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  1. #61
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i agree they should consolidate each of draw/play and minor arcana/crown play into 1 button. its unwieldy having so many ogcds for things that dont warrant extra hotbar slots
    (3)

  2. #62
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    The cards are not terrible by any means but manipulating your cards in SHB was very rewarding. Every un-needed seal could be an improved dps card which was always useful and sleeve-draw left you with very few instances of being RNG-locked out of the seals you needed.

    With clarifying draw and the loss of sleeve draw, and with the rework of minor arcana we have lost 3 distinct areas of card manipulation that were hindered or removed. As a result we often get stuck with 2/3 unique seals for Astrodyne. Which feels bad because not only do we lose a precious damage buff, but it just feels bad to be so limited in what you can do after an expansion that awarded ample time to produce 3 seals before your divination CD was back up. Minor Arcana aditionally is back to the old, could be a heal, could be a damage, button. At least its aoe now so it potentially could save you a helios but it remains to be seen if thats going to be more than a rare occurrence.

    I would really like to see Sleeve Draw return or for clarifying draw to see some changes. Clarifying draw buffs should stack if you don't use them (up to 3). I also feel that minor arcana is currently suffering from similar problems DRAW did at the beginning of Shadow bringers, where it just feels weird to have a second draw button and a second play button.
    (2)
    Last edited by Zolvolt; 12-09-2021 at 07:51 AM.

  3. #63
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I only got AST to lvl 82 on my Au ra. I LOVE how busy it is. But for Astrodyne, I feel like they missed an opportunity for us to manipulate our buffs. I don’t mind the current buffs since it allows me to spam Gravity with no concerns of mp but they could’ve added one more mechanic to it to reward the entire group. Something like as long whoever happens to have a card buff on them can spread the effect to others when we hit astrodyne. Something that could help tie into the cards.
    (4)

  4. #64
    Player
    Icefyer's Avatar
    Join Date
    Aug 2021
    Posts
    5
    Character
    Medi-cat-ing Laeknir
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    So this is a repost from a healer feedback mega-thread:

    Macrocosmos is awesome, Fall Malefic and Gravity 2 are quite cool-looking and fairly solid even if Gravity 2 wasn't much of a potency increase. Divination not needing seals anymore is amazing, and I noticed I don't lose seals upon dying which is great.

    The Arcana Lady card doesn't feel good to use. It's just a Helios clone that requires RNG while its Aspected Helios cousin doesn't. It would be nice if they removed the RNG, if they insist on having two buttons, by having one draw each card and then hitting it again plays it like how Macrocosmos, Earthly Star, Horoscope, etc have a "press once to prime, twice to detonate" so you could choose between a free Helios or chunky damage, both sharing a cooldown. Either that or they need to either merge them almost like Assize, or make Lady more potent to make up for the RNG since right now it feels just kind of there.

    Astrodyne doesn't feel impactful in the slightest, or at least its impact is very difficult to actually use, and is too reliant on RNG now that RNG-reducing abilities like Sleeve Draw and multi-charge redraw are gone, plus once you get 3 seals you are forced to hold your cards as there's no way to "burn" them in a way that doesn't give seals so that you don't mess up your seal combo. That RNG can mean the "cooldown" of a 3-seal can be anywhere from 120 seconds to several minutes if luck isn't on your side depending on how long you have to keep cycling seals to finally end up with one of each. The buffs also don't feel very powerful. I didn't notice the speed buff doing anything because our cast times are already short when not using Lightspeed, and mostly used it so far for mana in a pinch but otherwise just sat there not being used very often since firing out buff cards is more useful than the rare chance of having a 3-seal right as you need it. So overall it feels just...meh. It doesn't feel very strong and the RNG makes it difficult to use at full power even then.

    So overall it's fairly hit-or-miss with the new seal-spender, RNG mitigation loss and Crown cards changes suffering almost all of said miss. Cool idea, but the execution could use some work.
    (5)
    Last edited by Icefyer; 12-09-2021 at 09:33 AM.

  5. #65
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jayv View Post
    AST has lost a lot of what made it fun. The original card system, where each card had a different effect, and pair that with the old time dilation - those were the best days of AST's life. Each subsequent expansion stripped something away, and now it feels simple and dumbed down. Most of its color drained has been away. It can still do the job well so I'll level it up (I'll level all healers to max no matter what), but I can easily see SGE becoming my new main.
    It cause ungrateful people complain about stormblood ast way too much(the best ast ever) and that is what cause it to become so down graded because people excuse that the only card of use was balance or overall it was too rng heavy and had too much complications to utilize each card.

    The point and power of ast was not about personal dps but making sure the party does it as much as possible not only with dry balance and more dps but to even fortify defense, help with attack skill/spell speed even mp recovery and the ability to extend their buffs + other buffs from other jobs ike old stormblood bards buffs to make up their would slightly less dps pressing boring malefic all day. Every card cept spire after tp even if rare was useful to me.

    Majority about 80% of player base hated noct (even though its powerful if used right and even pwn sch shields by margins in shadow bringers. The ultimate buffs it use to have, its stances are gone to be the healer that is versatile to cover the role of the other one you dont have as a co healer., its just dead now to me. I would not even be surprise if whm take it spot again, oh well loving and rocking sage. I wonder if they even had the dignity to rewrite the ast story and stop confusing these poor sprouts that ask about things like time dilation, doubt it. I just do not hope they do not do this to sage, if they buffing it or something fine like potencies but, I rather not see this healer get torn down like they did poor ast.
    (6)
    Last edited by IceBlueNinja; 12-09-2021 at 12:47 PM.

  6. #66
    Player
    Psythe's Avatar
    Join Date
    Nov 2021
    Posts
    26
    Character
    Zeyel Shadows
    World
    Sargatanas
    Main Class
    Scholar Lv 72
    I have to say I am enjoying the changes to sage. Never really grabbed me previously but now it is fun. Sch was my fave but now it's a close run between ast and sge. Both for their own reasons.
    (1)

  7. #67
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I'm not to 90 yet, so I'll reserve my full judgment for later, but currently it feels pretty much the same way it did in Shadowbringers overall. I still miss Stormblood's Ast playstyle. It was fun and engaging and really played into the job fantasy well. Utilizing time based buffs with a variety of card effects. If FFXIV was a single player game Stormblood's Ast would have been perfect... unfortunately as the meta continues to push toward "BUT MA DPS" and "NUMBERS", RNG based mechanics will continue to get snuffed out, and jobs will continue to become more and more homogenized for "optimization", instead of fleshing out the unique qualities that make each job different.
    (1)

  8. #68
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    So now that I have AST to 90...

    Thoughts on Draw and Lord/Lady have not changed. If you can make them fewer buttons, do so.

    Lady feels useless at times. Its either wait until an aoe goes off to it can be put to use... or spend it.

    Undraw. Should. Not. Exist. Get rid of the blasted thing.

    Astrodyne I was trying to be nice to it because quite honestly when the ability was reveled I immediately hated it. After using it for a bit my thoughts have changed from my first impression, but it is still a negative. Why is haste tied to it? I don't feel it at all. Mana regen being tied to it I get, but why is it one of the buffs instead of just when you press it? 5% can stay at 3 unique seals and the mana regen can also stay as well, but please explain to me why I should like the haste part tied to it. I don't get it.

    I... also don't get Macrocosmos. It feels like a worse Earthly Star to me even though logically it shouldn't be. Perhaps I'm using this ability wrong.

    Exaltation is taking getting used to.

    I read somewhere and have heard people want to get rid of Synastry and to that I say:

    Instead of having two Celestial Intersections why can we not change Synastry so it works with more than just Benefic 1 and 2? Why can't it be used to give two CIs to two different people? Why can't it be used to do the same with A. Benefic? Or Essential Dignity? Or Exaltation? I'd prefer that than scrapping the skill altogether.

    (I'd also make the proposal for Lady of Crowns to count towards Horoscope to make it Horoscope Helios but I think that's asking for too much.)
    (2)
    Last edited by ASkellington; 12-11-2021 at 03:12 PM.

  9. #69
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BahamutxD View Post
    I think AST have way too many skills right now.

    35? taking into account job and role actions.

    IMO Draw and Play should be 1 skill with charges and let fortune decide the outcome of Astrodyne, rendering redraw/undraw useless and safe to remove. Divination and Astrodyne could be merged too. Both lvl 50 spells granting a buff, it could be a 2 part spell, one self buff another a party buff. Its a waste of space for the job with more skills right now.

    Then the same with Crown Play and Minor Arcana. Merge into 1 skill with 1 charge.

    Synastry seems like another spell that could get removed as its effect is very situational. Could even be reworked into a trait that you heal those affected by your cards/buffs?

    Lightspeed and Neutral Sect could also be merged if further space is needed.

    Even non aspected heals could get replaced with the aspected ones.

    I expected them to do more work in this manner for AST but we find ourselves in a worse position than in ShB.
    I agree with everything. I took the job to 90 and while I could heal through large pulls, there were so many buttons to achieve keeping people alive and then buffing as well, that I barely had time to dps when the tank wasnt awesome at their job.

    Started leveling WHM and it is really night and day. No stress. Big heals, dps galore. WHM feels like a nuke and AST like a fart. AST is for people that really love to micromanage and it is in dire need of removal of buttons.
    (1)

  10. #70
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I've been having a blast with the New AST and been loving the new skills as well, however, I still have some griped with the job itself.

    Redraw - needs to be a new seal instead of being pulling the same seal for the other version, either that change or give us back the 3 stacks of redraw

    Play/Crown Play - I don't mind play just so I can control where the buff goes and not overwrite it but Crown Play is unnecessary because both of the card are just an aoe starting from you. just make it so MA becomes Crown Play please.

    Astrodyne - I really like the concept they have for this skill but it is really a downer for me since it's just for myself. Others also seems to feel the same. I think that they should make it so that we can use Astrodyne to another user and have the same buffs apply to them as well as ours mostly cuz not everyone needs MP.

    Exaltation - I really like this skill, no other thoughts about it.

    Macrocosmos - This skill is really satisfying when used at the right time and the animation is just amazing.

    Everything else seems fine for me IMO, just a couple tweaks to Astrodyne and the Play buttons and I think it should be quite alright.

    I'm still hoping we get Time Dilation or Old COpp effect back and was thinking that Astrodyne might be it but alas.
    (2)

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