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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I want to check how this PB opener will be after laeden bootshine -- 1st PB > dragon kick > bootshine > dragon kick > blitz > boothshine > PB > Dragon Kick > Twin > demonlish > Blitz > bootshine > normal rotation.

    I am not in game to see whether that opnes up the correct nadis (lazy to look up too). I think it will though. Would this be a good opener? I don't do discord, so don't know what is said there.

    Btw I think RoW should have just reduced your recast times by 25%. I think that would have been the most sensible change to the cooldowns so far, as it would have made up for the loss of oGCDs slightly, by giving players ultra fast paced burst windows. Imagine going throgh two PB windows with sub 1.5 gcds. Oooooh that would have been juicy.
    (0)
    Last edited by Navnav; 12-09-2021 at 12:18 AM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Navnav View Post
    I want to check how 1st PB - dragon kick > bootshine > dragon kick > blitz > boothshine > PB > Dragon Kick > Twin > demonlish > Blitz > bootshine > normal rotation.

    I am not in game to see whether that opnes up the correct nadis (lazy to look up too). I think it will though. Would this be a good opener? I don't do discord, so don't know what is said there.
    I open with rear positional:
    Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,

    Perfect Balance, Brotherhood(double weave),

    Boot, Dragon, Boot, Elixir Field, Perfect Balance,

    Dragon, Twin, Snap(first flank), Rising Phoenix,

    Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.

    Wait for 3rd Perfect Balance doing normal rotation. With my SKS Demolish refresh is tight...but I have around 1 second left when I'm hitting demolish.

    That's MY opener....I still don't know when to use Brotherhood or Riddle of Wind...but I do want them under Riddle of Fire. Great thing about Riddle of Wind...it's not a DOT and just does more damage with Twin Buff, Riddle of Fire applied AFTER you pop RoW. Riddle of Wind is pretty strong, and a PSUEDO One-Hundred Fists. I'm still looking into delaying RoW until after Twin, to see how much more damage you actually get. I just don't know where RoW fits.

    Brotherhood I found is interchangeable with the first Perfect Balance as you have to choose between what comes up first....brotherhood with a long CD is lower on the priority list as getting that Perfect Balance timer going is key...Brotherhood to me is kinda wonky with it's CD, so Perfect Balance for me takes president.

    Riddle of Fire as well. I think it would do better with a 45sec cooldown as it would be a LITTLE closer to being ready for Tornado/Phantom.

    I treat Riddle of Wind as a DOT...and just ALWAYS have it on cooldown. With it's 90sec cooldown it's going to be opposite riddle of fire after that first use anyway...might as well keep it on cooldown.

    I fill in Forbidden whenever it's ready....as soon as I hear that sound...I hit it. If the boss doesn't move to much and mechanics aren't crazy...I can get all of this inside Riddle of Fire window. It's just that tornado/phantom I can't get inside Riddle of Fire.

    Other then that, I'm anxious to see the Balance Discord and what they come up with.
    (0)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    I open with rear positional:
    Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,

    Perfect Balance, Brotherhood(double weave),

    Boot, Dragon, Boot, Elixir Field, Perfect Balance,

    Dragon, Twin, Snap(first flank), Rising Phoenix,

    Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.
    You throw 3 times a buffed BS out of the window for no reason and you do waste RoW´s potential since you don´t put it under RoF.

    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    Anatman is useless yes, but SSS is still a great tool. Ofc with the new dash it´s negatable, but i would always prefer using SSS for quite a bit longer downtime or as a finisher tool than to trust in some randoms staying at the right spot. Might be somehow different in a static.

    RoE is questionable. Yes it has no real impact anymore on MNK´s gameplay. But i still would like to see more mechanical pressure on DPS classes. This means they should´ve some form of defs. RoE in it´s current design is absolutely retarded, but it´s something. And seriously in heal-check like E12s it´ll let you survive 1 or 2 aoes more meanwhile any other DPS lies dead on the ground.


    Quote Originally Posted by VentVanitas View Post
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    We NEED positionals back yes!

    But for the PR... you could either play the double Solar opener and align it with the 2nd burstphase or you just don´t give af about a slightly DPS increase. I can´t see an issue behind it.
    Ofc it´s always better to have the hardhitter together with all buffs, but it´s nothing i would care about as long as the class doesn´t lack behind other DPS classes. DRG has a similar "issue", but it´s stuff ppl can find out and play around instead of having that perfect rotation presents on a silver tablet.
    (6)
    Last edited by ssunny2008; 12-09-2021 at 02:38 AM.

  4. #4
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Why do people want 6SS to go? You guys know that it's a decent disengage tool for scenarios that last more than 4s right? Sure, it can have a bit of overlap with Chakra which need to be weighed against the situation but generally 6SS is fine for what it is - a disengage tool/phase finisher/kill blow. It's not even close to as bad as the old TK was in 3.0-4.1. It's like one aspect of the job that actually requires a bit of foresight for an encounter and some of you want to get rid of it??

    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    Why do people want 6SS to go? You guys know that it's a decent disengage tool for scenarios that last more than 4s right? Sure, it can have a bit of overlap with Chakra which need to be weighed against the situation but generally 6SS is fine for what it is - a disengage tool/phase finisher/kill blow. It's not even close to as bad as the old TK was in 3.0-4.1. It's like one aspect of the job that actually requires a bit of foresight for an encounter and some of you want to get rid of it??

    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    I just want SSS to become a roll-over skill instead (i.e., an oGCD that adds a further [single] GCD's time to your existing time until GCD refresh). It'd make it feel a bit less choiceful/deliberate (and provide less reward for knowing precisely when a downtime mechanic is about to occur), but it'd feel tons more fluid that way and applicable. (Naturally, it'd have to be tuned down, of course, for its reduced uptime cost.)

    Personally, I'd love to see MNK get positionals back on all skills but also embed a leniency mechanic. For instance, have every third successful positional generate a stack of Fluid Form, causing your next would-be missed positional to instead count as a hit. Maximum of 3 stacks. Voila, you are rewarded for getting every positional but ultimately need only to get 2 in 3, and you're immune to random boss-spins.
    (0)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    (1)

  7. #7
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by VentVanitas View Post
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    Getting PR into our 2min window just requires double solar opener and bam, done. Its a little counter intuitive I agree, but it's still a gain in 2/3 scenarios and only very slightly worse in 1/3. I personally think a 3rd charge will lead to the clunkiest feeling burst windows, because it will just mean trying to cram even more Opo-opo form attacks in RoF. Anatman giving one Lunar/Solar Nadi could alleviate it for the opener but would misalign it every other 2 min burst.

    I don't have solutions personally because it would end up janky either way, unless they make PR a separate GCD which activates as soon as you have solar/lunar nadi. But again, it would still misalign because you get 3 PB per 120s. I've no idea how they could fix it efficiently. I'm happy with double solar opening, RP looks awesome.

    I agree with BH chakra delay. In some cases it's crap because the animation is too fast to fire off TFC before getting the chakra, in other cases though it's good because you can do Demo, or DK and fire off TFC and then get the chakra straight away because of the animation delay. This is probably the most happy I've been with MNK, I just think it needs Opo-opo positionals back for a bit more engagement during down time. If they don't I'd still be happy with the job.
    (0)
    Last edited by Sora_Oathkeeper; 12-09-2021 at 05:46 AM.

  8. #8
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    MNK feels off now because Tornado Kick and Elixir Field are no longer OGCD's. They are part of the beast chakra. Currently I think the rotation is fine but it needs tweaking.

    With Forbidden Chakra being the only OGCD we have now and it being inconsistent at times, it doesn't feel good. I suggest the following tweaks.

    1.) Change the beast chakra skills to OGCD's with no timer. These skills were originally OGCD's and they should stay OGCD's. But now you have to build up to them to use them.

    2.) Perfect Balance C/D should be 30 seconds and possibly add a 3rd charge.

    3.) Reduce C/D on Six-Sided Star to 2.8 seconds. As of right now there is no point in using Six-Sided Star as it sets all your skills to the same C/D as it and since we have no OGCD's really anymore, it's pointless to use in any combo.

    4.) Celestial Revolution which requires 2 different beast chakra and is a single target skill should have a higher potency than 450 than an AOE skill.....
    (0)

  9. #9
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EtherRose View Post
    MNK feels off now because Tornado Kick and Elixir Field are no longer OGCD's. They are part of the beast chakra. Currently I think the rotation is fine but it needs tweaking.

    With Forbidden Chakra being the only OGCD we have now and it being inconsistent at times, it doesn't feel good. I suggest the following tweaks.

    1.) Change the beast chakra skills to OGCD's with no timer. These skills were originally OGCD's and they should stay OGCD's. But now you have to build up to them to use them.

    2.) Perfect Balance C/D should be 30 seconds and possibly add a 3rd charge.

    3.) Reduce C/D on Six-Sided Star to 2.8 seconds. As of right now there is no point in using Six-Sided Star as it sets all your skills to the same C/D as it and since we have no OGCD's really anymore, it's pointless to use in any combo.

    4.) Celestial Revolution which requires 2 different beast chakra and is a single target skill should have a higher potency than 450 than an AOE skill.....
    Celestial revolution is a fail skill, kinda like the bunny ninjas have, if you don't have 3 different chakras you get it.
    (0)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    To help with the opener issue and fix Anatman, they could make Anatman give you a Phantom Rush use ( both Nadi ).
    Keep it 60s but make it an ogcd that unlocks it immediately.
    Honestly it could even be a gcd it'd still be worth it.

    But make Anatman a 60s insta Phantom Rush.
    (0)

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