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  1. #71
    Player KizuyaKatogami's Avatar
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    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Kaurhz View Post
    Oh dear. No I'm just not fussed because asset reuse has been a thing since the first expansion, so there was no precedent for me to suspect otherwise. Ergo, no need for me to be disappointed. I feel like if people elected to look at the past several expansions for this game then they would realise that it has always been the case.


    Sure I'll give you a cookie on the basis of money, but it isn't just as simple a solution as to "just throw more money at it lul" - I'm going to disagree quite heavily on HW/SB having as much in terms of assets, simply because HW reused as many assets in not only from ARR, but from it's own expansion in the case of many crafted items, in fact items reused in the self-same patch no less. Similarly was the case with Stormblood, and Shadowbringers even. That isn't even taking into account the simply fact they have more artefact gear to support.
    You realize that the artifact gear for the starter levels of reaper and sage and level 80 are quite literally reused gear that aren’t even made dyable right? How much more effort is that unless you just mean the ONE new set for jobs at level 90. That isn’t really an excuse though. That’s like people giving that excuse as to why dnc and gnb were missing so many weapons despite sam and rdm having almost double the previous expansion when they were new.In HW and SB yes they reused gear, but it wasn’t nearly to the extent of this expansion. Where every single new crafter set except for 1 is reused, and where they’re literally now reusing dungeon music lmao.
    (10)

  2. #72
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,591
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SamsaraTrickstar View Post
    O fear no one angry just disappointed..yes there was some reuse but not to such extend. What more were we see the cut contents investment go? They was cutting dungeon each expansion.then deep dungeons. What other aspect we see getting more?
    I feel like people making this statement have only looked selectively at their evidence and then tried to apply that to the entire expansion when it doesn't work like that. Every single expansion in terms of assets has seen about the same amount of recycled assets. We saw that content shifted elsewhere, but I suppose they pulled Dalriada, Castrum Lacus, and the Normal/Savage encounters of the large scale Delubrum Reginae and Firmament appear out of thin air. Besides, they've already admitted that discontinuing Deep Dungeon was a mistake, so I suppose we'll see that reappear again.
    Quote Originally Posted by KizuyaKatogami View Post
    You realize that the artifact gear for the starter levels of reaper and sage and level 80 are quite literally reused gear that aren’t even made dyable right? How much more effort is that unless you just mean the ONE new set for jobs at level 90. That isn’t really an excuse though. That’s like people giving that excuse as to why dnc and gnb were missing so many weapons despite sam and rdm having almost double the previous expansion when they were new.In HW and SB yes they reused gear, but it wasn’t nearly to the extent of this expansion. Where every single new crafter set except for 1 is reused, and where they’re literally now reusing dungeon music lmao.
    No I am not inferring the starter sets, but yes I am referring to their Level 90 counterparts, between SB and EW they've needed to support more jobs, and to be quite frank as much effort goes into those AF gears as to what goes into the variety, a majority of caster/healer gear is alike, similarly as is the case between maiming/fending, and in other cases scouting/aiming/striking. They didn't exactly build all those ground up, many of them are just exactly the same asset barring the fact they're applied to a different role/class. See Warg/Sharlayan for example.

    Even amongst the crafted variant of gear, the same amount has been reused:
    Rainbow > Came from Pilgrim (L50)
    Holy (53-56) > Tam-Tara/ Stone Vigil/Amdapor/Palace/Halatali (50)
    Felt (Lv58) > Dusk Vigil (Lv51)
    Adamantite/Felt (60) > Gear awarded in Lv50 MSQ/GC (Lorica/Gloam)
    I160 Crafted > Unique
    i180 > Boagatyr/Chivalric (50/160)
    Sky Pirate > Unique
    Eikon (220) > Unique
    i250 > Unique

    I can assure you every other expansion follows this rough trend. Want me to point those out too for you? I think you misremember or underestimate just how much was reused in the past.
    (4)
    Last edited by Kaurhz; 12-14-2021 at 12:45 AM.

  3. #73
    Player KizuyaKatogami's Avatar
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    Feb 2021
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    Kizuya Katogami
    World
    Cerberus
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    Conjurer Lv 81
    Quote Originally Posted by Kaurhz View Post
    I feel like people making this statement have only looked selectively at their evidence and then tried to apply that to the entire expansion when it doesn't work like that. Every single expansion in terms of assets has seen about the same amount of recycled assets. We saw that content shifted elsewhere, but I suppose they pulled Dalriada, Castrum Lacus, and the Normal/Savage encounters of the large scale Delubrum Reginae and Firmament appear out of thin air. Besides, they've already admitted that discontinuing Deep Dungeon was a mistake, so I suppose we'll see that reappear again.


    No I am not inferring the starter sets, but yes I am referring to their Level 90 counterparts, between SB and EW they've needed to support more jobs, and to be quite frank as much effort goes into those AF gears as to what goes into the variety, a majority of caster/healer gear is alike, similarly as is the case between maiming/fending, and in other cases scouting/aiming/striking. They didn't exactly build all those ground up, many of them are just exactly the same asset barring the fact they're applied to a different role/class. See Warg/Sharlayan for example.

    Even amongst the crafted variant of gear, the same amount has been reused:
    Rainbow > Came from Pilgrim (L50)
    Holy (53-56) > Tam-Tara/ Stone Vigil/Amdapor/Palace/Halatali (50)
    Felt (Lv58) > Dusk Vigil (Lv51)
    Adamantite/Felt (60) > Gear awarded in Lv50 MSQ/GC (Lorica/Gloam)
    I160 Crafted > Unique
    i180 > Boagatyr/Chivalric (50/160)
    Sky Pirate > Unique
    Eikon (220) > Unique
    i250 > Unique

    I can assure you every other expansion follows this rough trend. Want me to point those out too for you? I think you misremember or underestimate just how much was reused in the past.
    No i don’t underestimate, but i do know past expansions didn’t have an entire dungeon missing out on left side gear. This expansion does. We can argue the excuse of it’s because we get af gear at 89 but that really doesn’t matter, in that case give 565 dungeon gear to one of the expert dungeons or even another 560 set with different substats. Fact is we are getting less this expansion already than other expansions, and you also seek to be ignoring my statement about the reusing of dungeon themes. They added 3 new jobs in HW and the reusing wasn’t nearly as bad now. Same in SB with the 2 extra jobs. However, it really shouldn’t be an issue as with more money and then seeing how popular the game is getting, that should be an incentive to hire more people. Is it as easy as just picking and choosing? No. But they’ve had 4-6 years to do so. There’s no excuse, and trying to cover up for them is just making matters worse in the end. Nothing is ever going to change if people like you keep trying to advocate for them or defend them for bad practice.

    Also, to add onto the whole ShB content thing, yes we got bozja and dalriada etc, but we only haf two overall zones. Eureka gave us 4 and also gave us BA and bunny fates. ShB had a lot of missing content for example, gnb and dnc got 0 primal weapons on release and only 2 overall the entire expanson in later patches, whereas sam and rdm got all primal weapons for level 50,60,AND 70. Voice acting was missing from both alli raids and the 8 man trial series. Something that SB gave us. I can go on and on about what we lost in shb and this was pre covid. Stop giving excuses and trying to defend blatant content loss.
    (12)
    Last edited by KizuyaKatogami; 12-14-2021 at 12:57 AM.

  4. #74
    Player IdowhatIwant's Avatar
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    May 2020
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    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    This is getting ridiculous. (Endwalker MSQ and post MSQ spoilers)
    i had assumed with all the recent money making and player influx SE has had, we'd be seeing improvements on this, however it seems to have gotten beyond worse.
    Player influx did not happen until a few months before expansion launched. This would not have caused the devs to redesign things based on an influx in profit. If you were working on a project with a deadline and you received a large amount of orders for this product, you would not suddenly push the deadline back to redo already completed parts of the project using these profits specially if it is just aesthetics. This point is kind of stupid.

    Not white knighting. I would have loved to see new gear sets but the reasoning for your complaint is not logical.

    Edit: Shadowbringers reused a lot of armor sets as well if I am not mistaken.
    (6)
    Last edited by IdowhatIwant; 12-14-2021 at 02:22 AM.

  5. #75
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    No i don’t underestimate, but i do know past expansions didn’t have an entire dungeon missing out on left side gear. This expansion does. We can argue the excuse of it’s because we get af gear at 89 but that really doesn’t matter, in that case give 565 dungeon gear to one of the expert dungeons or even another 560 set with different substats. Fact is we are getting less this expansion already than other expansions, and you also seek to be ignoring my statement about the reusing of dungeon themes. They added 3 new jobs in HW and the reusing wasn’t nearly as bad now. Same in SB with the 2 extra jobs. However, it really shouldn’t be an issue as with more money and then seeing how popular the game is getting, that should be an incentive to hire more people. Is it as easy as just picking and choosing? No. But they’ve had 4-6 years to do so. There’s no excuse, and trying to cover up for them is just making matters worse in the end. Nothing is ever going to change if people like you keep trying to advocate for them or defend them for bad practice.
    Yes it does, and well done for pointing out why it does have an entire left side set missing. Probably because I didn't necessarily disagree with the point of reused music, nor do I necessarily find it relevant to the topic, but sure I do agree with the point all the same - I can disagree, and agree on parts of what you say, just thought that was obvious, to be frank.

    I'm sorry but extend your line of thinking to expand a little. more zones =/= more content. Bozja has a lot more content to offer than what Eureka did. You'll need to make a more compelling argument here than just bunny FATEs, and BA, taking into account we got individual confrontations, critical engagements, 2 instances similar to BA and a 2 tiered difficulty of Delubrum Reginae to boot, on top of the simple fact we saw Ishgard Restoration, which was a refreshing experience being able to see the housing zone built first hand as opposed to the end produce, and then Ocean Fishing. Now if you want to argue that some of this content should not have come at the expense of deep dungeon for example (due to replayability) then I'd be inclined to agree with you completely. But to ignore the content where those resources has been put into is completely disingenuous.

    I don't necessarily disagree with you when the issue of raid encounter voice acting is concerned, but to be quite frank in the grand scheme of things we had as much voice acting in ShB as we did in SB, and similarly as much voice acting in EW as we did with SB or ShB. Not taking into account they'll likely voice act the raid series this time around (I'll be surprised and disappointed if they don't)

    I'm not covering up anything, I just simply disagree with the fact recycled gear is more of an issue now than it has been in previous expansion. As per the previous post, the significant purge in players was not really a thing prior to the whole past few months. You don't just change budget, and the project on that much of a whim. On the note of primal weapons I thought it was clear that it was just someone doing it in their spare time? I recall seeing this somewhere. If this were the case they probably shouldn't even exist to begin with if it can't be done consistently within work hours.
    (6)
    Last edited by Kaurhz; 12-14-2021 at 04:05 AM. Reason: Felt a little too confrontational, apologies

  6. #76
    Player
    FrogDog's Avatar
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    Aug 2013
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    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Player influx did not happen until a few months before expansion launched. This would not have caused the devs to redesign things based on an influx in profit. If you were working on a project with a deadline and you received a large amount of orders for this product, you would not suddenly push the deadline back to redo already completed parts of the project using these profits specially if it is just aesthetics. This point is kind of stupid.

    Not white knighting. I would have loved to see new gear sets but the reasoning for your complaint is not logical.
    S-E has been seeing increased success and higher player counts since Stormblood, but that only seemed to translate into better cutscenes and storytelling in Shadowbringers and more cut content. Shadowbringers brought in even more players which has resulted in better cutscenes and less armor. You're right that it's too soon to tell what impact the surge of players over the last couple of months will have on development, but given the way things have gone I would just expect them to pocket the money.

    Ideally I'd like to see every level 90 dungeon going forward have a unique set of dyable armor. Since they've cut back to only one dungeon a patch it seems like a reasonable goal to me, but in reality I think we'll only see one or two new armor models from dungeons for the entirety of this expansion. Hopefully the next crafted sets are new models, if they're not that would be a big step backwards and indicative of what's to come.

    I hope they're not just running out of ideas when it comes to this stuff.
    (5)

  7. #77
    Player
    EtherRose's Avatar
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    Character
    Ether Rose
    World
    Diabolos
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    Monk Lv 100
    Quote Originally Posted by FrogDog View Post
    It wasn't a few things. It was every crafted gear set except one. It was every dungeon set except two and we got one less dungeon set this expansion to boot. This is the third time that Shire gear has been used and it wasn't even role swapped. If they reused gear and role swapped it (as they did a few times in Stormblood) that would be one thing, but this is just giving us the same exact thing, some of it not even being that old.

    Anybody raising an issue with this is acting like it's the end of the world? What kind of copium are you smoking?
    Copium? Ok. You see, I'm not you. I don't make a fit about something small into something big. There are many different styles of clothing/armor in FFXIV and you are mad because they re-used some sets and it's an "Issue" because not every set is unique and different.
    (0)

  8. #78
    Player
    FrogDog's Avatar
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    Jubei Murata
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    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EtherRose View Post
    Copium? Ok. You see, I'm not you. I don't make a fit about something small into something big. There are many different styles of clothing/armor in FFXIV and you are mad because they re-used some sets and it's an "Issue" because not every set is unique and different.
    There you go with those words "small" and "some" again.
    (5)

  9. #79
    Player
    Imora's Avatar
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    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nekaru_Infitima View Post
    I think the part I most found ridiculous of the gear-reuse is the fact we got Neo Ishgard recolor. Neo Ishgard was literally last expac, so it's not some gear somewhere that was recolored for use that we haven't seen a while, but literally the previous expac, why?

    Now if they let us have the Plague Bringer set and Daring Duelist set and brought it back dyable I'd have been grateful.

    But no, we got previous expac gear.
    What used neo ishgard gear?
    (0)

  10. #80
    Player
    FrogDog's Avatar
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    Jubei Murata
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    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Imora View Post
    What used neo ishgard gear?
    The level 88 crafted gear is neo ishgard. It's really funny because you can see neo ishgard on the market board, then look up 5-6 places and there's the identical set.
    (4)

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