Of all the things I've lost... I miss my mind the most!
People are responsible for themselves ultimately but I do agree that due to the long queue's it is resulting in negative behaviour from many players to varying degrees. Who wants to wait hours in a queue you had to baby sit due to risk of errors only to then be booted out once you need to cook? Rather a waste of your time. I log on early before it gets busy busy so I can be on pretty much the whole day without fuss while not neglecting basic care for myself.
Some people could do with some empathy instead of just crying have self control and being nasty and holier than thou about addiction. This failing, the long queue coupled with the errors making you babysit the pc, are detrimental to players health, SE does not force them to do what they are doing but regardless the negative impact is there and they are well aware as game devs what player behaviour can be like. I am not that bothered about the queue and I dont think SE deserve that much hate for it but srsly stop putting people down for having problems.
Take what jab? How is a VIDEO GAME responsible for someone not being able to control their own basic health and upkeep? That's a deeper, individualistic problem that is NOT the game's fault. That's an addictive personality that needs help. A well balanced grown adult would not forgo showering, eating, sleeping, and all the things that are basic and fundamental to *living* to play a video game. If they are, they have so many deeper issues and desperately need intervention and to seek the proper healthcare that they need.
The game is not forcing you, strapped to your chair, to play it. You do not HAVE to sit in the queue. You could choose to walk away. You could choose to play at different times when the queue isn't bad. You have CHOICE.
That can 100% be a game's fault lmao, how many companies have spent millions in research to human behaviour. To see how people work and how exactly they can keep you addicted to their game and milk you for everything you are worth, EA conducted research to see how they could use matchmaking to reduce churn they found that letting you win too much was bad for them so you can get games that are doomed to fail because they WANT you to lose so you keep playing for that next win, they will keep you as close to 50/50 win rate as they can.
You see predatory game practice's everywhere nowadays. Plenty perfectly functioning adults can find themselves addicted without realising due to game's and the companies behind them purposefully doing everything they can to condition you to play everyday without fail. Korean MMO's such as BDO have log in rewards per hour and if you want every one then enjoy being logged in a MINIMUM 5 hours a day. The pressure is even more intense in a game like that since it is vastly more competitve.
To say a game cannot cause such behaviour is ignorant, predatory companies literally design them to hook you in without care for any negatives to yourself be it financial or physical.
SE is not forcing anyone to sit in queue or stay on for prolonged periods but the conditions we are currently under promote such bad behaviour as you are essentially punished for taking a break with a long long queue. So it is no shock that players will try and make the best use of the time that they CAN get. Spoilers from content creators are just a ticking time bomb as is social media, holidays where people have family commitments are otw. Many many other pressures can be at play coupled with the long queue to make people make poorer choices for their health. And I am sure the devs are well aware of this.
Sorry, but I'll still have to respectfully disagree. I have many family members who struggled with addiction problems to various things. If a video game is causing that addiction, cut out the video game from your life. It's a conscious choice to want to be better. When something is dictating your life that it causes your life to become harmed, it's time to step back and fix the problem with yourself. Lean on others in your life for support.That can 100% be a game's fault lmao, how many companies have spent millions in research to human behaviour. To see how people work and how exactly they can keep you addicted to their game and milk you for everything you are worth, EA conducted research to see how they could use matchmaking to reduce churn they found that letting you win too much was bad for them so you can get games that are doomed to fail because they WANT you to lose so you keep playing for that next win, they will keep you as close to 50/50 win rate as they can.
You see predatory game practice's everywhere nowadays. Plenty perfectly functioning adults can find themselves addicted without realising due to game's and the companies behind them purposefully doing everything they can to condition you to play everyday without fail. Korean MMO's such as BDO have log in rewards per hour and if you want every one then enjoy being logged in a MINIMUM 5 hours a day. The pressure is even more intense in a game like that since it is vastly more competitve.
To say a game cannot cause such behaviour is ignorant, predatory companies literally design them to hook you in without care for any negatives to yourself be it financial or physical.
SE is not forcing anyone to sit in queue or stay on for prolonged periods but the conditions we are currently under promote such bad behaviour as you are essentially punished for taking a break with a long long queue. So it is no shock that players will try and make the best use of the time that they CAN get. Spoilers from content creators are just a ticking time bomb as is social media, holidays where people have family commitments are otw. Many many other pressures can be at play coupled with the long queue to make people make poorer choices for their health. And I am sure the devs are well aware of this.
in this case, no.Some people could do with some empathy instead of just crying have self control and being nasty and holier than thou about addiction. This failing, the long queue coupled with the errors making you babysit the pc, are detrimental to players health, SE does not force them to do what they are doing but regardless the negative impact is there and they are well aware as game devs what player behaviour can be like. I am not that bothered about the queue and I dont think SE deserve that much hate for it but srsly stop putting people down for having problems.
people have problems because they refuse to recognize that they have a problem. and because they refuse to see the problem is completely owned by them and their choices, nothing... not a damn thing, anyone else can do will ever change that and all that empathy and coddling does is enable that behaviour.
if you have a problem, face it, accept it, and deal with it so its not a problem. if you need help dealing with it, get help. but using an excuse like "the queue is making me do it" is just a way to avoid personal responsibility. apologies for coming across as harsh, but the reality is, unless you own your own problems, be they an addiction or an attitude... nothing will ever change in your life for the better. empathy for avoiding responsibility? never.
Personally, what bothers me the most, is being in the queue for several hours, just to get 2002 disconnected from the lobby because the servers can't handle the load, and then be put at the back of the queue.
I actually find it a little insulting to compare addiction to this thread to be honest. While the relationship between personal resonsibility and addiction is a very complex one it is entirely too easy to legitimise poor decisions and lack of personal responsibility by claiming addiction. If you're neglecting personal hygeine to play a video game you don't need coddling, you need someone in your life to tell you to stop being a tramp and get a shower.
Last edited by Artemiz; 12-11-2021 at 08:32 AM.
The queue doesn't bother me. But the 2002 error is something that should have been fixed by now.
Only kinda related, but when I got to the lunar moon zone (early of day 3 of pre-release) there was already people flying in the zone. I thought to myself, omg I bet they haven't logged since it dropped lol. I actively worried if their families / kids / pets were okay irl.
Things like eating and sleeping, isn’t that kind of minor compared to saving the star?
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