Because White Mage would have a 900p nuke to fit under raid buffs in the openerTo be fair, Aflatus Rapture and Solace are literally just Cure II and Medica but instant without a mana cost and are on the GCD.
Unless a target will die during the 2 seconds needed to cast the normal versions of those spells, Afflatus buttons don't offer anything mechanical to a WHM outside of mobility and a wider weave window.
Comparatively, ALL of Sages most powerful heals are tied to Addersgall stacks.
Simililarly, Scholars have most of the their best healing tools tied up in Aetherflow.
Astro needs to manage cooldowns, because being careless means being without the proper tools when they need them.
White Mage doesn't have to deal with any of that.
Cure II is just as powerful as Afflatus Solace, So a WHM isn't missing anything mechanical from its kit by not having Afflatus charges at the ready, unlike Sage and SCH. That resource management is part of those jobs identities and playstyles.
AST doesn't get a full rack of seals (signs now?) to start with either. Because they're not necessary to the job in the same way Aetherflow and Addersgall are.
tldr i guess is that WHM doesn't require Lilies to heal, while SCH and SGE need Addersgall to access most of the kit.
edit: quoted the wrong message![]()
And at 90, the 3 GCDs you spend spamming Afflatus would produce 930 potency in the same time frame using Glare IIIs instead. Does the GCD for Misery count against itself? if it does, you'd get 1240 potency for 4 Glare IIIs under raid buffs ... Misery is a refund of lost damage from needing to drop a Cure to keep someone alive instead of using Glare for that GCD. There is absolutely no need to try and squeeze Misery into the opening raid buff window.
Who said you have to use lilies in combat? You can use them pre-pull and you'll get a Misery, which is exactly what you already do in dungeons.And at 90, the 3 GCDs you spend spamming Afflatus would produce 930 potency in the same time frame using Glare IIIs instead. Does the GCD for Misery count against itself? if it does, you'd get 1240 potency for 4 Glare IIIs under raid buffs ... Misery is a refund of lost damage from needing to drop a Cure to keep someone alive instead of using Glare for that GCD. There is absolutely no need to try and squeeze Misery into the opening raid buff window.
Which is precisely the scenario the devs wish to avoid.
You want the Lily charges not for healing, but for a damage boost. Which is NOT what Afflatus Misery is even for in the WHM toolkit. I said it before but i'll say it again: Misery is a REFUND of damage lost to GCDs needing to be spent on heals.
It was never and according to the lack of an upgrade trait, will never be a DPS boost button. Therefore, no. You get no Lilies before a fight. Use it the way the devs clearly intended it to be used and stop crying about it.
I would imagine the trade off would be that whm wouldn't be able to generate blood Lilly outside of combat.Which is precisely the scenario the devs wish to avoid.
You want the Lily charges not for healing, but for a damage boost. Which is NOT what Afflatus Misery is even for in the WHM toolkit. I said it before but i'll say it again: Misery is a REFUND of damage lost to GCDs needing to be spent on heals.
It was never and according to the lack of an upgrade trait, will never be a DPS boost button. Therefore, no. You get no Lilies before a fight. Use it the way the devs clearly intended it to be used and stop crying about it.


God forbid the "selfish" healer asking for more damage when it's literally all we bring to the table. Since WHM is the most punished by having to use its GCD heals, it would be logical to offset that loss sooner rather than later and even in the case that people spend it on Misery in the opener, this wouldn't even bring WHM's damage up enough to even matter. I looked at so many different ways to improve WHM's damage to be balanced and granting 3 lilies to start with was among the weakest ways to do so, offering a meager 0.3% damage buff to WHM's total contribution to an encounter, which wouldn't have even been enough to match SCH, much less AST at the time. That small an increase would help to offset WHM's damage decline from occurring as quickly in an encounter but ultimately would be insignificant in the long run in terms of DPS buffs that WHM would need to be meta relevant. Hell, unless Rapture/Solace became full on oGCDs with Misery remaining a GCD, WHM would STILL be weaker than AST but the DPS gap between them would be significantly reduced to less than 1%.Which is precisely the scenario the devs wish to avoid.
You want the Lily charges not for healing, but for a damage boost. Which is NOT what Afflatus Misery is even for in the WHM toolkit. I said it before but i'll say it again: Misery is a REFUND of damage lost to GCDs needing to be spent on heals.
It was never and according to the lack of an upgrade trait, will never be a DPS boost button. Therefore, no. You get no Lilies before a fight. Use it the way the devs clearly intended it to be used and stop crying about it.
1 Extra Misery is not game breaking
Last edited by Silver-Strider; 12-06-2021 at 08:46 AM.
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