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Thread: Content Finder

  1. #121
    Player
    Kiote's Avatar
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    The biggest problem with Content Finders in any games that have implemented them is that they render the entire world obsolete.

    If SE wants to implement this feature, they need only make one alteration to the standard format of the Content Finder. Do not let the player who are auto-grouped be teleported right into the instance. This one simple change will undo all of the damage Content Finders have done to ever other game they have ever been implemented in.

    When you allow players to be ported directly from any place in the world into an Instance with a random group of player, they never have to leave town again. This is undeniably a negative impact on the game. The worst part about it is, Every single game that has implemented a Content Finder has cause this exact issue. See WoW/LOTRO
    (5)

  2. #122
    Player
    Jinko's Avatar
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    Chiyo is a girls name in Japan. (I just assumed i guess)

    Sonic Adventure was one of the best Sonics ever and that was 3D, other Sonic games sucked because Sega got lazy.

    I know what you are saying I prefer old school turn based RPG's like FF6-10, I don't like 12 or 13 because the combat has been automated and is much more realtime.

    The fact remains that SE changed the games in a way they thought was best as old school turn based games aren't the standard anymore.

    It's exactly what I am talking about, FF11 was an old school game which has no place in todays market, that is why you will be hard pressed to find new games that play like FF11, UO and EQ1.

    Quote Originally Posted by Kiote View Post
    If SE wants to implement this feature, they need only make one alteration to the standard format of the Content Finder. Do not let the player who are auto-grouped be teleported right into the instance. This one simple change will undo all of the damage Content Finders have done to ever other game they have ever been implemented in.
    I'd agree with that they could have an NPC outside each dungeon that you could join a queue though, good idea.

    Chances are if you wait outside a dungeon you will find others from your server naturally anyway, just like we do right now with Moogle and Ifrit.

    If SE add a looking for party icon to players name tags then it will further help the situation, both system can co-exist.
    (0)
    Last edited by Jinko; 03-05-2012 at 03:10 AM.

  3. #123
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    Choyi's Avatar
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    Quote Originally Posted by Jinko View Post
    It's exactly what I am talking about, FF11 was an old school game which has no place in todays market, that is why you will be hard pressed to find games that play like FF11, UO and EQ1.
    And thats my point, todays MMORPGs are more and more turning away from what made the genre and instead gets closer and closer to resembling facebook casual gaming.
    While it might bring a bigger market there is still a market for thoose that actualy enjoy the older style of it, and there is only so much room for a handful of successfull MMOs following a very similar formula.
    Same backlash you can see from todays popular shooters, which are all pretty much the same deal, more and more reviewers and gamer forums state they would welcome a return to the old style of it.

    Companies see the success of gamse such as WoW and MW and try to copy it to their best of their abilites, and while thoose games sells in millions their competition just doesnt have all that much success in comparison.

    Especialy true in video games is that just because something is popular it doesn't make everything thats different from it inferior, otherwise we'd all be playing some kind of version of Farmville right now.
    (3)

  4. #124
    Quote Originally Posted by Jinko View Post
    All I ever see on these forums these days are ex FF11 players being nostalgic and reminiscing on things they wish were in this game, it seems silly and pointless to even bother when it was clear from the start this game was going to be nothing like that.
    Exactly why they made the races the same and specifically stated they wanted XI players to transition easier by allowing them the possibility to recreate their XI characters aesthetically. By the way, only someone who is seriously jaded about FFXI would say Nyzul, Salvage (without drop rates), Einherjar and ZNM systems would be bad content styles to have in XIV. People always say "why do you want less content?" but when you suggest content that SE has designed before and has the potential to make even better, if it came from FFXI: "lolnostalgia" or "noFFXI! it will make it FFXI-2!"

    That is what's sad, people are against good content simply because SE designed it before. No one complained about SWTOR given that it's a glorified KOTOR. When even SE admits the original design direction of XIV was a mistake in certain ways (read the Connect On! interview from months back) it's pretty clear they're agreeing they shouldn't have tried to be different for the pure sake of it with XIV, which as you speak of the "pretty clear the game wasn't going to be anything like it", it was pretty clear, given the exact words from Tanaka, they were designing XIV to be as different from XI as possible for the sake of it.

    It really is only the people who hate XI that seem to think it would be a bad thing to have a Dungeon that had different objectives every time you entered it or a set of dungeons you have to do a particular order in order to fight the boss (Einherjar/Limbus) or a chain of NMs you can spawn.

    It's exactly what I am talking about, FF11 was an old school game which has no place in todays market, that is why you will be hard pressed to find games that play like FF11, UO and EQ1.
    ...Yeah no one in the world plays FFXI, UO or EQ1, thus why EQ1 hasn't had an expansion in over 12 years....or was it since last November? I can't remember.
    (6)

  5. #125
    Player
    Jinko's Avatar
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    Quote Originally Posted by Elexia View Post

    ...Yeah no one in the world plays FFXI, UO or EQ1, thus why EQ1 hasn't had an expansion in over 12 years....or was it since last November? I can't remember.
    Yea I edited it shortly after to "that is why you will be hard pressed to find new games that play like FF11, UO and EQ1."

    Because I knew someone would try to be smart and say something like you just did.

    As for the rest of your post you've just gone into one of your monkey fits about FF11 again so I will stay away from that.
    (2)
    Last edited by Jinko; 03-05-2012 at 03:45 AM.

  6. #126
    Quote Originally Posted by Jinko View Post
    Yea I edited it shortly after to "that is why you will be hard pressed to find new games that play like FF11, UO and EQ1."

    Because I knew someone would try to smart and say something like you just did.
    It's not "trying to be smart"...it's correcting something that's false. You know what else doesn't have a place in today's market? 8-16-bit games, we're "moved on" as you basically put it, yet why is it some of the most popular games are retro style games or popular games getting demakes?

    MMOs like those are still around because, yes, people still like and will play those games...just because you don't doesn't mean it's true for everyone. This isn't a new concept to video gaming that when something is popular everyone follows suit, not because "it's the new standard" but because they want to profit on it as well. Think about back in the 80s and 90s when Mario took off, how many platformers spawned in the wake of that game?
    (5)

  7. #127
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    Jinko's Avatar
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    Retro games are popular due to nostalgia just as music from the 80's and 90's is the same.

    MMO's are completely different they take a lot of money to make and "NEW" ones won't be made to appeal to nostalgic/sadistic players these days because that demographics is to small.

    If SE was happy with what they had with FF11 they could have just spent all this time designing a new graphics engine for FF11, but they wanted to make a "NEW" game.

    I'm not saying FF11, UO and EQ don't have their place in gaming, people still play them as you say, but that doesn't mean they are the standard of the genre any more, WoW changed that years ago for better or worse, its time to move on and accept that.

    Let me also be clear that I didn't and don't hate FF11, I have some great memories of that game, but I have some F'ing terrible ones as well, if FF14 had anywhere near as much time sink and kicks to the balls as that game I wouldn't be playing this game right now.

    Sure FFXIV has its issues but I think Yoshi-p has a good vision for this game, which includes content finder.

    We are going way off topic here anyway this isn't about FFXI vs FFXIV its about the future of FFXIV.
    (0)
    Last edited by Jinko; 03-05-2012 at 04:49 AM.

  8. #128
    Player Jynx's Avatar
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    Quote Originally Posted by JakeRoon View Post
    I stopped reading right here, now I KNOW you are just full of Sh&^T
    Looks like someone didn't have any friends. As a fellow Thief main in the early years of FFXI I as well rarely waited around for a party or something to do. If I wasn't trying to solo crazy stuff with my evasion setup I was making my own parties.
    (2)

  9. #129
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    Zumi's Avatar
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    The game needs content finder badly, but it won't be ready until 2.0.

    It is way to hard to find anyone to do any dungeons or bosses. I want to be able to log in queue up get right into the action just like any other online game these days. Most multiplayer online games have a matchmaking / queue system to get players into the action fast its what FFXIV needs.
    (0)

  10. #130
    Zumi, that's because most established players are already done with everything or most everything or only does things with their LS. So a content finder won't change that honestly. XIV doesn't "need" it to be honest because it's still an MMO, taking out all work is the last thing they need to do lol.

    They merely just need to add more content for all ranges or reasons to replay certain content. The merge will also help with this, so getting people to the action fast is exactly why people didn't necessarily consider GW1 an MMO because it had that idea in mind, take out what made an MMO an MMO and just put players into the action.
    (5)

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