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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I'd still like to see a proper Geomancer. WHM kind of takes on some of that earth and wind magic, but a DPS that was nature based would be fun.
    (7)

  2. #2
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    I'd still like to see a proper Geomancer. WHM kind of takes on some of that earth and wind magic, but a DPS that was nature based would be fun.
    That would be really great. And maybe it could also specialize in sealing and barrier magic, too, because of the lore we were shown in the Astrologian SB questline.

    I can definitely see Geomancer as a really capable support caster type that does summoning spells as well via scrolls it carries around containing powerful auspices or spirit/monsters like the Tengu from that one dungeon.

    Earth element: For slowing the enemy down, both auto damage and movement speed wise. Summoing your Koja (clay head monsters with long earlobes wandering around Yanxia) allows you to all but pretty much temporarily freeze your enemies in place with enchanted elements of earth, while also being able to damage your enemies with poison coated needles shot from your Koja's mouth for extra DoT damage.

    Wind Element: For damage over time. Made stronger when summoning your Tengu or weasel auspices to to increase the damage on your wind DoT already placed on enemies, the timer reset and capable of bombarding said enemies with a few consecutive powerful wind attacks that add a damage up stack to your wind DoT damage already applied.

    Water Element: For supportive spells, such as curing status ailments and providing decent heals Power of both supportive spells increased when you summon your Gensui Apa (The water women spirit things that wander around Yanxia) spirit or tortoise auspices that transforms your healing spells into regan spells that heal and your "esuna" spell into a barrier spell that cures and outright prevents one status ailment from affecting you.
    (1)
    Last edited by Soge01; 12-11-2021 at 02:44 PM.

  3. #3
    Player
    yajnaji's Avatar
    Join Date
    Mar 2020
    Location
    Vila Nova de Gridania
    Posts
    139
    Character
    Koil Megatherion
    World
    Louisoix
    Main Class
    Reaper Lv 90
    What would be a good DoT Caster Job to Replace old SMN?
    Old SMN.

    /10chars
    (2)

  4. #4
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by yajnaji View Post
    Old SMN.

    /10chars


    Scholar was cool too...
    (6)

  5. #5
    Player
    bogoswag's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Bogossa Swex
    World
    Twintania
    Main Class
    Gunbreaker Lv 90

    Geomancer

    Base class shared with white mage because their share the basic dps toolkit.

    It use rot, poison and nature tied spell to apply dot and various debuff.
    (1)

  6. #6
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tex_Mex View Post
    I'd still like to see a proper Geomancer. WHM kind of takes on some of that earth and wind magic, but a DPS that was nature based would be fun.
    Summoner is practically a Geomancer at this point. Or "Gemomancer."

    I wouldn't mind a Green Mage though with a druid vibe though.
    (3)

  7. #7
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tex_Mex View Post
    I'd still like to see a proper Geomancer. WHM kind of takes on some of that earth and wind magic, but a DPS that was nature based would be fun.
    I suggest doing the physical ranged role quest then.
    (0)

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