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  1. #1
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    My only criticism is how useless Carbuncle feels. It doesn't do anything at all. I'm sure it would have been completely removed if it wasn't so marketable and wasn't so deeply linked to the identity of the Arcanist class.

    I just want it to do something, anything. I'd even be fine with giving it selene/eos' embrace ability. That would help strengthen the link between SMN and SCH, and it would help open the door for SCH to get a fairy glamour command to turn their fairies into carbuncles.
    (3)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DontReadThis View Post
    My only criticism is how useless Carbuncle feels. It doesn't do anything at all. I'm sure it would have been completely removed if it wasn't so marketable and wasn't so deeply linked to the identity of the Arcanist class.

    I just want it to do something, anything. I'd even be fine with giving it selene/eos' embrace ability. That would help strengthen the link between SMN and SCH, and it would help open the door for SCH to get a fairy glamour command to turn their fairies into carbuncles.
    I am completely of the mind that carbuncle shouldn't peace out when you do your other summons, and instead should be tied to aetherflow somehow. (And that aetherflow shouldn't just be direct damage buttons, but have some kind of significant interaction with the rest of your rotation)
    (also somehow make it be able to cast the ogcds while moving. I'm actually seeing pretty consistent ghosting while moving)
    (3)
    ~sigh~

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Roda View Post
    I am completely of the mind that carbuncle shouldn't peace out when you do your other summons, and instead should be tied to aetherflow somehow. (And that aetherflow shouldn't just be direct damage buttons, but have some kind of significant interaction with the rest of your rotation)
    (also somehow make it be able to cast the ogcds while moving. I'm actually seeing pretty consistent ghosting while moving)
    I think making carby out, and granting access to the two carby skills, would help some in things to do department (rather than them locking off, if they're locked off when carby is not out- at that point might as well just have them morphing skills). Though if we connect it to aetherflow wouldn't that mess with radiant aegis? I suppose you might consider something like 1 radiant aegis is free with cooldown but when you earn aetherflow you can cast it one more time (consuming the charge of course, though people might argue on if free version should have priority or not- like if you want to be forced to use aetherflow to use the skill, leaving the cooldown variant alone or if the cooldown variant takes priority even if you had aetherflow active).

    I'd love to see physick gain that sort of interaction though, aetherflow physick doing something worthwhile. Maybe physick is changed to have a higher mp cost (or cooldown), but scales with INT (at least as far as I remember it's still MND- I know when I use it at current level it's a terrible terrible skill wasting my bar space on most days lol). Alternatively than higher mp cost initially might be like each consecutive cast doubles the mp cost. Then when you use it with aetherflow it causes carby (who doesn't vanish anymore), also cast a spell- perhaps an equally strong shield onto the target that if broken deals damage a bit like TBN on DRK allowing for skilled use to mitigate cost (Although maybe still a little bit of a loss compared to DRK, shield because carby in other FF is known for using reflect).

    Although personally I still kind of want the fester and painflare to mix with aetherflow stacks for unique primal effects. Like Gaol for fester (single target strong CC + fester damage), Tumult for painflare (echo's aoe damage after your following actions up to X). Although that perhaps could be some other skill, so there are even more (though I do encourage continued use of morphing skills, I quite like that).

    I know it's not the coolest use of pets, and maybe SE is being strict on this because they want it to be different (like Dragoon and animation lock lol), but... I feel like it would be better in some cases to have the damage / effect come from you using the ability and "try" to get the pet to animate on time but if it doesn't then "woops". One thought to make that feel better though was to make it so when you use abilities on things that aren't out, then trigger the effect independent of the pet (but do your best to line them up as often as possible, if the ahk morn drops before bahamut is fully out then.. not terrible), THEN when pets are out and you use things that rely on them.. rather than cause that unit specifically to respond to the animation use the ninja ghost like effect (when they duplicate their attacks) to animate the casting on top of the primal itself. Either way stuff is getting done on a consistent schedule.
    (1)
    Last edited by Shougun; 12-09-2021 at 03:55 AM.