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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by PyurBlue View Post
    The unreal system works well enough, the fights just need to not rotate and be available permanently. Weekly rotating synced savage that will attract people who don't know the mechanics doesn't sound promising. New players will either need to be carried or will very likely fail. I also dislike reward chasing in general, I'd rather do things I like instead of feeling like I have to prioritize chasing a limited time prize.
    weekly rotating synched savage would actually be easier than unreal fights. maybe not on a per fight basis as some may just be harder in general, but balancing wise even if you synch to min itemlevel class and system changes (meaning 90% buffs) just nerf these fights heavily. in fact the reason why they don't keep unreal fights permanently is because they would have to rebalance them every patch, otherwise a few patches down the line the intendet difficulty would again be missed.

    imagine if doing old primals unsynched min ilvl would actually give you the genuine experience. if it did there would have never been a need for unreal fights, just slap on some currency for doing it like that and save you all the hassle of rebalancing everything for max level.
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  2. #2
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    268
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Akiudo View Post
    imagine if doing old primals unsynched min ilvl would actually give you the genuine experience. if it did there would have never been a need for unreal fights, just slap on some currency for doing it like that and save you all the hassle of rebalancing everything for max level.
    I think they've actually tried this, because there are some things like Orchestrion rolls that have notes in the log saying that they supposedly drop more often at minimum iLvl.

    Unfortunately the difference doesn't make enough of a difference to be noticeable (particularly versus the hit taken to farming speed at that ilvl, I reckon, too). Makes me think of when they raised the drop rate on Shinryu's dog. Felt like "Drop Rate Up" in a Gacha honestly. Only trial so far I've had to do the full 99 of ...

    Quote Originally Posted by DinahDemiurge View Post
    I want a reward for veteran players to take a newbie or two into sync'd old content. This should be in the duty finder for easy access.
    Sync'd content in general. A sufficient reward to help first timers might be a big help towards alleviating the present situation, which is that the moment anyone gets their first clear on Ex/Savage they tend to completely shut themselves off in PF from anyone who didn't manage to get theirs already. The resultant dilution of PF then makes it less and less fun on everyone who comes afterwards.

    5.0's EX trials (especially Titania) were already apparently pretty nasty with how fast PF "diluted" - and that was with it being a realistic option to try and get to endgame as fast as possible. With the present queuing situation with servers, much of the player base will have already missed the boat by the time they even are physically able to complete 6.0 (in fact, it's only day 2 of the general release and I've already noticed a rising number of duty completes on the locked high end duties in PF on Primal where I've started to settle back in - I'm not sure about Aether because my Aether main is on Gilgamesh and feels like it's still a waste of time to try and get on most times of the day).

    I'm not sure just what an appropriate but not imbalancing reward would be, though.
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  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Amarande View Post
    Sync'd content in general. A sufficient reward to help first timers might be a big help towards alleviating the present situation, which is that the moment anyone gets their first clear on Ex/Savage they tend to completely shut themselves off in PF from anyone who didn't manage to get theirs already. The resultant dilution of PF then makes it less and less fun on everyone who comes afterwards.

    5.0's EX trials (especially Titania) were already apparently pretty nasty with how fast PF "diluted" - and that was with it being a realistic option to try and get to endgame as fast as possible. With the present queuing situation with servers, much of the player base will have already missed the boat by the time they even are physically able to complete 6.0 (in fact, it's only day 2 of the general release and I've already noticed a rising number of duty completes on the locked high end duties in PF on Primal where I've started to settle back in - I'm not sure about Aether because my Aether main is on Gilgamesh and feels like it's still a waste of time to try and get on most times of the day).

    I'm not sure just what an appropriate but not imbalancing reward would be, though.
    yeah tons of ppl rush to endgame because that if u miss the "learning" wave u are out (yeah FC , friends , forming a PF are solutions no doubt) but i dont think in EW thats gonna work with those queues...so i guess the "learning" wave will last more this time
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