To the OP, and to those the love my posts.
I would say I'm opposite with monk being confusing...after spending some time on a dummy, running some dungeons, back to dummy, running dungeons. After changing up my hotbar a little and years of muscle memory that needed purged. I find the job is MORE busier then ever. And I love it. Shadow of the Destroyer is so good. I find myself pulling incredible amounts of hate with brotherhood/enlightenment, and with dance partner, with a Tornado Kick (soon phantom rush (not 90 yet)...WOW. That AOE rotation with Blitz! *chefs kiss*
Single Target is where it's the most involving though. One thing that I have come to understand....it's OK to break combo with perfect balance. Perfect Balance should always be on cooldown...ALWAYS. Don't wait until after you finish this combo...or that combo...just USE it ASAP.
With Perfect Balance the WHOLE idea is what nadi do I have? What buff/dot is coming off first? Once this clicked....Perfect Balance was my friend...and I couldn't WAIT until it came off cooldown. With this thought process...I never missed a Leaden chance, Twin was always up, demo dot was always up.
Pushed away from boss? No matter...pop anatman...Formshit....is it twin or demo or Leaden? Neither? Thunderclap into Boot....business as usual.
Positionals: This took me a LONG time to revert YEARS of doing them....even though I hated them sooo much, and possibly being the largest advocate in hoping they would go. I just felt is was un-needed busy work to prop up an already shallow job. I still found myself running to the back for Bootshine/Leaden....*UGH*. After changing my hotbar up....things were easier to keep me from running around. Thought of it two ways. I plant myself on the flank....or I plant myself on the rear. Choice is yours. I found myself on the flank mostly, and just move for demolish upkeep. Then back to the flank.
The other way that worked for me and this helped with my muscle memory. And it's going to seem weird. Group skills this way:
Flank:
Boot
True
Snap (key skill) or (non-buff skills)
Rear:
Dragon
Twin
Demo (key skill) or (buff/dot skills)
After I did this the key skills let me know where I needed to stand after checking my buff/dot timers. After realizing this I started to let go...and ENJOY the job much more. Then it was all about "Ok, PB is coming up, I have Lunar Nadi. What buff/dot do I need to refresh?" No buff/dot needed, plus no leaden fist...ok! Dragon, True, Snap, with flank positional. Rising Phoenix...into Boot, Twin, Demo. Wait for Perfect Balance again.
Notice I didn't even mention the Riddle of Fire, Riddle of Wind, Brotherhood, Chackra or where they fit. Once I realized Monk is no longer the BURST phase job it was and that it's all about CONSTANT uptime and flowing your perfect balance....Chackra filled up....Blitzs went out...and MONK is incredibly BUSY and insanely fast now. And I love it!
Great thread![]()
I want to check how this PB opener will be after laeden bootshine -- 1st PB > dragon kick > bootshine > dragon kick > blitz > boothshine > PB > Dragon Kick > Twin > demonlish > Blitz > bootshine > normal rotation.
I am not in game to see whether that opnes up the correct nadis (lazy to look up too). I think it will though. Would this be a good opener? I don't do discord, so don't know what is said there.
Btw I think RoW should have just reduced your recast times by 25%. I think that would have been the most sensible change to the cooldowns so far, as it would have made up for the loss of oGCDs slightly, by giving players ultra fast paced burst windows. Imagine going throgh two PB windows with sub 1.5 gcds. Oooooh that would have been juicy.
Last edited by Navnav; 12-09-2021 at 12:18 AM.
Player
I disagree, you use SSS to disengage since it doesn't break combo and the move speed is great to greed an extra gcd or change objectives, on the other hand Anatman is used to avoid Diciplined Fist (Twin Snake) from falling off.
As for my overall thoughts. Class is super fun a feels between a mix of DRG and SAM (DRG in the feeling that you want to have your damage cycle -life of the dragon- during your burst windows and SAM with the build up for the big boy damage skill).
Perfect Balance on CD is interesting because you have your priority of building Nadi for your burst window and is flexible enough for adaptation, in reality the rest of the rotation feels like filler waiting for perfect balance windows. That being said you still need to upkeep Dicipled Fist and Demolish.
I understand that reading tool tips is a bit hard to understand but after a bit you get the hang of it, and for better or for worse the main gameplay doesn't change from 60 to 90.
I open with rear positional:
Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,
Perfect Balance, Brotherhood(double weave),
Boot, Dragon, Boot, Elixir Field, Perfect Balance,
Dragon, Twin, Snap(first flank), Rising Phoenix,
Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.
Wait for 3rd Perfect Balance doing normal rotation. With my SKS Demolish refresh is tight...but I have around 1 second left when I'm hitting demolish.
That's MY opener....I still don't know when to use Brotherhood or Riddle of Wind...but I do want them under Riddle of Fire. Great thing about Riddle of Wind...it's not a DOT and just does more damage with Twin Buff, Riddle of Fire applied AFTER you pop RoW. Riddle of Wind is pretty strong, and a PSUEDO One-Hundred Fists. I'm still looking into delaying RoW until after Twin, to see how much more damage you actually get. I just don't know where RoW fits.
Brotherhood I found is interchangeable with the first Perfect Balance as you have to choose between what comes up first....brotherhood with a long CD is lower on the priority list as getting that Perfect Balance timer going is key...Brotherhood to me is kinda wonky with it's CD, so Perfect Balance for me takes president.
Riddle of Fire as well. I think it would do better with a 45sec cooldown as it would be a LITTLE closer to being ready for Tornado/Phantom.
I treat Riddle of Wind as a DOT...and just ALWAYS have it on cooldown. With it's 90sec cooldown it's going to be opposite riddle of fire after that first use anyway...might as well keep it on cooldown.
I fill in Forbidden whenever it's ready....as soon as I hear that sound...I hit it. If the boss doesn't move to much and mechanics aren't crazy...I can get all of this inside Riddle of Fire window. It's just that tornado/phantom I can't get inside Riddle of Fire.
Other then that, I'm anxious to see the Balance Discord and what they come up with.
SSS is still great for a disengage...better then tornado kick lol. I have actually started using it more in the Endwalker dungeons as the bosses have a ton of AOE mechanics (looking at your magus sisters, calm down). SSS is still relevant...but relegated to a disengage...much like Egress and ingress, DRG backflip, SAM backstep. The only thing I wish SSS had on it would be an enhanced effect. Like Enpi or Harpe. Which the effect is still sprint....so can't win them all.
OMG I use Anatman all the time now....it STILL has use. It keeps your forms stable and stops twin buff. If I don't have to use Twin coming back into range that is a huge benefit, and allows me the ability to refresh demo or leaden. If I have both of those already? Thunderclap with Boot, True, Snap. Anatman has saved my timesr tons of times (more so in Endwalker dungeons) then it ever has. It used to be a skill to keep your GL and boost charka. Now that it's just to keep your forms and twin timers from ticking down...I love it. Keeps me ready to go when I thunderclap back in.
For what little that it is worth, I have been to work on to create a extensive re-design concept for the Chakra resource, the purposes of Chakra, and how the Monk spends Chakra, as well as on what that Chakra is spent... I can share the quick summary, at least.
(still in development)redesign concept for Monks' Chakra resource(just the summary)
The skeleton and backbone of my not-yet-complete redesign concept, takes the 14 Chakra of light and darkness as its base, 7 chakra for each side, to be a 14-point solid-resource dual resource pool, with the 7 Chakra of light as a fast build-up resource that the Monk spends often, with full-independent generation; and the 7 Chakra of Darkness as a slower build-up resource, that the Monk uses less often, albeit to execute more powerful actions; that is half independent in its generation, and half dependent on the Chakra of Light, for its generation...
Also, disclaimer: I came up with that before the Reaper reveal, and before we found out how Reaper resources function. The similarity, other than that one is sold-resource and one is gauges, is a total coincidence... I did not copy the Reaper to come up with that idea.
Why do people want 6SS to go? You guys know that it's a decent disengage tool for scenarios that last more than 4s right? Sure, it can have a bit of overlap with Chakra which need to be weighed against the situation but generally 6SS is fine for what it is - a disengage tool/phase finisher/kill blow. It's not even close to as bad as the old TK was in 3.0-4.1. It's like one aspect of the job that actually requires a bit of foresight for an encounter and some of you want to get rid of it??
New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
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