Quote Originally Posted by Grimoire-M View Post
Honestly if you made the Summons oGCD they would feel better and we'd have room for DoTs and Bane again. I think those two changes adding that extra layer of management would feel a lot better than the current iteration. It's so...boring, even at 90 I was falling asleep while playing the job through the MSQ (though I was already tired from blitzing the content for effectively two back to back all nighters), but that was a constant issue while I was playing it. I grasped the rotation in the first dungeon and had perfect uptime since. It's so intuitive that it rolls back to being a snooze fest again.
I don’t want DoTs to come back. They’d have to nerf our damage elsewhere to bring it back. 6.0 summoner feels a bit like 4.0 red mage. A solid base to build off of. It suffers from the new DPS syndrome, is that the kit is really straight forward but lacking depth. I felt the same way when playing red mage when it first came out. The rotation was fun, but extremely straight forward with a low skill ceiling. Red mage has had simple, yet strong additions in 5.0 and 6.0. I’m hoping that now that we have a solid base, they will keep building on top of it, instead of adding clunky new systems every expansion.

If you don’t like new summoner maybe play something else?

DoTs will likely go to a new caster in 7.0