I hate to be that guy, but SWTOR was such an excellent game at launch - it's not now what it once was.
That being said, the story is still a lot of fun to play through, and I'd recommend it.
I hate to be that guy, but SWTOR was such an excellent game at launch - it's not now what it once was.
That being said, the story is still a lot of fun to play through, and I'd recommend it.
missed that one, thanks for the info, i guess everyone is intimidated with endwalker launch
Depend which storyline you play in SWTORI'm sorry, but I'll never understand people that act like SWTOR had this epic level of writing quality. It doesn't. The writing is generally at about the level of how I wrote when I was 15. It's perfectly fine but it's all fairly simple plots and devices. The fun comes out of getting to make some choices and see your character actually DO the thing you wanted them to.
FFXIV's storywriting is much higher level than SWTOR's. However, sometimes it is a lot less fun because of it as the dialogue can be too long and start to drag. Or can be about weird stuff you don't understand or don't care about. I think this expansion's writing is worse than SWTOR's though so I'll give you one expansion. The rest there's no contest.
I would say Republic smuggler and Imperial agent are the best, better than FFXIV. Bounty Hunter and Sith Lord are quite good either as good as FFXIV HW, the rest are pretty meh like FFXIV SB meh, both Jedi (Knight and Councillor are even worse)
Shadow of Revan is the best expansion story wise, I would weight it over HW. Quit before finishing Knights of the Fallen Empire can’t comment on it.
FFXIV my rating go HW=ShB>ARR>SB, have not finish EW cannot comment
Why I prefer SWTOR story over FFXIV story,
FFXIV choice have no impact on how story go.
Too many “Sad background story to redeem a character.”
Some of the antagonists have a rather weak reason for their actions
FFXIV have a very clear good vs evil, black vs white, feel strongly target toward teenagers
I've played them all, I disagree. The Choices in SWTOR are what, to me, weakens the narrative as they have to either simplify them, or make them overall meaningless. KofFE was about the only one that I felt my previous decisions mattered because it effected what companions I got to keep or get back, although even then it felt unrewarding or good as a story.Depend which storyline you play in SWTOR
I would say Republic smuggler and Imperial agent are the best, better than FFXIV. Bounty Hunter and Sith Lord are quite good either as good as FFXIV HW, the rest are pretty meh like FFXIV SB meh, both Jedi (Knight and Councillor are even worse)
Shadow of Revan is the best expansion story wise, I would weight it over HW. Quit before finishing Knights of the Fallen Empire can’t comment on it.
FFXIV my rating go HW=ShB>ARR>SB, have not finish EW cannot comment
Why I prefer SWTOR story over FFXIV story,
FFXIV choice have no impact on how story go.
Too many “Sad background story to redeem a character.”
Some of the antagonists have a rather weak reason for their actions
FFXIV have a very clear good vs evil, black vs white, feel strongly target toward teenagers
Not disagreeing with you, FFXIV are superior in many aspects like game mechanic, game system, social interaction, economic etc but when it come to story writing I give SWTOR higher regard. At least some for some of the class story and Shadow of Revan.
I feel like I am only one sometimes who actually enjoyed the Consular story.
I also quite liked my little crew that my character gathered, especially Qyzen! He followed me on all my adventures racking up the kills for his scorekeeper.
Shall never forget that time someone important in the Consular story perished and my fricken character raised them.. Because you know, we have a resurrection ability.. and heals.. I heal people during my cutscenes because I have heals too.. Square.. stop making me watch people die with my hand outstretched like a buffoon.
Well, to each their ownI've played them all, I disagree. The Choices in SWTOR are what, to me, weakens the narrative as they have to either simplify them, or make them overall meaningless. KofFE was about the only one that I felt my previous decisions mattered because it effected what companions I got to keep or get back, although even then it felt unrewarding or good as a story.
Like some players found the whole return to ivalice poorly written while I found one of the best alliance raid. Some love the NieR raid when I don’t feel rerunning it as soon as I get the equipment I need
I agree, but it started going downhill about the same time ffxiv 2.0 came out. The call of loot boxes is too powerful
It's been a while but I enjoyed all the 1-50 stories. After that it was just meh. They took out so much that made the game fun. You use to be able to give Nadia a single light saber. Then they homogenized all the companions.I feel like I am only one sometimes who actually enjoyed the Consular story.
I also quite liked my little crew that my character gathered, especially Qyzen! He followed me on all my adventures racking up the kills for his scorekeeper.
Shall never forget that time someone important in the Consular story perished and my fricken character raised them.. Because you know, we have a resurrection ability.. and heals.. I heal people during my cutscenes because I have heals too.. Square.. stop making me watch people die with my hand outstretched like a buffoon.
Smuggler was my favorite, but I think every class gets some opportunities to just impulsively kill someone. That is something FFXIV is missing.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
i mean its a LOT of work keeping 8 story lines going. and the 8 class stories were a big thing many people liked. it was predictable that they couldnt keep up with that format
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