Quote Originally Posted by RyuDragnier View Post
Thavnair was our first close up look at a tower, how it effected the individuals in the area, and was also a look at how another dragon decided to spend its life away from its siblings. It was also our first look at the absolute horrors of The End of Days, and hit hard on why we needed to stop it immediately, as the characters (mostly Matsya) were built up to be endearing so we would have actual fear that a character we liked was going to be turned into one of those monstrosities. This helped build up personal stakes in the story for the player.
It's funny, I didn't expect to care about the talking elephant guy at first, but they sold that scene really well and I had myself genuinely praying that at least those two could be saved. If anything, my sole complaint is that we didn't get to see more of it - the role quests were pretty dry and standard "we must hunt this monster/primal/sineater/rhino thing from marauder quests" type quest, all things considered, and that's the extent of the blasphemies in the other regions. Nothing at all like the trailers of Vylbrand on fire, and the segment where we saw a hole burning on the map of the world made me think other areas would start burning, but... never really played out the way I was hoping.