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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I strongly disagree. This mechanic results in steady DPS increases for the party or yourself, conditional DPS increase to self, MP restoration, and a downtime tool. How this mechanic is not seen as anything but beneficial is entirely beyond me. The element of luck only affects the AST now, and is a matter of how much benefit they get from it. Not getting the best result should not be looked at as a 'loss'. Those who do will not enjoy this mech on AST.
    Astrodyne doesn't buff your party. I'm not talking about regular cards, which are perfectly fine (although some will argue dps cards are bland, I'll stay neutral on that). Nor am I talking about RNG, which is fine if triggered often enough (for example, DNC has rng and works). I'm talking about Astrodyne, Redraw and the new Seal system.

    Essentially, all Astrodyne does is restore MP and add roughly 80-180 potency worth of self-buff on a long 90 sec cooldown. It's not worth playing the seal-juggling mini-game for. Astrodyne, Redraw, Minor Arcana and Crown Play combined are 4 dps buttons that don't even contribute to 5% of your damage output. That's what I'm saying is a waste of hotbar space. Busy for the sake of busy with no real reward.

    Quote Originally Posted by Poobadoo View Post
    My question for Astrodyne is should I be prioritizing cards to their respective class (ranged / melee) and then using the skill regardless of what seals I have, or should I prioritize getting all 3 seals?
    Always use it on cooldown regardless of what seals you have. Especially never use Undraw for 3 Seal. Remember the 3rd seal effect is only a 5% damage increase on you, the weakest dps in the entire group, while a regular card is 6% on a damage dealer. 3 seal is really that weak.
    (8)
    Last edited by Liam_Harper; 12-06-2021 at 08:16 AM.

  2. #2
    Player
    Matt_Renard's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Matt Renard
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Always use it on cooldown regardless of what seals you have. Especially never use Undraw for 3 Seal. Remember the 3rd seal effect is only a 5% damage increase on you, the weakest dps in the entire group, while a regular card is 6% on a damage dealer. 3 seal is really that weak.
    Yeah, that's the most optimal way to play AST right now, and it is really bad. No real way to manipulate the seals you get, no real reward when you get 3 seals. Why even bother...
    (2)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Astrodyne doesn't buff your party. I'm not talking about regular cards, which are perfectly fine (although some will argue dps cards are bland, I'll stay neutral on that). Nor am I talking about RNG, which is fine if triggered often enough (for example, DNC has rng and works). I'm talking about Astrodyne, Redraw and the new Seal system.
    Fair enough. However, the cards have to be drawn and played to access Astrodyne so even the regular cards are very much part of its mechanic, which makes the steady DPS increases given to the party valid in the point I am trying to get across when it comes to Astrodyne's overall effectiveness.

    Essentially, all Astrodyne does is restore MP and add roughly 80-180 potency worth of self-buff on a long 90 sec cooldown. It's not worth playing the seal-juggling mini-game for. Astrodyne, Redraw, Minor Arcana and Crown Play combined are 4 dps buttons that don't even contribute to 5% of your damage output. That's what I'm saying is a waste of hotbar space. Busy for the sake of busy with no real reward.
    If we want to look at just the effects of Astrodyne, I have addressed this many times now with how the seal configuration and rewards should work. But to reiterate the MP restore, that should just be an additional effect, and not have anything to do with the seals. The seals should be about how much of a damage increase is granted to the AST, which I think should work like slots with how things are currently set up. This would require the least amount of rework from the dev team.

    They could go crazy with the seals where the different combinations of seals all do different things. Kind of like: 1,2,3 or 1,1,2 or 2,3,3 but that would be nuts. And the return of the old system is completely off the table. It just has to be a simple system, with simple mechanics, and simple rewards. I can't stress enough that two glaring issues with AST is its high APM, and button bloat. It does not need a sophisticated and deep mechanic on top of this, and measures need to be taken to reduce these issues as things are now.
    (0)

  4. #4
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    At least I really don't like the new stars. Placing it where it needs to be when it pops was part of what made AST's kit fun for me and now that's gone. Can SE please stop lowering the skill ceiling for no good reason.
    (4)
    im baby

  5. #5
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Can SE please stop lowering the skill ceiling for no good reason.
    On the bright side, you can think of it as lowering the skill ceiling for the other party members, rather than yourself.
    Because they really do need all the help they can get, sometimes.
    (3)

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