I want to know why Burst is a 15 min cooldown. Like, really?
I want to know why Burst is a 15 min cooldown. Like, really?
I do not know, allot of times when I code things I make a code that semi works, but isn't perfect or something that my clients wouldn't like as much. So when I export it over to the client version I re work things to make it something that the client will like better, but in the development process if I have something, or any kind of music in the background just to make sure it is streaming correctly, I could care less if its the right song or sounds different I don't need it to sound like the final product I just need to know that it works.
That could be just one of many reasons. That's what I do when I do coding not saying that's what SE does but it could be.
Good answer, and makes alot of sense after thinking about it.
Last edited by Dhalmel; 03-02-2012 at 07:36 AM.
Thunder hit for 761. 5s CD
Thundara hit for 1233. 15s CD
Burst hit for 1973. 15m CD
Based on the description we got for it a while back, Burst is supposed to do more damage based on your HP. His HP was around halfway. Unless there's some ridiculous curve, regardless of whether it does more on full HP or low HP, I still don't feel like it deserves a 15 minute cooldown.
Last edited by NoctisUmbra; 03-03-2012 at 10:50 AM.
15 minutes isn't even long.Thunder hit for 761. 5s CD
Thundara hit for 1233. 15s CD
Burst hit for 1973. 15m CD
Based on the description we got for it a while back, Burst is supposed to do more damage based on your HP. His HP was around halfway. Unless there's some ridiculous curve, regardless of whether it does more on full HP or low HP, I still don't feel like it deserves a 15 minute cooldown.
At what point would the best pound for pound damage dealer become OP?Thunder hit for 761. 5s CD
Thundara hit for 1233. 15s CD
Burst hit for 1973. 15m CD
Based on the description we got for it a while back, Burst is supposed to do more damage based on your HP. His HP was around halfway. Unless there's some ridiculous curve, regardless of whether it does more on full HP or low HP, I still don't feel like it deserves a 15 minute cooldown.
You DOUBLE the damage of BLM's big combo....
even if it had no cooldown at all... how often do you think you could use it and not pull hate?
Not saying they should give it a massive damage buff.
Saying they should reduce the CD to something that's not once-per-primal.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.