Main Scenario Ten Characters!
Day One - Level 80-83
Opening to the Tower of Babil.
The Limsa boat call back was marvellous, shot for shot! I was glad they let the player be critical of Hydaelyn. Even though I was always on her team, I at least understood why others would question her motives. Baldesion Annex was great, and I spent a lot of time taking in all the little details in the Main Hall. Good riff on the FF5 main theme, too!
I actually took a swerve and went to Thavnair first. Hadn't planned to - it was just in the spur of the moment - and a party with Dadcred, Mr HoaryAnger, and Estinien was about the speed I needed. And I'm glad I did, because for all the weight of the looming catastrophe and the long shadow of the towers, I laughed a lot in this section, especially when Urianger presses F to pay respects to Estinien. Nidhana's theory of akasa was interesting, and did fit as missing piece. We had aether covering souls, memories, and physical matter, but making an exception for emotion didn't feel out of place.
I initially explained away Fandaniel recalling Owen's name for all the obvious reasons - we knew Emet had been involved with Allag to a degree, and news of Owen's dicsovery probably circulated amongst the Ascians - but the Amon reveal was really well done. An actual jaw-drop moment, that did immediately make sense and set other thoughts running. It immediately explained Fandaniel's outragous dramatics, and I think it was also a little nod to the fact that, although souls are recycled to a degree, the person is always unique. So, although Fandaniel and Amon were very clever people, the lived experience resulted in two quite different people.
Within 2 lines I had clocked Vrtra was being voiced by the same guy who did Goesetsu, and I really loved the whole interaction with the group, with Estinien, and in particular, that we finally - FINALLY - got confirmation that the Dragon Star was a place separate from Hydaelyn and that the rest of space was relative to the Source only. The Shards may well have versions of the Dragon Star out there in their night skies, but the Midgardsormr we know could never have arrived at them. (Some of this took place after the Tower of Zot, I believe, but I thought I'd lump them together.)
Back in Sharlayan, it was good to start seeing more of the city. I had packed my adoption papers and was ready to serve them on that swine Fourchenault, but the trip to the library was a nice diversion. There was a different feeling to this chapter, but still more hopeful than what was to come, and a few more moments of laughter and character growth. I was really glad Y'shtola got to deliver her line from the trailer to the Forum. I was happy to find Ameliance rather more agreeable than her husband, but I still had those adoption papers ready to go at a moment's notice.
Tower of Zot really set the stakes well - I had resisted watching any of the media tour stuff outside the job analyses, and was glad to go into it more or less blind. The final few moments of levity and calm were nice, too - the meal back in the Baldesion Annex, and then the lesson with Montichaigne (hello Conrad Kemp!) was a great tie back to the 2.0 amnesia. That did put my brain into gear on just how many old threads they seemed to want to tie off.
My heart was so full when we went to Ala Mhigo and saw all those quest NPCs back. I'm so happy I'd got everything levelled - it felt like I could really appreciate that scene to its fullest extent. But from more or less the first moment on Magna Glacies, there was no more laughter. I don't think they've set a mood for a main zone (not counting final zones - sorry, Tempest, you were great, but very short lived!) for a long time. Every piece seemed to work - the factionalism, the culture of mis-information and prideful superiority, a whole lot of chickens coming home to roost. Ishikawa really brought her A-game to Garlemald.
Quintus - I was struck that, in any other part of the MSQ prior to 6.0, this guy would have been a serious obstacle and maybe been a semi-antagonistic force for a good chunk of story. That they managed to fit so much into his character and scenes was incredible.
And then, well...
The quest "In from the Cold" broke me. I'm sure there are different parts of the story that will really get under people's skin, but for me, this was horrific. I have a very clear idea of Mieck - I'm not a role player in the strict sense of the world, but Mieck is me, and I am she. Her choices are my choices. And to have that autonomy stripped away, to be faced with the thought that I might be responsible for hurting the Scions was more than I could bear. Even throughout the journey in the First in 5.0, we (she/me) never panicked to this degree. This was such a terrible violation for us. Even Fray gave us the chance to defend ourselves when they wanted to take the reigns, but there was no choice here. By the time we were back at Camp Broken Glass, I could barely look at the Scions. How could they trust me again? What if I had been too slow?
I really wish the game could show a bit more, but I accept they have all sizes of characters to cater for, but at that moment, Mieck really needed a hug. I tried to go on after that - Y'shtola said time was of the essence! - but I just couldn't. So I logged off in front of the Tower of Babil entrance, and tried to get some sleep.
Huge rollercoaster of emotions on Day One.
Day Two - Level 83-87
Didn't sleep well at all! If SE had that much punch in the first 3 levels, I wasn't sure I was ready for any more!
But duty called, and the Tower of Babil was a great dungeon. Particularly liked arriving on the train with all those members of the Islabard Contingent, and then seeing the final lift in the Throne Room itself. I was a little concerned Anima might not feel like a good fight relegated to a dungeon, but it still hit pretty well, I think. I appreciated that we effectively dealt with Zodiark in the first third, since the strong direction from 5.0 onwards was the Sound - the cause of the Final Days - was a much greater threat, and no sooner is he dead, then the Sound makes their presence known! And, of course, it played into Danny Boy's scheme. Refusing to side eye Zenos as he strides by is exactly what I wanted. The advancement of akasa's place in reality from the Watcher was nice and detailed, and like the earlier stuff, did not heavily impact on aetherology as we understand it, which is a very obvious thing to say, since the two are separate, but this was handled well, in my view.
Loporrits! Hey, better than Moogles at least, and the interactions with Urianger were excellent. I loved the interplay between his secretive nature and willingness to find the good in everything and the Loporrit's concerns that, for all their preparation, there was no way they could ever have been ready.
Then, well, the Final Days really start in earnest - straight into Vanaspati, which was such a dramatic dungeon - and this whole section is such a series of gut-wrenches and terrible events that it would be easy to feel fatigued by it all, but again, I think Ishikawa handled this so well. It is unrelenting, but interlaced with the right hopeful and heroic moments. I remarked to my FC that I spent most of the time saying words that rhymed with "clucking bell" throughout this chapter. Finding out about the fate of the merchant I had met at the start in Thavnair was pretty hard, and then finding out about the Terminus Beasts completely destorying the aether of their victim... I felt G'raha's and Y'shtola's pain and confusion. I'd always loved G'raha's little line in the end of 5.0 - "as aether obeys the cycle" - and I wonder whether that was a little question posed by the team for us to spot?
Which leads me to the First. I was so delighted we got to go back. I was pretty sure it wouldn't feature, and I had resigned myself to it not featuring in MSQ again - or not for a while. But here I was, seeing Lyna, and Ryne! Maybe this is wishful thinking, but did Moren and Beq-Lugg basically meta-confirm EE3?!
I'd cried during a fair chunk of the story up to this point, but Elidibus in the Occular was a full-on ugly cry! To have stood against him for so long, even though I can understand his justification and that of the Convocation, and defeated him, to be able to say sorry regardless was a bit more than my emotional state could take.
Elpis. My first thought was "how will the inevitable dungeon in this zone work? The Scions can't be here, unless I'm about to Azem-summon copies of them, like back in Memoria Misera," but, as ever, the writers seemed to know, and hearing that familiar voice filled in the blank. I was very concerned from the moment Emet makes us able to interact with the zone. Integrity of the time line, and all that! But man, what a zone. It is everything I had wished places like the Sea of Clouds had been (obviously, they serve different purposes in the story, but the design was spot on). The moment I met Meteion I was worried, and this only increased as we learnt more about akasa/dynamis. I took every opportunity to speak with Hythlodaeus and Emet (and Hermes and Meteion, too), but I'm sure there are bits I missed, like the one higher up the thread where Emet gives us most of the roles of the Convocation. Unfortunately, before I could meet the person I was most anxious to see - Venat - my router decided it would be a jolly good idea to reset, and dump be back into a 6700+ queue... which promptly crashed on me once I was down to 12th in the list, 2 hours later... End of Day Two!
Day Three - Level 87-90
Day Three, or Why You Should Never Launch a First Contact Space Program without Planet-wide Approval!
Venat! Venat was Azem before our Azem! Emet thinks I'm a lying toerag! Hermes really just wants to find some purpose in life - some reassurance that he's not alone! So much good stuff in here. One of the questions I'd had in my head before launch was why was Venat certain that only she might suffice as Hydaelyn's heart? I was loosly going with the idea she was related to Elidibus, but that was answered in... a way. I think it was generally handled okay (the Kairos McGuffin, explaining how Hermes could possibly have ended up as Fandaniel after his stunt and the fight in Ktitis Hyperborea, why Zodiark was summoned despite knowing full well Meteion is the problem), but it begs the question how that information got into the loop first time around, and how Venat was so implaccably comitted to Hydaelyn's summoning. I'm still pondering how I feel about this, and whether it matters in the grand scheme of things.
The scenes in Amaurot, and of the Sundering, were powerful. More tears.
But the rollercoaster didn't stop! Final Days wait for no-one. I appreciated all the trailer references immensly, and it is so good to see how the plot gets expressed through game mechanics - Alphinaud healing and calming those at risk of transformation. Another piece of possible theorising I had was that Alphinaud was going to leave the Scions and take up his father's seat on the Forum (I was still picturing the demise of Fourchenault at this stage), but it was nice that Estinien makes a quip about just that! Mine (and Mieck's) position on Zenos was bordering on total indifference. Not in the meta sense of finding him a bad character, but because he was not something we wished to waste our time on. He was more to be pitied at that point, though pity is naturally in incredibly short supply for mass-murderers.
The return to Labyrinthos was a strange feeling. In the Hinterlands, the Peaks, and Khlousia, there has been a clear objective and purpose, but I guess it was the game's way of demonstrating that we're not needed for the busy work any more. To see all of those myriad side quests come home on the docks at Sharlayan was such a good moment, and was a nice two-finger salute to the Forum's way of doing business. Urianger's long-postponed meeting with Moenbryda's parents was so moving.
The Aitiascope did a lot of lose thread tidying. I was slightly worried when Asahi emerged - is this the shark-jumping moment - but as it was basically to just say a final eff you to Amondaniel, that gets a pass.
And then... I think all I will say about the level 89 trial, to save you all from a torrent of screeing, is that Thancred is one of the most accomodating off-tanks I have ever had the pleasure to work with.
Our last tour of Sharlayn was more excellent character moments, and then we're off to Ultima Thule (Latin/Greek for groupings of islands, apparently, which made a great deal of sense once I was there).
I wasn't in the least bit worried for Thancred - I'd been expecting the fake-out deaths for pretty much the entire expansion - and I'd also remembered clearly that we'd just got the Azem crystal upgraded. It was a strange last zone, and probably a little too long. It is probably my only criticism, and maybe the ratchet of tension wasn't there (because of Azem crystal), even before Y'shtola mentions it. But that's not say the final ascent, with Alphinaud and Alisaie, wasn't tense, because the sense of looming dread was everywhere. And Emet there, at the last, to pass the torch to the Sundered world! Our time is done, we lost. Just make sure the Star goes on.
The Dead Ends couldn't quite match the spectecal of Amaurot, but it was still good. And then, it's time for bonkers anime end! Of course Zenos can't get over his rematch-boner, but riding onthe back of Shinryu towards the end of all things was pretty bloody insane. By the time he's there at the end with his scythe, I told him the middle option - "Think what you will" - because, like Ardbert, the times that really matter were the quiet moments, the calm after the storm. I rejected him and his way of life to the end.
Credits! I'm once of these crazies who actually let them play all the way through, and they did pictures of the whole journey, from the Waking Sands to the Final Day. And the personal touch at the end is fantastic. More tears! So, that was it. All creation saved, Scions back to being an underground organisation, and the realm safely under the watch of the Grand Company of Eorzea. At least Emet left a shopping list of places we should see!
tl;dr
A*, Square. Many tissues were sacrificed.