Page 29 of 37 FirstFirst ... 19 27 28 29 30 31 ... LastLast
Results 281 to 290 of 368
  1. #281
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Black Mage- Doesn't have access to amplifier or paradox till 86, which without having to focus on your timers anymore is literally the only skill ceiling on the job now besides fight knowledge.

    White Mage- this Job is literally always baren.

    Scholar- See white Mage

    Monk- Half of it's masterful blitz abilities are unlocked post 86, and masterful blitz is literally now its core mechanic with greased lightning gone.

    Paladin- Entire new Confetior rotation not unlocked until freaking 90, and it was one of the more boring tank jobs before this.

    And this is just if you set the nebulous level of 86. Every other job have core mechanics left out of their kit at 65 or above that just leaves their kits feeling rough and incomplete. So no it is not JUST a SMN problem. Every job has 100's of hours of gameplay essentially made very bland due to the decision to ability sync with your level.
    Is your comment satire? Please, tell me it is.
    (2)

  2. #282
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by rewd View Post
    Is your comment satire? Please, tell me it is.
    Could say the same about any of yours. If you're not actually going to have a constructive discussion, don't bother replying.
    (5)

  3. #283
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Could say the same about any of yours. If you're not actually going to have a constructive discussion, don't bother replying.
    There can't be a constructive discussion if you don't know what you are talking about, which is your case.

    You are making silly comparisons: a DPS and a healer? That's why I hope your comment is satire.

    As I said, you don't know what you are talking about. Monk doesn't learn half of its Blitz post level 86. All of them are unlocked at level 60, and two of them - Tornado Kick and Flint Strike - get upgrades later on.

    No one is saying "Guys, BLM actually feels complete once you we get Amplifier!" or "Woah guys, PLD finally gets a tiny bit of depth now that we can use the Confiteor button four times in a row!"

    If someone has to tell us that SMN feels complete, fun and gets the only little layer of depth at level 86 out of 90, then it is a huge design problem that no other job currently faces.

    If you want to have a constructive discussion, be knowledgeable about the things you are talking about, make relevant comparison and be sure to have gotten the point of the discussion. Currently, you are lacking all of this.

    You are explaining how level sync makes jobs less fun to play at certain level thresholds. Cool, that's also not the point of the discussion.
    (4)

  4. #284
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    New SMN is pretty simple and intuitive. I like it for the most part.

    Aethercharge and Carbuncle being on the gauge is pretty neat. It gives something at lower levels to play with and teaches the core rotation loop early on in the game.

    Having 3 choices on what attunement you want to use lets you determine what you need to do within the next 5 to 10 seconds. Ifrit is your 'actual Caster phase' where you hardcast beyond your GCD to do heavy damage. Titan is your regular instant cast phase for double weaves and movement. Garuda is your quick instant cast phase which ends more abruptly than titan, where you can only weave one ability at a time.

    The things I've noticed is that Topaz, Ruby, and Emerald Carbuncles just have "Ruin" into their gemshine ability. The naming sense and animation is a bit lackluster. It gets better when they become their egi counterparts, but the gameplay loop doesn't change much. In a way, it feels like there's progression, but at the same time, it feels like somewhat stagnant since nothing really changes in what you do.

    Energy Drain giving Ruin IV is nice. It would be better if aetherflow interact with the gems in some way to introduce something new into the gameplay loop though, since the core loop doesn't change. Adding some more oGCD abilities would be nice to add some spice into the core rotation, but not in the same way where oGCDs are added for the sake of having something to press.

    I'd figure if another expansion comes out, SMN might get 3 new egis that could alternate with the current 3 we have, but I figure the core loop ends up being the same unless the egis were in some form of RNG. Maybe we can have 2 static egis in the rotation with 1 random egi out of the remaining 4, and then we could have the demi trance temporarily allow us to attune to something like Bismark or Ravana and then use an Astral Flow to replace the third gem if we don't like what our third gem is?
    (6)

  5. #285
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Honestly if you made the Summons oGCD they would feel better and we'd have room for DoTs and Bane again. I think those two changes adding that extra layer of management would feel a lot better than the current iteration. It's so...boring, even at 90 I was falling asleep while playing the job through the MSQ (though I was already tired from blitzing the content for effectively two back to back all nighters), but that was a constant issue while I was playing it. I grasped the rotation in the first dungeon and had perfect uptime since. It's so intuitive that it rolls back to being a snooze fest again.
    (4)

  6. #286
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,489
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    leveling from 80 to 82 I got to say I REALLY like how it plays... smooth and the burst feels very satisfying. It has some peripheral issues, but far from gamebreaking:

    1) The base carbuncle is literally just... there? The only things its used for is to be able to cast 2 support spells, but it being just idling there looking at you like that cat waiting to be fed the rest of the time is really weird. I'd say this: make Summon Carbuncle spell just a cosmetic feature for the SMN because isn't almost already?... And those 2 support spells, make it like the other summons, that when you cast, the creature briefly appears for it, maybe even use Alphinaud's carby colors, or other summons at high levels.

    2) The OGCDs are fine... But I wish they were rebranded or something, besides painflare which still looks neat, they don't feel particulary exciting to press like the "new toys". Same for Ruin 4.

    3) PHYSICK... Unlike Anatman, which despite looking generally useless, you can still find a niche here or there to use, SMN's Physick is literally useless... there's no situation where you could benefit from spending that cast time for such small amount of HP. Either just change it to scale with INT or just gut the spell, because as it stands, it just serves to mislead new players.

    4) Small QoL but the Bahamut/Phoenix gauges should be greyed out until they're available to be summoned.
    (3)
    Last edited by Raikai; 12-07-2021 at 08:39 AM.

  7. #287
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I still find that he has some inconsistencies in the rotation of the summoner,
    The first is the searing light which can only be used in combat.

    2) swiftcast the first ruby rites is a potency gain/ because the recast is lower than the cast time '' that dumb because ifrit is really weaker than titan and garuda ''

    3) pheonix is weaker than bahamut, it's a mess for a burst phases, instead of stabilizing the summoner's dps, we lost massively compare to bahamut, why?
    a situational heal, although pleasant in the dungeon.

    Well the rest can be corrected, it's only potency adjustments, or even cd reductions, on energy drain it would be good to go back to 30s to have a little more ogcd.
    (0)

  8. #288
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I think for 7.0 I wish they would get rid of energy drain. Fester and painflare are fine, but are completely disconnected from the rest of the kit. Maybe give us 3 aether charges again, but have them generate from summoning Garuda, titan, and ifrit. Or maybe have them proc off of using our primal trance spells. That would give us more of a skill ceiling.

    This is super nit picky, but fester could use a name change too. It literally was named after the ability to cause further damage on top of our disease spells.
    (1)

  9. #289
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Honestly if you made the Summons oGCD they would feel better and we'd have room for DoTs and Bane again. I think those two changes adding that extra layer of management would feel a lot better than the current iteration. It's so...boring, even at 90 I was falling asleep while playing the job through the MSQ (though I was already tired from blitzing the content for effectively two back to back all nighters), but that was a constant issue while I was playing it. I grasped the rotation in the first dungeon and had perfect uptime since. It's so intuitive that it rolls back to being a snooze fest again.
    I don’t want DoTs to come back. They’d have to nerf our damage elsewhere to bring it back. 6.0 summoner feels a bit like 4.0 red mage. A solid base to build off of. It suffers from the new DPS syndrome, is that the kit is really straight forward but lacking depth. I felt the same way when playing red mage when it first came out. The rotation was fun, but extremely straight forward with a low skill ceiling. Red mage has had simple, yet strong additions in 5.0 and 6.0. I’m hoping that now that we have a solid base, they will keep building on top of it, instead of adding clunky new systems every expansion.

    If you don’t like new summoner maybe play something else?

    DoTs will likely go to a new caster in 7.0
    (3)

  10. #290
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Sequora View Post
    I’m hoping that now that we have a solid base, they will keep building on top of it, instead of adding clunky new systems every expansion.
    Considering their recent history with Dark Knight, Machinist, and Healers, I very much doubt this.
    (3)

Page 29 of 37 FirstFirst ... 19 27 28 29 30 31 ... LastLast