Quote Originally Posted by PaperPrince View Post
You're right, needs more Hwang Mi Hee.
Is that her name? Awesome.

Quote Originally Posted by Gath View Post
Because they were not hard. In any MMO figuring out a "main" boss from content is trial and error, but the sheer challenge is different from doing it multiple times.
No one ever said Ifrit, Mog King, or the primals are "main" or endgame bosses. In fact, it seems they're there just for midgame for the Lv.99 cap XIV world.

Ifrit was not hard, the animation lag was and that's not a real challenge, it is crappy programming.
Since when was Ifrit supposed to be "hard"?

Moogle was easy because it didn't revolve around the moogles using animation lag to their advantage.
Since when was Mog King supposed to be "hard"?

Pandy Warden in FFXI was hard, even though the two hour kill strategy was solid it still took an immense amount of skill of 18 different players.
Pandy Warden was hardly "hard", it just took time to even fight him cause of the requirements.

Absolute virtue was also hard, as well as Vrtra, Nid, Byakko, etc.
Absolute Virtue was intended to be impossible to defeat until the XI community started raising hell about it. I do believe Vrtra was the only "truly hard" NM in the pre-Abyssea world, but since I never did ground HNMs, I couldn't say.