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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Black Mage- Doesn't have access to amplifier or paradox till 86, which without having to focus on your timers anymore is literally the only skill ceiling on the job now besides fight knowledge.

    White Mage- this Job is literally always baren.

    Scholar- See white Mage

    Monk- Half of it's masterful blitz abilities are unlocked post 86, and masterful blitz is literally now its core mechanic with greased lightning gone.

    Paladin- Entire new Confetior rotation not unlocked until freaking 90, and it was one of the more boring tank jobs before this.

    And this is just if you set the nebulous level of 86. Every other job have core mechanics left out of their kit at 65 or above that just leaves their kits feeling rough and incomplete. So no it is not JUST a SMN problem. Every job has 100's of hours of gameplay essentially made very bland due to the decision to ability sync with your level.
    (3)

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Black Mage- Doesn't have access to amplifier or paradox till 86, which without having to focus on your timers anymore is literally the only skill ceiling on the job now besides fight knowledge.

    White Mage- this Job is literally always baren.

    Scholar- See white Mage

    Monk- Half of it's masterful blitz abilities are unlocked post 86, and masterful blitz is literally now its core mechanic with greased lightning gone.

    Paladin- Entire new Confetior rotation not unlocked until freaking 90, and it was one of the more boring tank jobs before this.

    And this is just if you set the nebulous level of 86. Every other job have core mechanics left out of their kit at 65 or above that just leaves their kits feeling rough and incomplete. So no it is not JUST a SMN problem. Every job has 100's of hours of gameplay essentially made very bland due to the decision to ability sync with your level.
    Is your comment satire? Please, tell me it is.
    (2)

  3. #3
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by rewd View Post
    Is your comment satire? Please, tell me it is.
    Could say the same about any of yours. If you're not actually going to have a constructive discussion, don't bother replying.
    (5)

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Could say the same about any of yours. If you're not actually going to have a constructive discussion, don't bother replying.
    There can't be a constructive discussion if you don't know what you are talking about, which is your case.

    You are making silly comparisons: a DPS and a healer? That's why I hope your comment is satire.

    As I said, you don't know what you are talking about. Monk doesn't learn half of its Blitz post level 86. All of them are unlocked at level 60, and two of them - Tornado Kick and Flint Strike - get upgrades later on.

    No one is saying "Guys, BLM actually feels complete once you we get Amplifier!" or "Woah guys, PLD finally gets a tiny bit of depth now that we can use the Confiteor button four times in a row!"

    If someone has to tell us that SMN feels complete, fun and gets the only little layer of depth at level 86 out of 90, then it is a huge design problem that no other job currently faces.

    If you want to have a constructive discussion, be knowledgeable about the things you are talking about, make relevant comparison and be sure to have gotten the point of the discussion. Currently, you are lacking all of this.

    You are explaining how level sync makes jobs less fun to play at certain level thresholds. Cool, that's also not the point of the discussion.
    (4)