this Thread