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  1. #11
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Kaurhz View Post
    I feel like people making this statement have only looked selectively at their evidence and then tried to apply that to the entire expansion when it doesn't work like that. Every single expansion in terms of assets has seen about the same amount of recycled assets. We saw that content shifted elsewhere, but I suppose they pulled Dalriada, Castrum Lacus, and the Normal/Savage encounters of the large scale Delubrum Reginae and Firmament appear out of thin air. Besides, they've already admitted that discontinuing Deep Dungeon was a mistake, so I suppose we'll see that reappear again.


    No I am not inferring the starter sets, but yes I am referring to their Level 90 counterparts, between SB and EW they've needed to support more jobs, and to be quite frank as much effort goes into those AF gears as to what goes into the variety, a majority of caster/healer gear is alike, similarly as is the case between maiming/fending, and in other cases scouting/aiming/striking. They didn't exactly build all those ground up, many of them are just exactly the same asset barring the fact they're applied to a different role/class. See Warg/Sharlayan for example.

    Even amongst the crafted variant of gear, the same amount has been reused:
    Rainbow > Came from Pilgrim (L50)
    Holy (53-56) > Tam-Tara/ Stone Vigil/Amdapor/Palace/Halatali (50)
    Felt (Lv58) > Dusk Vigil (Lv51)
    Adamantite/Felt (60) > Gear awarded in Lv50 MSQ/GC (Lorica/Gloam)
    I160 Crafted > Unique
    i180 > Boagatyr/Chivalric (50/160)
    Sky Pirate > Unique
    Eikon (220) > Unique
    i250 > Unique

    I can assure you every other expansion follows this rough trend. Want me to point those out too for you? I think you misremember or underestimate just how much was reused in the past.
    No i don’t underestimate, but i do know past expansions didn’t have an entire dungeon missing out on left side gear. This expansion does. We can argue the excuse of it’s because we get af gear at 89 but that really doesn’t matter, in that case give 565 dungeon gear to one of the expert dungeons or even another 560 set with different substats. Fact is we are getting less this expansion already than other expansions, and you also seek to be ignoring my statement about the reusing of dungeon themes. They added 3 new jobs in HW and the reusing wasn’t nearly as bad now. Same in SB with the 2 extra jobs. However, it really shouldn’t be an issue as with more money and then seeing how popular the game is getting, that should be an incentive to hire more people. Is it as easy as just picking and choosing? No. But they’ve had 4-6 years to do so. There’s no excuse, and trying to cover up for them is just making matters worse in the end. Nothing is ever going to change if people like you keep trying to advocate for them or defend them for bad practice.

    Also, to add onto the whole ShB content thing, yes we got bozja and dalriada etc, but we only haf two overall zones. Eureka gave us 4 and also gave us BA and bunny fates. ShB had a lot of missing content for example, gnb and dnc got 0 primal weapons on release and only 2 overall the entire expanson in later patches, whereas sam and rdm got all primal weapons for level 50,60,AND 70. Voice acting was missing from both alli raids and the 8 man trial series. Something that SB gave us. I can go on and on about what we lost in shb and this was pre covid. Stop giving excuses and trying to defend blatant content loss.
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    Last edited by KizuyaKatogami; 12-14-2021 at 12:57 AM.

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