
Originally Posted by
Skiros
Why are we not adding more skills in each Summon window that is more than just press 1 or Gemshine? How about using Fire, Wind, and Earth attunements to meaningfully change what you can do in a Bahamut window? What about varied gameplay within each Summon window? For example, in Ifrit, on top of the gapcloser that we have, why not make the grimoire turn into a flaming sword that you can use to attack the enemy, for which you have to be in melee range for, but also keep the Fire Attunement Gemshine? In Titan, what about a skill that allows you to apply earthy shields onto the party that deals reflected damage to a boss? In Garuda, how about creating a vortex that gives you a boost to wind damage if you stand in it? Those are little things that will not make a baseline acceptable gameplay too hard for players, but add more optimization decisions to the rotation (by thinking about when Titan is best used in an encounter to maximize reflected damage, thinking about when you can stand in melee range, and thinking about when you can stand in a Ley Lines-equivalent during an encounter). They are optional, but they will be fun to think about. A proper summoner theme vis-a-vis the traditional FF style and complexity does not have to be mutually exclusive. And complexity does not have to be mutually exclusive with accessibility, by making sure that the room for optimization is optional and largely do not rely on button bloat.