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  1. #1
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    My confusion about the new Perfect Balance system is that it seems to fly in the face of the point of the ability. Perfect Balance removes the form requirements from abilities, which is cool. But the entire point of that before was to use a bunch of your highest damage abilities (Dragon Kick into Bootshine) without having to go through the full rotation to do them. Except now the Beast Chakra system seems to be suggesting that 2 out of 3 usages should use an ability from each form. Which means you pop Perfect Balance and then...use your rotation exactly like normal. Maybe you can skip two abilities (like being able to do Dragon Kick -> PB -> Bootshine -> raptor -> coeurl), but it still feels very weird for this cooldown to be saying "your next 3 abilities can be used regardless of form, but you should still cast them like you normally would, one from each form".

    It also straight up baffles me that they left Anatman. That ability needs to be either completely removed or seriously reworked.
    (4)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaedys View Post
    My confusion about the new Perfect Balance system is that it seems to fly in the face of the point of the ability. Perfect Balance removes the form requirements from abilities, which is cool. But the entire point of that before was to use a bunch of your highest damage abilities (Dragon Kick into Bootshine) without having to go through the full rotation to do them. Except now the Beast Chakra system seems to be suggesting that 2 out of 3 usages should use an ability from each form. Which means you pop Perfect Balance and then...use your rotation exactly like normal.
    Not... quite, unless your rotational string would already have been perfected (e.g., Twin Snakes and Demolish are each refreshed only just before they'd drop -- ideally such that Twin is snapshotted onto the animation and you briefly see the buff disappear before reappearing and Demolish is as late towards the next global DoT tick as possible).

    In practice, it will often work out that way depending on your opener, but you'll still end up with an extra Opo-opo and a better optimized Twin and Demo from each Solar.
    (0)

  3. #3
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaedys View Post
    My confusion about the new Perfect Balance system is that it seems to fly in the face of the point of the ability. Perfect Balance removes the form requirements from abilities, which is cool. But the entire point of that before was to use a bunch of your highest damage abilities (Dragon Kick into Bootshine) without having to go through the full rotation to do them. Except now the Beast Chakra system seems to be suggesting that 2 out of 3 usages should use an ability from each form. Which means you pop Perfect Balance and then...use your rotation exactly like normal. Maybe you can skip two abilities (like being able to do Dragon Kick -> PB -> Bootshine -> raptor -> coeurl), but it still feels very weird for this cooldown to be saying "your next 3 abilities can be used regardless of form, but you should still cast them like you normally would, one from each form".

    It also straight up baffles me that they left Anatman. That ability needs to be either completely removed or seriously reworked.
    Yeah, i never really used Anatman, the only time i found it useful was when we still had greased lightning stacks, but now they are passive.
    (0)