
Originally Posted by
Veridiano02
Companies with different activities are too different to compare them, so the only real comparation you can make is with other gaming companies. And if we do, we realize that this happened before, and will happen again with every single online tittle you launch. And so, instead of defending or attacking, we should ask why is that. Perhaps computing something so complex with so many variables that will generate dozens of variables and from there dozens more, and we have to add over it the fact that millions of people are gonna conect and use it, is imposible to predict, and so, is inevitable to suffer a collapse of the first few days and weeks? Perhaps a company doesn't allow a team to buy hardware because it may an unnecesary spent in the long run? Perhaps such hardware was unavailable because of a shortage crisis? Perhaps is all of that, at the same time? Put the recent, totally surprise large number of both streamers and players that Blizz collapse generate into the mix and you may have a recipe for disaster. Someone said "they should have bought the servers well in advance". Well, two months ago, while in the most intense phase of preparing the Endwalkers expansion pack suddenly an explosion of new players apperead, collapsing the servers back, then, so they really didn't had so much time. Specially if we take in account, the shortage crisis was already there when this explosion take place. There are many questions from which we don't the answer. What we do know, however, is that the same thing happened with every single online game to date.