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  1. #1
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    It isn't about selfishness or entitlement. Every single person playing this game is paying for the same access, and has exactly the same amount of freedom to do whatever they want while they're online. None of those people are obligated to give up playing so anyone else can, and to be blunt it isn't up to anyone else what they're doing with that play time - the only people who get to dictate that are Square Enix themselves (beyond obvious things like, y'know, not doing things that break rules or are illegal. Obviously.)

    Sure, kicking everyone periodically gets the queues moving and shuffles who's online, but basing it on an entirely arbitrary time limit like what OP suggests doesn't make the queue problem actually go away. Especially not when there are so many errors and issues with the queue process itself. Sure, some people are waiting an hour or less and getting in no problem. Others, on bigger servers though? Not so much. It took me three and a half hours to get into the game on Saturday. I got into the queue at 430, and 2002 errored out of line no less than six times over the course of a 5k+ player queue. And that's only counting actually getting kicked, not the additional 2002 errors trying to get back in line - because I also lost my spot in line once due to getting six (yes 6) DC's in a row just trying to get past the title screen. I didn't get to start playing until after 8 pm. So yeah, if I don't keep playing and playing and playing until I'm literally sick of it, then me logging off anytime after 2 pm means I am not playing again at all that day.

    Honestly I'd be more okay with them doing periodic server restarts or something. I vaguely remember them doing that for Stormblood. At least then it's just a blanket reset for everyone instead of "you are specifically only allocated x hours regardless of what you're doing or who you're playing with"

    I'd love for them to do something more to make this situation less frustrating, but I'd frankly rather wait for the servers to chill out naturally than deal with a forced limit on how long I can play the game.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #2
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Avidria View Post
    It isn't about selfishness or entitlement. Every single person playing this game is paying for the same access, and has exactly the same amount of freedom to do whatever they want while they're online. None of those people are obligated to give up playing so anyone else can, and to be blunt it isn't up to anyone else what they're doing with that play time - the only people who get to dictate that are Square Enix themselves (beyond obvious things like, y'know, not doing things that break rules or are illegal. Obviously.)
    Being equally blunt, that's a poor argument when the company cannot PROVIDE everyone with 'the same access', nor should I be obligated to give up playing entirely just so they can have 15 hour sessions. I am paying for equal time, I want equal time within my means to use it. See? That argument goes both ways. When resources are abundant and unlimited, that's attitude is *fine.* When they are scarce, it is *not fine.*

    Imagine going to an amusement park and wanting to get on the hot new ride, queueing up in the line, only to discover after about an hour it's only moving at like 10% of the speed it should realistically move at. And then you discover the reason for that is because half the people on the ride continue to ride it over and over and over, and the staff aren't kicking them off, and then when you complain the people in line say "well, they paid as much for their tickets as we all did." and then shrug at you. The notion that any single human being on the planet is going to be acceptable with that answer is just laughable. The reason that it works the way it does - you get "so much time" then you get back in line if you want more - is because that is the means that has long since been accepted as the most equitable way to distribute a resource of that type when everyone's paying the same amount for "access."

    To reject any attempt to inject any equity into the situation is selfishness and entitlement. It's done out of the notion of "well someday, it'll be my turn to ride the ride as much as I want to until I'm sick of it." Yeah, except you forgot the key part - the same people who can't join the line until it's longest probably also have to be home by midnight.

    but I'd frankly rather wait for the servers to chill out naturally than deal with a forced limit on how long I can play the game.
    That's nice that you're fine with that, but I'm not and I'd prefer they implement something to more equitably distribute the burden of having to queue amongst the playerbase.
    (0)

  3. #3
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atma View Post
    Being equally blunt, that's a poor argument when the company cannot PROVIDE everyone with 'the same access', nor should I be obligated to give up playing entirely just so they can have 15 hour sessions. I am paying for equal time, I want equal time within my means to use it. See? That argument goes both ways. When resources are abundant and unlimited, that's attitude is *fine.* When they are scarce, it is *not fine.*

    To reject any attempt to inject any equity into the situation is selfishness and entitlement. It's done out of the notion of "well someday, it'll be my turn to ride the ride as much as I want to until I'm sick of it." Yeah, except you forgot the key part - the same people who can't join the line until it's longest probably also have to be home by midnight.

    That's nice that you're fine with that, but I'm not and I'd prefer they implement something to more equitably distribute the burden of having to queue amongst the playerbase.
    But the player having a 15 hour play session made a choice to adjust their life to allow for such a thing.

    Just like I made a choice to not attempt to take off work today (it would have likely gotten denied due to other circumstances) and am now sitting in a queue waiting to get online.

    And if you limit everyone to say 3 hours, what's to stop everyone from trying to play during the same 3 hours? Now you have a worse situation.

    If you force players to register for a time slot, then you have friends who get split up because they can't get into the same time spot. And some people like to progress together with their friends through the MSQ as much as possible so that they can talk about the game and not have to worry about who is ahead of whom for the sake of avoiding spoilers.

    And what happens if a player is in a cut scene or duty at their end of time hits?

    The solution, while it would potentially work to solve the problem, would create a host of other probable problems that I put at a higher value than the current problem. And I'm currently experiencing the fruits of said problem (in queue or attempting to get in queue since about 40 minutes ago, hoping to not get dropped during dinner).
    (0)